mdotedot 2024-04-15 07:46
Unfortunately I'm to dumb for this game. It would have helped if I understood the symbols. Also, I'm not a native english speaker so I rarely did understand the grimoire. I really liked the modd, graphics and audio.
Foon → Ludum Dare Explorer → LD55 → Summoning of Qasimar
By arzi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 169 | 3.50 | 26 | |
| Fun | 314 | 2.76 | 27 | |
| Innovation | 175 | 3.34 | 27 | |
| Theme | 10 | 4.46 | 27 | |
| Graphics | 178 | 3.46 | 27 | |
| Audio | 130 | 3.36 | 27 | |
| Humor | 246 | 2.38 | 24 | |
| Mood | 88 | 3.68 | 27 |
Unfortunately I'm to dumb for this game. It would have helped if I understood the symbols. Also, I'm not a native english speaker so I rarely did understand the grimoire. I really liked the modd, graphics and audio.
The summoning mechanic cool, I really like the concept you've comme up with - I enjoyed the challenge of working out the puzzle!
Interesting game! I was sadly also not able to solve the puzzle. Maybe it's a bit too abstract? I game mechanics felt smooth, and the polish was good.
This took me longer to complete than I care to admit, but I enjoyed it. I think this nails the theme better than anything else I have played!
This is beautiful and very well made, but my brain is too small to get the puzzle. It would be nice to have a way to skip the summoning to try more stuff!
Great job on this little game!
Unfortunately I was not able to figure out the solution. I think I got some symbols correct, but wasn't able to figure out all of them. I think one big improvement would be preventing the player from repeating a sequence they have already done, resulting in getting the same hint. I don't remember who I asked what. Also it's annoying I can only go forwards in the book, so if I want to go back and forth I need to close the book and open it again.
That all said, I really like the vibe. The summoning is cool, and apart from the fact that I can't figure it out, I do like how cryptic everything is. I think with some improvements this could be a really cool puzzle!
Interesting idea! I love this visual
Loved the vibes and the whole summoning setup in your game – really cool stuff! But puzzles with the symbols were tough. Maybe some hints or a simpler start to ease us into it?
I do love a good puzzle, I did manage to get it but more luck than judgement as hadnt yet worked out what all the symbols were, had 2 correct and then got lucky with the rest, well done on a solid entry.
Well a clean but very hard game ! I think that the more frustrating thing is the summon time, to be forced to wait when trying to figure out the puzzle is not very enjoyable. The graphic style is very clean and the idea too.
I'll agree with what others have mentioned in that the summon time conflicts with the need to try many combinations. I would like to be able to get back to trying things faster. Also the time for the grimoire to slide in. maybe even make it have keybinds to bring up/move pages would be nice.
I did not beat it but I did like the vibes. Reminds me of when I used to summon regularly
Pros: aesthetics are engaging and stylish, a well made visual trip. The music fits the game really well. Sound effect is great.
Cons: for me, this was difficult to undrstand. I was expecting every intel tp appear in the grimoir, I quiestioned the demons a lot, for example this alagor guy, but only one intel made it to the logs. So I can't really follow which questions are asked from who. The quiestioning GUI doesn't help in it either.
Great music!
Very cool aesthetic and mood, but I think it's a little too difficult. I found the symbols too cryptic, but the writing was excellent!
Very nice game!
I think it would be nice to have the Grimoire just pop up when the player moves their mouse to the left edge of the game, and then hide when the mouse leaves the area, keeping the current page. I think it would also be helpful to let the player turn pages back so they don't have to reopen the book if they need to read something from a past page.
Other than that, the graphics and audio are great, and, in my opinion the puzzle is the right difficulty, it might just need a better way to show what each sigil means when you interrogate a demon. Like maybe show each sigil on the left side of each question or maybe show the symbol of the place on the answer to the question? It was very satisfying to find the solution in the end though, so it might be fine the way it is or a difficulty/hint setting could be appropriated?
I beat it! I would've liked a back button on the grimoire, and perhaps have the pages fill with different symbols and replace the previous page to perhaps have more references.
I liked the summoning sequence, though after I was trying to figure out which circle was what and which symbol was what, I kind of wanted it to speed up. But it did build some anticipation as the end to see if I got it correct.
I could see some more clues, perhaps on the circle themselves or knowing what circle went with what the demon said on the page. Overall I liked the game, nice job!
Loved it! Excellent theme use! I ended up taking my own notes instead of relying on the grimoire and found a system to figure things out without too much trouble. I really like how Qasimar's summoning is a bit differently phrased than the answers you get which adds a bit of additional depth.