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Final Forest Fiasco
Final Forest Fiasco
By rac-games, hybitous, Konrad, Ancient-Daedala and SchrimpsMitReis
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1003 | 3.17 | 22 | |
| Fun | 1016 | 2.97 | 22 | |
| Innovation | 1061 | 2.77 | 22 | |
| Theme | 1138 | 2.70 | 22 | |
| Graphics | 821 | 3.35 | 22 | |
| Audio | 651 | 3.02 | 21 | |
| Humor | 316 | 3.50 | 22 | |
| Mood | 900 | 3.22 | 22 | |
Comments
Overall a there is a large amount of content here and the concept is quite funny. But after a while the music gets very old but well... x) After playing I still didn't really understand all of what was presented to me in the screen however. So maybe a tutorial card on the page would be nice ! I think that What I like the most about this game is the goofy graphic. I am a particular fan of those, especially with such global coherence, it's very pleasing.
Raid Shadow Legends?)
I love the goofy art style! One thing that can be improved is the the combat system. It can be more interesting by adding more abilities for each character each round. Right now it feels a bit repetitive. But it's a great entry overall! I love it!
Really nice game, i really liked the art style. Combat is fun too. Great Job.
forager
2024-04-17 19:37
The chicken is so mean!!!! Good work though. Had a hard time really knowing whether or not I was over-using particular spells, because I simply dont know how long I'd have to go until they run out. More AoE healing charges please? :D At a certain point I just kept getting rekt over and over until I simply died. The moose due to having more hp simply gets ignored until the other 2 die, and then he gets chipped down enough that he's close to dying each battle. So while it's nice that he has 50hp, he's not doing much to help his teammates haha. The enemies are just too smart.
I'm a simple man - I see a chicken with a sword and I'll play your game. I had great fun with this overall, always like seeing turn based games showing up in jams and this was a good implementation of that. My highlight was definitely the writing though. I definitely didn't expect the game with the talking rabbit to have such good dialogue and world building but here we are.
Balancing is always hard in jams and for the most part it was fine but I think the snake fight was a bit too tough. I tried it 3 times before having to give up because I couldn't stay alive long enough. Still a really great submission and one I enjoyed a lot so great job to everyone who worked on it.
P.S. Vni is my new hero.
luamct
2024-04-17 19:49
Fun entry! I loved the dialogue and the artwork. The combat got a bit repetitive after a few encounters for me. Also, after a few encounters, I had no mana left, so I was left with only the basic options until I died and retried.
Nice work!
p-r
2024-04-17 19:55
Beautiful artwork, would love to see a fleshed out version, maybe with a map and other options
Really enjoyed the story and characters, though wasn't able to complete the final battle unfortunately. It'd have been useful to have another character with healing, but nonetheless I had a good time with it. The twist surprised me, well played!
pietris
2024-04-17 20:02
Quite fun! The writing was quite fun but the core gameplay and music get a little repetitive. Whether you win the final fight or not feels mostly down to luck.
Really love the game!
I really love the idea of animal adventurers, rooster is definitely my favorite. I would recommend slicing the dialogue in shorter phrases for better comprehension. I had to stop playing after I had no mana left, but overall it's pretty fun!
custodi
2024-04-18 18:17
Played this game - not usual idea of battles when your MCs are animals. but need to remove walking while holding D key. I don't see any sence to be it in the game.
What I liked: the graphics are great, and I had a good laugh when the hare was suddenly riding the stag. The dialogue was also great; it was funny and it made the characters more fleshed out. That said, I would click to advance the dialogue, hoping that it would display it all onscreen so I could finish reading it, but it actually skipped ahead, and I missed the rest of what what the character said.
What I would have liked to see: some kind of skill progression. There were a number of battles, but my characters always had the same actions, and those actions never got better as the game went on, nor did I get more max HP or mana. There wasn't much reward for winning the fights, which made them seem a bit repetitive.
I did find a bug where an enemy killed Vni before Hare acted, and since Hare's action was to heal Vni, I was still able to use him, and I don't think he lost any mana for taking actions, either. Or maybe Vni's just that good! You decide!
Ultimately, I think what really makes this game stand out is the artwork, the dialogue, and the story/worldbuilding. The battle system has a lot of unrealized potential, but that's jam deadlines for you!