wmerges 2017-08-01 05:48
It looks like your links are down. Great title though.
Foon → Ludum Dare Explorer → LD39 → SPACEJAMMED
By ava-skoog
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 357 | 3.45 | 26 | |
| Fun | 503 | 3.00 | 26 | |
| Innovation | 561 | 2.83 | 26 | |
| Theme | 607 | 3.20 | 27 | |
| Graphics | 218 | 4.04 | 27 | |
| Audio | 151 | 3.66 | 26 | |
| Humor | 239 | 2.90 | 22 | |
| Mood | 180 | 3.68 | 24 |
It looks like your links are down. Great title though.
@wmerges: Aagh. Thanks! Fixed now! Didn't touch the computer at all yesterday because I was so tired after the jam, so sorry for the wait. x:
Really cool challenging puzzle, love the visual effects when you solve it, looks great :D
Interesting take on theme, I liked the visuals a lot.
The puzzle gets a little tedious after a while.
I've tried the html5 on ubuntu+chrome and I got a black screen for the intro, the linux version work perfectly.
A tough puzzle game with a nice ambient feel to it. I do feel like the controls and movement could've been more responsive and fast to make playing the game less annoying over time.
Thanks everyone! <3
@rijnswand: Thanks, I figured it out—web build works again!
Nice graphics. Shifting pieces around starts to feel quite tedious after some time though, which is IMO a quirk of shifting pieces puzzles overall but also the movement, as said above, could have been a bit more responsive to alleviate that.
Anyway, it's a nice entry, good job!
Neat little puzzle game! The 3D perspective can be a bit confusing at times though for this kind of game.
How to play? Can a video or a test task? And then the elements are scattered, I press QE the buttons - the astronaut flies, but nothing happens with the objects on pressing.
Thanks again to everyone for nice words and constructive criticism. I quite agree! c:
@pavelsovushkin: I think I'll probably put up a video later, but basically it's a variation on a slide puzzle, if you've ever solved one of those:
sliding-puzzles-1.jpg
So there's only one empty square (marked with black) and you can only move things into the empty square. You can't just press QE or WASD to manipulate objects, but you need to hold down space too (since movement around the board is WASD without space, WASD with space had to be used to move pieces instead, and then it made more sense to have to use space for QE as well, as a manipulation button).
Hope that helps! c:
Wow this is hard as hell :D How long does it take to solve it? Anyway the game looks and feels nice. Good job.
As someone, who is not used to solving puzzles, I looked at this game and thought that it was quite hard. I tried to solve it for like two minutes and then just closed browser tab - I was just afraid that it is hard. Then I read a comment about how cool the effect at the end is and I wanted to saw it really bad :). So I openned the game one more time, spent about 15 minutes or so and completed it. The effect was really good indeed. And the game actually looked harder than it really was. I think it is a bad thing, because there are people like me, who just will be scared of hard game.
The game has really beautiful graphics and animations. I love those rocket boots. Besides difficulty, I found only one thing I would like to improve: far objects are a bit hard to see. For far cells it is not obvious which cell is occupied by which element and some elements are hard to recognize. It would be much better, if camera moved forward a bit, when your character is flying over the far cells.
@split82: Thank you! I guess it depends on the person, and maybe there's a bit of luck involved with how the board gets shuffled, but five to ten minutes maybe? c:
@Jima: Thank you for your detailed feedback! I agree with you on pretty much everything, and the issues with the faraway objects or the marking of the empty square have been felt by many. x: Unfortunately didn't have time to fix everything or playtest that much as the end of the jam crept nearer.
Since there was only time for one puzzle in the end, we opted to make it a bit bigger and more complex than it would've been if we'd had the time to make a couple of smaller ones instead~ But like you say, it can be difficult to see which pieces go where—especially the pink ones.
I'm glad you found it worthwhile to brave through just to see the outro tho, haha!
What you accomplished in such short time is pretty impressive! The audio, graphic and gameplay go really well together, though I'm sad to say this kind of puzzle simply isn't my cup of tea, because it takes frustratingly long to get each piece where I want it. Great job!
Fun mix of game mechanics. I enjoyed it a lot. The art and music are great too. Overall, It was a lot of fun. My only problem is that I am unable to relate it to the theme.
@Petzi: Thanks!
@Yetman: Thank you. c: Yeah, it was supposed to be clearer and tie more into the mechanics, but we ran out of time. The ship breaks and loses power and artificial gravity breaks down and you're fixing it, but there was supposed to be more stuff to do on the ship and more stages of getting the power back. Unfortunately I didn't feel that well this jam, so we ended up keeping it simple.
Nice work there with the visuals! The game looks beautiful and polished, it also sounds pretty nice! The soundtrack and sound effects were spot on and really well made, both blend together quite well!
Controls could be a bit simpler, I believe, but they're easy to get this way. The game's also quite challenging and it's a nice take on both the sliding puzzle genre and the theme of power running out!
Congrats on making it, Good Job there! :D
Great work! Took me a little bit of time to finish it, but I generally enjoy puzzle games so it was definitely worth the effort just for the satisfaction of completion.
The controls took a little bit getting used to, but otherwise playing it felt just fine. The graphics were great, and the low-key ambient music felt very "puzzle game" like. I loved the little intro as well.
I don't think there's too much to say about this game. The colorings on the tubes made it quite intuitive which tubes went where, so at its core the game was simply a straightforward little puzzle game. If there's one point of criticism it'd be how obscurely it ties in with the theme. I understood that it was supposed to be about the ship running out of power and doing the puzzle fixes that, but you could've potentially made a little more obvious. I had to do enough mental gymnastics with the puzzle itself, no need to make the theme require some as well ^^
But it was a well done puzzle game. Good job, nice entry!
Very good looking game, I like that short but very communicative intro. Sounds are nice too and create a soothing space ambiance. However I'm not big about slide puzzles, so I didn't play it more than about 2 minutes...
I believe the one long level is not a good idea for puzzle games, because you don't have a sense to complete something until the very end, so you can loose your motivation half way if you find that you did something bad a long time ago. Several small levels to make you familiar about the mechanics and having the feeling that you progress in some way is more adapted IMO.
Good job though.
It's a cool relaxing game! and an interesting take on the classic maze puzzle. the graphics and the 3D are very nice, but I find that the perspective view hinders gameplay. There really should be a rotate button, or did I miss it? The pink cable was impossible for me to do because of this, especially as it seems that it's on two levels...
anyway, a part from that the game is great! I liked the disturbing audio as well :) good job!
Liked the simple puzzle mechanic and how you took the slider puzzle and gave it more depth. The art and music worked really together and have to say my favourite thing was that title screen. The spaceship art and its motion were fantastic.