onyon 2016-08-29 17:46
Greaaaaaaaat art, the pixels remind me of Toby Fox' Undertale for some reason. Fun little platformer
Foon → Ludum Dare Explorer → LD36 → laser, windmill, delivery!
By pixzleone
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Greaaaaaaaat art, the pixels remind me of Toby Fox' Undertale for some reason. Fun little platformer
To run the game you need to have LÖVE engine installed from love2d.org .
The game play is fun with upbeat music and everything runs smoothly.
Couldnt play it =C sry
@aschab sorry about that, I've now added a standalone to itch.io.
This game was really fun, I think the only issue i have is the red lasers on the blue background, where the two meet it's sort of weird on my eyes
Great graphics,,, good job..
Fun! Sometimes the horizontal lasers are hard to see when they run across the flower beds. Got 10.
I really liked your simplistic art style, and the gameplay was fun for a while. Altought the game idea is simple it was very well implemented. My only complaint is that it took me some while to get used to the controls.
We really, really liked the intro screen ("Press space to die!" :D). Simple concept, slippery jumping mechanics, it would be better with less horizontal acceleration. The theme seemed kind of forced in. Music and sound effects were fitting! The lasers were easy to avoid. We would have enjoyed more gameplay elements.
Cute little game! I would probably mark this as being ready to play only on Windows though, since to run it on any other platform your user will need to compile it with LÖVE. Maybe a good idea to do that work for them in the meantime? Porting!
It's a fun little platformer, though the delivery and lasers get a bit repetitive. I felt like the difficulty wasn't really increasing, so I could have kept delivering packages forever. I stopped at 22. Perhaps you could speed up the movement/lasers? From skimming your profile it seems like the lasers were a last-minute addition, perhaps you'd scrap them and add something else instead.
The platforming physics felt a little...stiff? Definitely a floaty, low gravity sort of feel, especially since you hit the maximum falling speed pretty quickly. I think the fact that the level was fairly empty made the character feel slower as well. The best part of the level design is definitely the alternating steps - avoiding the laser while platforming those was very fun!
The environment was very pretty, and I almost wish I'd been able to admire it more, though the lasers kept me moving! Sad that the placement of grass/flowers wasn't randomized - seems like something that would be relatively easy to make procedural? I'm not sure, haven't made a big project with LÖVE before.
Also, not exactly sure how this game is on theme? I guess delivery by foot is a very old technology! But whatever, I wasn't a huge fan of the theme anyway.
Your animations are pretty good, though your main character ISN'T WEARING PANTS OMG! Jokes aside, my main tip would be to include a falling animation - the T pose seemed rather stiff among your other animations. Even two-frame animations can look great! Would've also been cool if your character was holding the packages during the delivery.
The music is repetitive, but pretty good. It sets a rather laid-back tone, which may or may not have been your goal. Sound effects do their job, though I would have liked more of them! More sounds! Yeah!
Overall, it's a very solid entry and you should be very happy with it! Congratulations!
Pretty cool game. I like the humorous tone to it all. The concept in and of itself is very humorous to begin with. The "Press Space to (stuff)" joke in particular was my favorite part. The gameplay was pretty good, but got a bit repetitive after the first few packages. Now what I want to know is why the guy isn't wearing any pants.
" I felt like the difficulty wasn't really increasing, so I could have kept delivering packages forever. I stopped at 22."
Hmm, for me they're definitely speeding up with every package delivered, It got pretty hectic around package 7.
Anyway, WHO'S SHOOTING AT ME? I'M JUST TRYING TO DO MY JOB!
Pretty fun, nice music and visual style, all feels to fit together well. I found the platforming a bit too slidy and bouncy though.
Neat idea! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/6fURV7WMVCQ
pretty coold game, id recommend just fixing to where the character has more friction on the ground to make for better navigation
Not bad. The concept is good but I felt the locations needed to be a little closer one to another.
Also, the controls were a little wonky sometimes. The impulse for the jump happens quite fast and it sometimes made me hit my head on a platform and miss my jump. Some other times I tried to go somewhere between two platforms but the collisions didn't allow it.
Good job on the game !