My Crazy Little Garden by Patomkin 2024-10-09T09:55:58Z
I like the artwork, and fits the theme well. Could be cool to make a survival type game i.e. winter comes and did you acquire enough fruit.
Foon → Ludum Dare Explorer → Users → j_rara
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | The Undead | jam | 823 | 2.80 | 3.21 | 2.17 | 1.67 | 2.58 | 1.46 | 2.05 | 2.45 |
| 2024 | 56 | Tiny Creatures | Clumpnuggets | jam | 1006 | 2.89 | 2.77 | 2.96 | 3.19 | 2.72 | 2.67 |
I like the artwork, and fits the theme well. Could be cool to make a survival type game i.e. winter comes and did you acquire enough fruit.
Excellent RTS, I could play this for hours! Only two issues I found. 1) The bees stopped spawning at the hive and instead at one of the flower beds. Maybe that is correct, but it made me think at first this was a glitch. 2) The group select is nice, but needs a way to deselect the bees. My farmer bees kept getting deployed with soldiers to go fight the bears unintentionally.
My finger's sore from all the clicking :laughing:. I like the idea and could see this expanded a lot into a nice puzzle game. Good job.
I like the idea, but really could've benefited from some anti-bodies to make it more difficult. The artwork is simple, but animations were nice.
Game is fun and has potential. I think the puzzles were a bit too easy. Maybe if there were a limited number of fleas at your disposal that would make strategizing needed more. Fits theme perfectly and humorous.
I really like this and could see myself playing for awhile. It fun and educational. I frequently was returning to the console or job descriptions so maybe making those quicker to access would improve the experience.
I had some issues with trying to get the HTML5 version to fit properly in browser. Also, I'm not sure how to strategize since I couldn't control the NPC movements. Maybe a turn-based approach? Overall, I like the concept.
Love the retro look. It's impressive such a simple game mechanic can give rise to some interesting strategizing. Lot's of fun!
Looks great and interesting idea buying and selling abilities.
First time I've played this style of game. I don't think it will steal me away from FPS :wink:, but very well done!
Simple and fun. Art style is charming. I would've played this longer if there were more levels. Nice job!
Nice idea. Music and artwork makes me think of Stronghold. Adding more complex bug movements could add some depth to the strategizing. Also, the controls could be improved.
Great atmosphere and game idea! It'd be cool to see it expanded on.
Agreed @sharky3188 this game needs some more info on how to play. Cool atmosphere and the music pairs nicely with it
Reminds me of an old game called Lemmings. I like the concept and would like to see it expanded. The pacing feels a bit slow to me. Might improve experience to speed things up gradually.
I really enjoyed this game. Great balance of exploring and detective work. Artwork and sfx worked well and really helped me get emersed in game.
Nice game! Would've been more satisfying to hear the wasp splatter as I obliterated them. Difficulty curve was a bit off. The first room I got swarmed and pinned to the wall! The second level the wasps were sparse at times and felt to easy.
Nice artwork, music and sounds!
Thanks for feedback on controls. I added a cursor and a few other tweaks in github (i.e. gradual difficulty increase, display, etc.). If you want to try it again, then you can grab source and build yourself. I wasn't sure about re-uploading a build since it's after the submission date. @larryv @goodwincek @heiden-bzr @master-yeet
Very nice retro feel! Took me back to arcade days :smile:
This is unique concept. I agree with @artemco that a reward system would improve the experience. Granted, I did play on my PC so maybe the experience is better on mobile as recommended.
PS. It would be helpful to briefly explain how to play the game and the green, blue, and red circles. It didn't take me too long to figure it out, but still would be nice.
Nice game! I think making it more difficult would've been ok.
Very nice and quite difficult timing based concept. Well polished and I love the art style and audio. Maybe I missed it somewhere, but it would be nice to explain controls, but it was easy to figure out.
Really like this game and would love to have more levels. Level 3 is a real head scratcher and I'm determined to keep trying till I figure it out, but I agree with @dhim that it doesn't seem possible because right is out of focus at the same time as the opening. Not sure if I'm missing a mechanic or there is different levels of focus as @dhim suggested.
UPDATE: Level 3 does have 3 focus levels. I missed it multiple times :face_palm:.
That was a lot of fun and really satisfying remembering where all the departments are :smile:. I would play more of this if there were more levels and some kind of enemy, maybe security guards chasing you :shrug:. Very good non linear game play and fits theme perfectly. Great job!
I'm not the best at these type of games so forgive me if there's more to the game that I never saw because I die too quickly :laughing:
I think if you took the concept a bit further to distinguish it from flappy bird, I would've rated higher. For example, since this is "The Depths" the direction the diver goes could change over time rather than just right to left always. Also having a dash option is nice to make it feel more fair in certain cases. Like when the seaweed is stacked close together and impossible to traverse with current controls.
That said, good job on making a game!
Love the look and feel. I kinda got lost after descending for awhile and also wasn't sure what goal I was trying to achieve so decided to call it. Maybe a map would help and defining a bit more the goal. Overall great game!
I think this is a good start to resource management game. I found it too difficult, so maybe having different difficulty settings would be good. The controls felt ok, but I didn't like that I needed to click on the character every time I wanted to move. I think the experience would feel more fluid if the character just moved to the click location (if possible) and use 'F' to interact. Overall, charming game and keep it up!
I like the style and is humorous at the end. I think it's too easy and needs something else to hook me in to play longer. Overall, good game and great work!
I like the random generation of caves, but that made the difficulty somewhat luck of the draw. My best run was 8221 but that only happened because the cave generated wasn't too difficult. I think to make this game more competitive (if that was a goal) would be to have a bit more control over the random generation. So near the beginning things start off wide and as you get deeper the passage becomes more narrow.
Overall simple and effective game design. Good job!
Really great concept and fun! The O2 bug in first version really made me sweat, but I managed to find the end before drowning :smile:. I love the art style and audio was perfect. Great job!
This is a good strategy game! I fiddled with different strategies for awhile and unfortunately never figured out how to get my new planets more points to spend. Not sure if there is a bug here, but I could only use the grab tool with my start planet. Also, the UI on planet is slightly confusing only because the numbers weren't clear to me and all the various tools were showing available even though clicking them wouldn't select it. Maybe changing the color to red/yellow if there's not enough resources would help.
Overall, nice job and keep up the good work!