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quin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingSlap the Kingcompo3463.192.972.472.652.813.473.23
201739Running out of PowerRavine Rescuecompo3.003.003.001.002.002.003.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by quin

LD39 — Running out of Power

Ravine Rescue by quin 2017-07-31T11:10:05Z

The links aren't showing up, so https://www.dropbox.com/s/jajql31l5jfjr31/LD39-RavineRescue.zip?dl=0

LD45 — Start with nothing

Cube Roller by dankar 2019-10-09T17:03:07Z

Definitely has some Katamari vibes that I'm not complaining about.

Not sure if this intentional but you can release cubes mid-rotation and they become stuck at that angle.

Having to wait a moment before you can connect to adjacent cubes keeps the game from feeling as smooth as it could be.

Drake Hits Rock Bottom by nervous-composers 2019-10-09T16:53:03Z

Sticking to the wall makes the platforming quite difficult.

Nottingham by nidjo123 2019-10-09T16:55:49Z

This was my favorite screensaver of all time growing up, so the nostalgia hit is real.

Sticking to the walls makes navigating tight spaces difficult.

Slap the King by quin 2019-10-06T20:55:03Z

known issues- text is fuzzy. no inventory display. no sound effects.

never done a tilebased unity game before, learned a lot. overall had a good time, but I think I will stick to procedural content in the future.

Slap the King by quin 2019-10-06T21:14:45Z

timer doesn't get reset unless you actually reload the page

Slap the King by quin 2019-10-09T17:44:17Z

@purpoappo I'm much happier with the character sprites than the backgrounds.

Slap the King by quin 2019-10-10T00:54:04Z

@flying-dog-fish I didn't have a chance to go back and make a closed door sprite, which should explain most of your confusion

@misterkeefe still wrestling with Unity's 2d physics.

@aileron I didn't play Dink Smallwood, but remember seeing ads for it. And the whole game came from wanting to play with this "loading a save doesn't affect the player" mechanic.

Cult Carnage by RustyMonky 2019-10-09T16:57:16Z

Gets stuck on a black screen when it loads.

Blocky Jump by YaHUB 2019-10-09T16:48:23Z

I love the concept and while the graphics are simple, they do the job.

The audio provides solid feedback but gets repetitive. More variety or at least reducing the sharpness could help.

The increase in puzzle complexity could probably benefit from some balancing.

The controls becoming more sluggish when you have more unused cubes takes some getting used to, and I'm not sure I see how it improves the game.

For jumping, a fairly common feature is that if jump is released and pressed again before landing, it is treated as a new jump upon landing. This would improve the feel of the controls somewhat.

With some post-LD polish this could be a fun diversion in the vein of The Impossible Game.

Blocky Jump by YaHUB 2019-10-10T00:47:33Z

Also I recommend the (currently preview) Pixel Perfect Camera package in Unity, this will avoid the occasional tearing on the tilemap. It took some work to make it behave but it prevents any sprites' pixels from being misaligned with the camera.