djd123456 2022-10-01 23:20
Cool Game!
Foon → Ludum Dare Explorer → LD51 → Second Chance
By vipbasil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 431 | 2.93 | 24 | |
| Fun | 472 | 2.42 | 23 | |
| Innovation | 203 | 3.38 | 24 | |
| Theme | 283 | 3.47 | 24 | |
| Humor | 297 | 2.30 | 20 | |
| Mood | 304 | 3.02 | 24 |
Cool Game!
Thank you a lot @djd123456
Sneaky trick to make you learn skills when you run away hehe nice game
@OlivierYC Thank you, i though a lot to let the progression be or not while running away. Decided to let it be for the pacifists .
Some really cool ideas - liked the rewind mechanic, and enjoyed that it offered me an 'empathy' metric subverting the expectation for another combat metric, and enjoyed that it was possible to unlock additional options through progressing and rewinding - all in all, a great jam game!
I didn't expect to be reading! The rewind mechanic threw me a bit. Obviously I took the heaven option first (cause who doesn't want to go to heaven) but it was the end of the game. I restarted and tried the other option and also died. But I got to rewind! Pretty neat implementation of the concept.
Lots of room for expansion on the concept. I know it's a text game and maybe that's not really my thing but I would definitely play a more expanded, graphic novel version of this game!
Great take on the 10s theme! Also, very dark, enjoyed!
Neat one! There were not that much choice though :D I really liked your style and I woudl have been playing it for more long, but the story's tree was not that big unfortunately. A very great one though!
straightforward but very interesting concept!
Cool concept, going back doesn't take you exactly to the previous exact moment, really enjoyed it
Interesting use of the theme. It's really simple but quite unique! Great work!
Nice one, I love the story part. The combat part is a bit noisy and I mostly skip over it not really knowing how the combat mechanic would work. I think having only the description of the moves, and some hint that with more skills you could disable the guy or avoid the knife would make me more engage on improving rather than having the score. ( Basil was not fast enough to avoid the knife, the knife grazed but the bleeding got him ... )
Very interesting entry!
@mudlee thank you for the input, yep it's a simple one, i'm trying to go into more generation. Take a look at the final state machine. Диаграмма без названия.drawio.png
@dhim ohh thank you a lot, i'll take this into account one a later project. It was very useful.
Looks like playing it in the embedded way at ld page shows no talk :D I had no chance to win actually. And yes, the world, especially today, need just nothing but talk first. I stand with your story even more now. Thanks!
Ohh no, @mudlee, this option appears later in the game with the progression of the empathy attributes, when you rewind after killing the burglar. I have some progression here :)
Poor Basil, so damn slow he gets killed every time. hahaha. I like the philosophical choose your own adventure. Nice writing. I wish there was more art like that amazing cover shot you have. :)
Something entirely different :smile: good job.
This is the most original game I saw this LD, very nice. I also got some forgotten choose your own adventure vibe from it.
@ben-parisi, thank you for the feedback, it's AI generated, I'm trying to automate this process too :))
@purpledartfrog and @lesinvisible thank you a lot for you good feedbacks, also yes, i was remembering the old MUDs, text based RPG, it was a little bit of the nostalgia.
I like the use of 10 second rewind mechanic to tie into the theme - clever! I would have liked some more branching and choices along the way, but enjoyed what was there :)
Thank you @simono, i'll have a new version of interactive text game, i'm doing a survival text game right now. I fill i like this janra.
This was a great concept! I liked how you implemented a choose-your-own-adventure story, and I could tell there was a system behind what was being generated (like the attacks and the HP). That gave me a sense of agency over how the story ended.
I experimented a few times on different play throughs, and I liked that after building enough empathy, another option appeared.
Very great! I could see this being expanded with even more stories and pathways.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/71WcpRIBikI
This was a very creative way to incorporate the theme. Would love it to be lengthier.
@p-r i'm trying to do it in a better way, thank you a lot for a good word. :)))
@vykri Hey you are so harsh and serious it's even sexual :))