FoonLudum Dare ExplorerLD41 → Jump Beat

Jump Beat

By notime4games

View on ldjam.com

CategoryRankScoreCount
Overall2583.5222
Fun2573.4222
Innovation893.8722
Theme784.1522
Graphics1433.7722
Audio164.0922
Humor1943.1320
Mood3922.9421

Comments

patvanmackelberg 2018-04-23 03:09

Awesome use of the theme, very cool rhythm idea.

john-darrington 2018-04-23 03:10

This was the first game I've rated for the compo - and it's a great start. It took me a minute to grasp that I can only do the actions when I hit the beat - once that realization hit I was sold. It's a great proof of concept and it's a game I'd love to watch continue to develop.

The only real critique I think to offer might be more about me than you, I just felt like grasping the concept took longer than it should.

fanttum 2018-04-23 03:11

Kinda hard to figure out and first and then when you get the hang of things its over :) Having to walk and time your inputs might be a little too hard and lots of waiting around to jump but like the look!

fussenkuh 2018-04-23 03:21

Aaaaaaand... now I've confirmed that not only do I have trouble walking and chewing bubble gum, but, I also suck at doing independent keyboard hits with each of my hands. Playing your game made my brain hurt, but, in a good way :) The idea is rather clever and, my lack of skill aside, I think you did a heck of a job creating it. Great job!

nick-rafalski 2018-04-23 16:47

Technically, this is really cool. The rhythm game part feels pretty fun by itself, and the platforming is good too.

Unfortunately, I think the two combined is still a little clunky. Am I supposed to strive for 100% rhythm accuracy at the expense of missing jumps? If I only focus on the platforming, then I just wait around a lot for the right action note to float down.

Overall, this is still impressive for a jam game though. The art and music are very cohesive and there is a lot of polish. Good work!

notime4games 2018-04-23 17:10

@nick-rafalski Thank you for the kind words! The levels are designed around the beat, so if you know the beat well you can achieve 100% accuracy AND reach the finish seamlessly. Try it again ;) It's a shame I couldn't squeeze another level or two in there to make that more clear, it turned out way too short.

zanhava 2018-04-23 21:58

yea man, i was sad when it ended so soon. i was groovin!

maakep 2018-04-25 11:42

Hi friend of a friend,

Great concept, made me very hyped up - absolutely love the concept and the challenges it brings.

Unfortunately the game was over before I felt it started, just when I got a hang of the controllers and the beats. On my second playthrough I got a perfect run on both levels. :tada: Very satisfactory. Would LOVE to play another map with difficulty increased 20 times!

Some feedback would be that the beat wasn't always intuitive, I kept expecting it to start on the first note of the beat, which was unsatisfactory as the music was great and I _wanted_ to click buttons with the beat! Again, great work!

Very jealous of your creation and would love to hear, conceptually, how you solved the music-click syncing. I love this theme too much to not do something similar myself soon.

Feels free to take a look at my creation at [Story Collabs](https://ldjam.com/events/ludum-dare/41/story-collabs) and my team's at [Mobile in the Automobile](https://ldjam.com/events/ludum-dare/41/mobile-in-the-automobile). Oh and then there's my friend's Compo [Not the pixels](https://ldjam.com/events/ludum-dare/41/not-the-pixels) as well. Cheers! :smile:

p-r 2018-04-28 15:37

cool idea and great graphics

bernhard 2018-05-11 08:46

Short and sweet ♪

rac-games 2018-05-13 14:00

Cool idea and sweet beats. Maybe a way to jump without having to time it with the beat might be a consideration as it can get a little frustrating having to wait for the next opportunity 😅, as you can walk independently from the beat. Otherwise, nice entry !

quadtree 2018-05-13 22:56

Good idea for a combination, although I ended up mostly ignoring notes that I wasn't planning to use. Increasing the penalty for missing notes might have made the game too hard, though, so I can't really complain about that. Nice job!

pogo 2018-05-14 18:19

Music was great, graphics look good. The platforming was a little clumsy and I kept bashing my head on the second level. Overall I enjoyed it a bunch, well done!

maysick 2018-05-14 22:45

This entry is super clean and fun to play! I love the concept and the music and art is great.

chainedlupine 2018-05-14 23:40

Works pretty good! The rhythm was easy to follow and I figured it out pretty quickly. Art is very nice and so is the music, good entry!

If I only had to say one thing negative, it's that the game is just too short.

notime4games 2018-05-15 20:49

Hello @Maakep . I will try to summarize the syncing in as little detail as possible. I know the the speed of the beat, so I can make a beat timer. If there is a new beat and the timer indicates now is a beat, I spawn a falling beat graphic. I keep two identical indexes during a song, but offset from each other, one early one that keeps track of when to spawn new falling graphics, and one later that plays the music. The music lags behind, but the graphics that fall down are set to lerp to their final position with an offset of 8 or 16 beats(the same offset as the music index has) in the future, and therefor time correctly with the music when hitting their targets. To keep music in sync I also split the tunes into several parts.