egordorichev 2018-04-23 06:40
Glad that you did not leave the jam after the first attempt ;) Great game!
Foon → Ludum Dare Explorer → LD41 → Notified !
By bigaston
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 693 | 2.35 | 23 | |
| Fun | 681 | 2.21 | 23 | |
| Innovation | 593 | 2.82 | 22 | |
| Theme | 662 | 2.60 | 21 | |
| Graphics | 282 | 3.40 | 23 | |
| Audio | 1.58 | 14 | ||
| Humor | 1.96 | 16 | ||
| Mood | 601 | 2.42 | 21 |
Glad that you did not leave the jam after the first attempt ;) Great game!
Nice take on the theme, too bad you didn't made all 12 games !
I would really love to play a more complete and polished game like that, and only with mouse/touch controls instead of keyboard :) Is there any end to the Patreon game? I donated $1,000 and nothing happened :p
Also by the way, there is a small mistake on the instruction page : in the breakout game the ball is launched with Up arrow, not A. Keep up the good work !
Thanks for your comment! I think I'm going to made a full version of the game (with new art, music, song, and lot of new minigames) when I have the time!
Yes the Patreon minigame have no end, I think it's not clear, you are not the first to say that ^^'
For the mistake, it's because in the first version, it's A key to launch and I have change it because I think it's better with A but I forgot to change on Itch xD Thanks for the report!
Interesting concept. Shame it's not complete. Would have been cool to seen where it would have gone.
PLEASE put the controls on the description, I didn't know you could even interact with those games at first.
Pretty nice! Always love seeing a game made with LÖVE :D!
@CaptainPilot You can find the controls on the Itch page ^^
@drikdrok Thanks ! :D
Nice concept, it deserves a full version, if you need help for the music I would be glad to help 😁
(Ca me fait bizarre de te parler en anglais 😄)
@Reality Blind Thanks! I think I'm going to work on it soon (and if Y have the time, I restart from scratch the art).
Et je serrais ravis d'accepter ton aide ^^ (Oui je finis en français car j'ai la flemme de réfléchir à comment ça se dit en anglais xD
(Moi aussi xD)
Nice work! I had a lot of fun pressing each of the buttons on the phone, and exploring what they would each do! I'd love to see what you could do with some expansion! Great job!
@Chaseplays Thanks! Maybe I'm going to improve it when I have the time ^^
`sudo add-apt-repository ppa:bartbes/love-stable`
`sudo apt-get update`
`sudo apt-get install love`
`git clone https://github.com/Bigaston/notified.git`
`love ./notified`
fun little game for your first jam, keep on going (:
@Hisfantor Thanks for the help and for the rating ^^
You should also put the controls in here! I, like many imo, like to click on the external page link, download the game then remove that window to rely solely on this page.
Very cool and interesting idea, too bad it lacks polish and content! I'm sure it would have been super cool. Has potential!
@Kwisarts Thanks for the comment! I put the command herr when I have an access to my computer!
Yes I don't have lot of time to add lot and lot of content, I'm going to update it when I have the time!
Really like the game, the two combinations were fun! The art is really cool. Don't worry that you didn't complete it in time. I was rushed towards the end too so I couldn't get much content in either. Nice job on what you've got so far though!
The one good thing I can say about it, is that you had some decent ball-paddle collision mechanics in the breakout game. Too many games don't give you any control over the ball direction, in your game, if anything, your control is a little too good =P. For the most part this game frustrates me, since it feels like it could have been so much more, but as it is, there's not a lot to latch onto other than promise.
The breakout game was decent, as was clicking around seeing what everything did. I wasn't really keen on the game opening links based on in game actions though. It might have been cool if you were doing some sort of AR thing with it - putting a text document in the github with a 'Gogle' search term for the phone, that sort of thing. As it is, it felt like an exploration game, where you were punished for exploring with pop-up ads. Maybe they should have been on a second screen which was clearly marked as external links.
I think I get the idea of how you were trying to approach the theme, but there wasn't a lot here to demonstrate were going. Looking at this set-up, I get this feel like it has a lot of potential, but needs more to really make it gel: some interconnectivity between the elements; some form of progression; and some progress in exploring the mystery of the phone, if that's what this is supposed to be about. A dummy high-score table in breakout that would allow you to search a name on Gogle[sic], that could give you an email address to send an email to, that would let you get a new notification with a reply. Conceptually, those are the sort of mechanics I'd expect within the framework you have here, to make something cohesive out of this.
The icons looked good, except that they were all basically copies of existing brands, except for breakout, for which I have no idea what the icon is supposed to represent. The patreon page looked good as well. I liked the pseudo text there.
As far as I could tell, there wasn't any audio, and other than 'Gogle', not much in the way of humor. The mood was solid though, in the sense that it consistently felt like a smart phone simulator.
Overall though, it still had some fun in there, even if it was mostly just from the little breakout game. It seemed like your theme choice may have given you more to do than you had time for =/.
I like the large pixel feel you got there, very effective. As far as I can see I only see the pong game, which is smooth and nice. The other icons are more informational? What was the second genre you were going for, a slice of life adventure through notifications? :)
@PUR3 Thanks for your comment!
@GameCarpenter Hey! For the breakout game, the physics is very simple in the code, I don't know how to made a better. For the icon of the breackout, it's based on my own folder app, on my phone.
For the external link, I don't represent it like that, and sorry for that :/
The other icon was for other minigames I have idea, but I don't have the time to finish it. (In the source code, you can find the start of the code for the Spotify's minigames.)
For the first, I would like to mix Explore the phone, dungeon explorer and minigames but I don't have the time to made the dungeon mecanics and the explore the phone mecanics. But all of you idea was great and maybe I add it to the game when I have the time! (Maybe this summer)
And for the icon, I've very happy you like it! Art is a part I don't realy like and I'm not an artist but just a developper.
So thanks for you very long comment with lot of feedback ^^
@Joror Thanks for your comment! I've create lot of icon, because I think I can have the time to create lot of minigames but I don't have the time to finish it :/
For the first, my idea was to mix Explore the phone, Donjon Explorer and Minigames compilation, but I just have the time to made the Minigames compilation ^^'