dustya29 2022-04-04 07:28
Great idea! The roar of the monster slightly bothers me but I think that's intentional. Are there any board games or video games that have been affected by in terms of the core system?
Foon → Ludum Dare Explorer → LD50 → Elbativeni
By kiddy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 227 | 3.57 | 21 | |
| Fun | 363 | 3.22 | 22 | |
| Innovation | 50 | 4.05 | 22 | |
| Theme | 114 | 4.02 | 22 | |
| Graphics | 127 | 3.95 | 22 | |
| Audio | 80 | 3.80 | 22 | |
| Humor | 424 | 2.27 | 20 | |
| Mood | 93 | 3.75 | 22 |
Great idea! The roar of the monster slightly bothers me but I think that's intentional. Are there any board games or video games that have been affected by in terms of the core system?
Nice concept! really like the mechanics. That fing thing made me jump :') would be a great idea to expand if you was going to keep improving. Im curious does the name mean anything?
@mook Yes the name mean something, you just need to read it in reverse ;)
@dustya29 Not in my knowledge, I don't know any game with this core system.
Wow this was a really creative game. I loved how the monster was inevitable backwards, the sound the monster makes is great, and the whole concept of the game is great. In my opinion, the game is a bit too hard, and doesn't leave you with many options after you move a few rooms, but with some tweaks that could easily be fixed. Overall, I really enjoyed the game!
I liked the mechanics and I am personally a huge fan of this kind of artstyle :)
I really like the concept and the art style! I feel like taking inspiration for more monsters etc. from the board game Munchkin would go really well with this, if you were planning on expanding it in a dungeon-crawler direction.
Awesome entry!
stuck.jpg
I managed to get stuck in a wall somehow :(
Otherwise - I like the look, and the mechanics are smart. Sound design is great too. I could tell where the monster was from which speaker the noise came from :) I felt the theme too as the rooms slowly collapsed or were locked out of the swap.
My suggestion would be to allow for zooming in/out with the mouse wheel -- I think it'd play really nice this way.
As @googlypoo says mousse wheel would give more flexibility.
It's a good puzzle game. I love the monster sound :smile:
Really fun but I just ended up moving the room the wizard is in to a far side than moving to a different room and doing it again.
I like the artwork, and the tile switching mechanic. I wish there were a hotkey to switch between character and tile movement. I guess that wouldn't have really worked on the mobile version though, very cool that you have that option btw. Great game especially for the time frame. Nice job!
Interesting concept and the art style is really cool, vibe of Binding of isaac. Like others I found that the best way ton delay the inevitable is to move the room of the wizard. Overall the game is well polished and nice to play. Good work :smile:
I would personally keep all the rooms available and make the demon go faster in case you swap back to a previous location. You would have the swap available only after a few number of steps of course, or maybe an item you could catch. Impressive for the amount of time it took.
This was really pretty! Music is really charming and fitting. The game mechanic was very interesting, but a bit clumsy to engage with. I also thought the monster catches up with you too quickly. I wish I had more time to play around with moving the rooms, as that was quite fun.
Nice game; At the beginning it was not clear to me how to use the mechanic, but later it ended up being cool and creative!
I really liked the graphics and the audio, it made for an excellent mood. I also liked the concept in general, it was really creative.
That being said, I think that the concept needs to be fleshed out and balanced a little bit more. As other commenters mentioned, it was really easy to just move the room to the other end of the map and wait. Of course that still won't work forever, but I feel that moving by foot is a far inferior strategy.
Also that monster was extremely creepy, good job on that front as well :sweat_smile:
The audio for the groan could have been dialed down just a little bit but it did add a great grating sound, which if I'm right got louder as the monster got closer. It would have been nice if you were able to just click on the exit and it would autopath you out as often would get caught on the edge of the exit and would then waste precious time there. The game concept is really simple but with the time pressure it works really well once you get a hang of it. Really nice work there!
Interesting concept! At first I didn't notice the button to go to the magic screen, so I just got stuck in the first few squares and lost quickly. I only noticed the button on my third try...
Maybe you could send the monster away if it's in the square you're swapping, it would be a way to leverage the blocked squares that would make you stuck as the player.