siege 2018-04-23 01:33
Fun to play! I like the almost Gameboy-Pokemon-TCG aesthetic. Would be interested in seeing this expanded more in the future.
Foon → Ludum Dare Explorer → LD41 → Lucky Fight!
By riktothepast
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 268 | 3.50 | 17 | |
| Fun | 451 | 3.10 | 17 | |
| Innovation | 224 | 3.60 | 17 | |
| Theme | 190 | 3.90 | 17 | |
| Graphics | 86 | 3.96 | 17 | |
| Humor | 3.42 | 15 | ||
| Mood | 3.85 | 16 |
Fun to play! I like the almost Gameboy-Pokemon-TCG aesthetic. Would be interested in seeing this expanded more in the future.
Cool aesthetics! reminds me of old nes games
Great graphics and music! It reminds me of snakes and ladders when you think you are winning and then the other player just passes you and goes right to the goal.
It's cool and well done, but would be even better if the player had some choices... branching paths maybe? [:
Great game!! Loved the fightintg feel through the music and screen cues!! Would love to see a little more fighting (felt to much on the board game side). I'll love to see this expaneded!
the graphics are awesome and the play style really fit's with the theme. It's a really cool concept that in a more large game scale can be realle enjoyble. (more rules, states, special, etc.)
I love it!
Cool idea, and well executed. Not much to it other than luck - it would be nice to have some choice or player impact. But a fun approach to the theme. One note on rules - you are not allowed to use music composed by others in a Compo game. This should be Jam with that music. I'd recommend you change it in the posting.
@dob thanks for the heads up, I'll move the game as a JAM entry.
I really liked this. The only issue I see is that there are no choices to be made, so even though rolls are random there is no thing you can do but let the game play out. Give us some sort of choice like items to use or stats to allocate. I would also love a 1 player vs robot mode!
compo_rules.png
Fun game, well done!
Possible improvements: make the path a little longer, add some "snakes and ladders" type jumps back and forth, and let it end once a player gets past the end (otherwise it is a bit boring at the end IMHO). Maybe put more things in the tiles and let the user choose what to use (and using the ability from the tile consumes it)?
To get more ratings, please rate others: https://ldjam.com/events/ludum-dare/41/games/danger/all
Nice game, but it would be nice if you had more to do than clicking a dice.
Cool idea and nice graphics. Unfortunately, the lack of choices just makes you watch the screen as a movie.