FoonLudum Dare ExplorerLD49 → MISHIT

MISHIT

By holy-doggo01 and h1soka

View on ldjam.com

CategoryRankScoreCount
Overall6023.6321
Fun3833.7321
Innovation5243.5221
Theme9953.2621
Graphics6003.7621
Audio3513.6821
Mood5833.5519

Comments

kyron 2021-10-04 17:18

Very interesting and fun game.

toonlinck 2021-10-04 17:27

Incredibly fun to play and great idea!!!! Maybe add a penalty for shooting at the wrong time bcs I can really just spam click and work around the mechanic like that. Also a possibility to ajust the dpi. But so far an amazing gameconcept!

ivysly 2021-10-04 17:28

Fun stuff. Wish I could adjust mouse sensitivity - it's a bit low. The shooting mechanic visually reminds me of active reload (from gears of war). The screen effect indicating your health is a nice touch.

sploky 2021-10-04 17:30

Really good game, its a shame that the enemies where just cylinders but trust me I understand.

zsharpfire 2021-10-04 17:32

The game is good but there are some improvements that could be made; here are the things that i noticed the most:

-The game graphic would be bad but the post processing make it nice. Good job! -Some options would be great, you could change volume, graphics, resolution and most importantly mouse sens: i think that's pretty important in a shooter game -If you jump into inclined objects you get stuck instead of falling down

I think something like a timer or some other system of reward/progression would be great: right now you have braindead enemies that you can kill by braindeadly spamming your mouse. Maybe a timer would push you to perfectly match the red bar to get momentum? With some updates this can become a great game. Keep it up

p.s. sorry if the comment got compressed and is hard to read

cerieyele 2021-10-04 17:34

It's interesing, and I want some more, but.. There should be some kind of penalties to avoid the LMB spam. Cool style tho.

mogaiskii 2021-10-04 18:20

cool game, but it really needs mouse sensativity settings (:

d3w 2021-10-04 18:22

I had genuine fun when understood how to play. Thank you!

o8pc 2021-10-04 18:36

I think that this idea is genuinely unique and cool! I will say that sensitivity was a little low, and it felt like I could cheese the system a bit by just spamming mouse click, but overall a really cool idea! Keep making games!

silkworm-sweatshop 2021-10-04 19:08

Nice little shooter. Looks and plays nice even with no real textures. As people have said there is really no reason not to just spam click to shoot. Still, I'm not sure if adding a penalty would make the game more fun or just add frustration.

angm-diemoon 2021-10-05 12:32

good game ,but it needs to be more interesting ,wery wery few mechanics

exakitor 2021-10-05 13:14

Cool game. From the suggestions I would make fines so that you can't just click all time and get the lane. I would propose mechanics so that the bots only aggro when they see the player, otherwise they go to him themselves, and you can just wait for them and kill them, and the potential of the map may not be fully revealed. Also add some settings for audio and mouse sensivity.

pixelydian 2021-10-05 16:36

Really neat idea! I think it would be cool to have some sort of penalty for shooting when the bar isn't red, but it's a neat limitation. Great level designs that worked even with a simple textures. I didn't even mind the enemies being cylinders because it reminded me of playing the old original Gameboy Game "Faceball" (now I'm showing my age lol). Check it out sometime - for future games you can go a long way making geometric shapes feel like real enemies by just adding an emoji face to them :-P. But that's just an idea that may or may not fit your style! Great job overall and I look forward to playing more of your games in the future.

naymsayk 2021-10-05 19:02

So the first person shoot part of you game works great especially considering the time it took to make this and what people occasionally put on the internet for paid money. The whole unstable gun thing though I kinda ignored it. Not on purpose - I mean - the easiest way to deal with that was just to keep shooting and pretend it doesn't exist. They die eventually and I'm concentrating more on staying in cover. Interesting experiment though.

beeguy 2021-10-09 19:28

mishit youshit weshit twoshit. It was pretty solid. The game felt good to control although I wish the mouse sensitivity was higher. The whole mechanic of the unstable gun was not that great though. The best way to play was just to spam click because there was no punishment for clicking at the wrong time. The sound was great and it felt satisfying to hit the enemies. Overall it was pretty good.

pathelan 2021-10-09 19:29

The mechanic was interesting, it's sad that it's countered by spamming the shoot button, adding a penalty for missing the shots or rewarding you more for landing without spamming would probably lead to a more complex game with a higher skill ceiling. It would also be nice if there was an option to increase the sensitivity as it is relatively low in this build.

Another thing that would be nice to focus on is graphics as just shooting cylinders on untextuerd platforms makes the game feel very unfinished, although the gameplay itself is very satisfying with the low gravity and good sound effects

drunk-wizard 2021-10-11 17:09

I actually feel that the shooting mechanic should be the other way around, when you misclick, the red bar should move, that way, it would encourage you to keep your rhythm in firing. This way I couldn't really shoot anything unless I spammed LMB, since I had to aim and then look at the scroling bar. This way I actually felt punished for being good at the shooting mechanic - I couldn't keep my rhythm, because every succesfull shot changed it. The movement could also be made less floaty, but that isn't as big a deal. with the levels as arenas I felt it was a bit of a shame to have all the enemies just slowly rush the player, some of them could have been static or seek cover, or could have some sort of arc attacks, shooting over obstacles. This large block of text might seem to be made only to tear you down, that is not my intention, as was stated, this is an interesting idea and the arenas seem to have at least some thought put into them - there is something here, and it would be cool, to see what you come up with, with more time and experience. Just don't be discouraged and try working on this a bit further, experimenting with different ideas on implementing this system and utilising the arenas :)

paprikcho 2021-10-14 10:36

The movement feels nice but the jump is too floaty, also sensitivity settings would've been nice. Otherwise I like your idea and the game as well.

bgdc 2021-10-14 13:36

Overall a great game but the sensitivity is way too small (is it intentional?) there should be sensitivity slider to adjust mouse sensitivity. Other than that everything's great, thanks for the game!

solah 2021-10-14 14:37

Interesting game! I'm not sure about the red bar thing, it did not feel that unstable and is just frustrating. The level design looks cool but the enemies come to us too quickly to fully explore the levels.