FoonLudum Dare ExplorerLD55 → Swordmancer

Swordmancer

By racts-studio

View on ldjam.com

CategoryRankScoreCount
Overall9523.2321
Fun8673.1521
Innovation5063.4421
Theme2164.1321
Graphics8733.2121
Mood10602.9421

Comments

gamesplusjames 2024-04-16 11:07

This is a fun idea! Great job :)

davidtrac 2024-04-16 11:25

Great idea, fun to start. Hoped there were more than just slaying the monsters

idontgetit1 2024-04-16 11:40

Fun game. I like the idea of trying out different recipes to progress further into the game.

roman-dubrovin 2024-04-16 11:46

Interesting idea, it was fun to play

saryah 2024-04-17 11:15

Love the graphics excellent in game tutorial. Well executed idea fort the summoning.

2024-04-18 02:15

nice

jordantanner 2024-04-19 03:48

Interesting concept using different combinations of ingredients in the portal to see what you will get. It was a little confusing at first knowing what to do. The tutorial text helps, but it's really big and really spread out, so maybe making it smaller and more condensed would make it easier to read all of it. This is a good idea to expand upon! Nice job

racts-studio 2024-04-19 06:01

@jordantanner Hi! Thank you For Playing this game, I'll Write it on my note. But, did you play the updated version? if you did, then i'm sorry i'm completely forgot to set everything back the way its supposed to be. i'm sure u must be spawned around the summoning mark when u start the game. its not supposed to be like that but instead ur supposed to spawned far from the summoning mark as the Tutorial Progress. its was late in the night i'm very tired and completely unaware of this, and for that im sorry and Thank you!

thomas-gelman 2024-04-19 17:32

This is a cool concept! I think some of the text during the tutorial could be more clear, some of the buttons did not behave how I expected given their descriptions. Really like how the theme is implemented with the summoning circles. Good job!

ungarblapp 2024-04-21 04:13

Really good concept, liked the idea of using recipe to evolve through difficulty. And lots of great graphic stuff going on, Overall Great Work!

racts-studio 2024-04-21 05:09

@ungarblapp Thank You, Appreaciated It!

ategon 2024-04-21 22:20

Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)

https://youtu.be/25pr3bVYXnk

deadjolly 2024-04-25 01:02

I enjoyed the creature design! The combat felt hard as hell though. I see in your screenshots an upgraded sword or something, but I couldn't get past the blue monsters. The monsters stacked up on each and made it hard to not get hit by all of their attacks at once. I kind of wish the player character was in the same design as your creatures, felt like I was an icon with a sword. Even simple sounds would really help game feedback. Nice job on summoning portals that summon!

abcdef65g 2024-04-25 10:48

Trying out new recipes and spawning new types of enemies to fight and farm made for an interesting game loop! Sometimes the drop rate seemed abysmal though, haha. Trying out different recipes with the summoning circle is cool and very in line with the theme, I just wish there were more hints to keep it from being guesswork.

The combat is simple but hard! I ended up dying more times than I can count. The enemies are faster than the sword swing animation and very lethal when they are all close together. Some invincibility frames after getting hit would be nice to avoid losing all your HP in one go.

silkworm-sweatshop 2024-04-25 21:08

I used some similar crafting concepts in my own game. I didn't manage to do much in this though :sweat_smile:, maybe because I think the bomb(?) blew up my green crystal spawner (and me) and I didn't know how to get another one. I checked the cheat sheet afterwords and there is some more depth in there. I think however it would be better if "wrong" recipes didn't destroy the ingredients since it punishes experimentation which in lieu of hints the game relies on.