Foon → Ludum Dare Explorer → Users → quin

quin

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingSlap the Kingcompo3463.192.972.472.662.823.473.24
201739Running out of PowerRavine Rescuecompo3.003.003.001.002.002.003.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by quin

quin leaves an average of 5.0 feedback comments each event.

LD45 — Start with nothing (5)

Cube Roller by dankar 2019-10-09T17:03:07Z ♥ 0

Definitely has some Katamari vibes that I'm not complaining about.

Not sure if this intentional but you can release cubes mid-rotation and they become stuck at that angle.

Having to wait a moment before you can connect to adjacent cubes keeps the game from feeling as smooth as it could be.

Cult Carnage by RustyMonky 2019-10-09T16:57:16Z ♥ 0

Gets stuck on a black screen when it loads.

Nottingham by nidjo123 2019-10-09T16:55:49Z ♥ 1

This was my favorite screensaver of all time growing up, so the nostalgia hit is real.

Sticking to the walls makes navigating tight spaces difficult.

Drake Hits Rock Bottom by nervous-composers 2019-10-09T16:53:03Z ♥ 3

Sticking to the wall makes the platforming quite difficult.

Blocky Jump by YaHUB 2019-10-09T16:48:23Z ♥ 1

I love the concept and while the graphics are simple, they do the job.

The audio provides solid feedback but gets repetitive. More variety or at least reducing the sharpness could help.

The increase in puzzle complexity could probably benefit from some balancing.

The controls becoming more sluggish when you have more unused cubes takes some getting used to, and I'm not sure I see how it improves the game.

For jumping, a fairly common feature is that if jump is released and pressed again before landing, it is treated as a new jump upon landing. This would improve the feel of the controls somewhat.

With some post-LD polish this could be a fun diversion in the vein of The Impossible Game.