quin 2019-10-06 20:55
known issues- text is fuzzy. no inventory display. no sound effects.
never done a tilebased unity game before, learned a lot. overall had a good time, but I think I will stick to procedural content in the future.
Foon → Ludum Dare Explorer → LD45 → Slap the King
By quin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 346 | 3.19 | 20 | |
| Fun | 353 | 2.97 | 21 | |
| Innovation | 454 | 2.47 | 20 | |
| Theme | 452 | 2.65 | 21 | |
| Graphics | 391 | 2.81 | 21 | |
| Humor | 66 | 3.47 | 21 | |
| Mood | 214 | 3.23 | 19 |
known issues- text is fuzzy. no inventory display. no sound effects.
never done a tilebased unity game before, learned a lot. overall had a good time, but I think I will stick to procedural content in the future.
timer doesn't get reset unless you actually reload the page
A very nice game !
Cool game with decent art.
@purpoappo I'm much happier with the character sprites than the backgrounds.
...Dink Smallwood!!!?? These can't be coincidences.
Anyway, the humour was pretty humorous and the save mechanic being more like a teleport was nice, especially with the way it was introduced. Nice work with all the effort in the dialogue!
Cool game. If only I could figure how to go through doors.
Fun! I got stuck inside tiles a couple of times (a gravestone and, weirdly, the river) but loading with Q makes it pretty easy to get back out :)
@flying-dog-fish I didn't have a chance to go back and make a closed door sprite, which should explain most of your confusion
@misterkeefe still wrestling with Unity's 2d physics.
@aileron I didn't play Dink Smallwood, but remember seeing ads for it. And the whole game came from wanting to play with this "loading a save doesn't affect the player" mechanic.
Cool and fun, some few bugs where I got stuck
Super fun! Managed to get stuck inside a tree, but was able to reload. I like the large world!
There was much heart put into this! Delightful dialogue and a pleasant world that really makes you want to explore with each interaction. Each NPC was fun to talk to but a jerk character or bad guy upfront might be good to suck the player in for some conflict.