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Super Billiard Chalk
Super Billiard Chalk
By remi-gourrierec
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 33 | 4.03 | 30 | |
| Fun | 68 | 3.85 | 29 | |
| Innovation | 10 | 4.38 | 29 | |
| Theme | 7 | 4.46 | 29 | |
| Graphics | 33 | 4.22 | 29 | |
| Humor | 208 | 3.08 | 27 | |
| Mood | 189 | 3.37 | 29 | |
Comments
apace
2018-04-23 11:20
Hey there. :) Link to Windows executable leads to a 404, so I played the web version. Took me a while to figure out what to do and how to play, but at some point I understood how to progress to the next level. In level 4 however, I was completely stuck and had no clue what I needed to do. :( The graphics are nice, so is the gameplay. Combining platformer with a pool game is also a nice idea which fits the theme really well. Overall, good entry, even though I wish I could have gotten past level 4. :P
lerg
2018-04-23 11:26
Wow, very cool idea and it plays quite nicely. A bit confusing controls at the start, but later goes easier.
I finished the whole game!!! I like the idea. Those mechanics of this game conbined really well.
Liked the idea, a bit confusing at the start
I can move, jump, die but not shoot :(
mgsx
2018-04-27 15:54
Good catch on theme ! I liked the slow motion effect.
Here is some improvement you could make IMO :
* I feel like collision was a little random. * It was not easy to understand i had to click on the character, i don't understand this constraint ... * I died when passing a door by falling in the first hole :-/ * All the game scroll when i re-spawned
A or Q for moving left well appreciated for AZERTY people ;-)
Nice job with the graphics !
Sorry for late response, too much work this week!
@apace > You need 3 rebounds before hitting a blue ball to kill it. Your progression is saved on your computer, you can retry it whitout doing previous levels.
@lerg & @robinbyzhou & @vinegarlove > Thanks for playing it ! I want to work on a less confusing version in the days to come.
@visumecadroide > You need to click near the character to shoot. Nothing happened if you click too far. I don't know if it's a good design choice, didn't think much about it with the 48 hours rush.
@mgsx > Thanks for the feedback. Sadly, I have a very much bigger list of improvement to make ! The others are already in it but I'll add the "jumping directly to your death passing a door". Closing monster's hole a couple seconds on start of each room could do the trick. Thx!
p-r
2018-04-28 15:47
very cool idea, creative and well executed.
kappaix
2018-04-29 20:43
Really interesting idea and a great looking game, a little oblique in places - but a solid core!
Well done, thanks a lot for sharing!
This was awesome. The graphics were top notch and so were the game mechanics! Great work!
Wow, awesome work!
vipaka
2018-04-29 22:11
I enjoyed this game, very fresh concept! That said, the control setup was pretty strange, but the graphics were great.
mrgago
2018-04-29 23:37
Great little concept you got there ! A tiny bit confusing at first but you understand pretty easily what's going on. You're surprised with new mechanics every levels and that's pretty rewarding.
Good job :D
darkphnx
2018-04-30 21:52
Interesting and original mash-up you've created! I enjoyed the billiards style attacks quite a bit! However, I wasn't able to figure out how to get past the red winged enemies. A hint system would really be appreciated in this game! Overall, great submission!
maesk
2018-05-01 20:01
Cool game! It's quite an interesting mix, I liked how different enemies and balls reacted to each other. You did well in creating many levels, but it is hard to understand at first which is the requirement to pass the level along with the physics of each object (this can be mastered just testing).
I would have appreciated some background music and different sounds, but overall it is a good game with a neat idea that I enjoyed playing. Congrats!
Very nice game. I faced some frustration when I couldn't quite figure out what to do on a level, but I eventually got through the whole game.
It's not entirely clear what opens up the pockets to shoot the enemies in, which would be nice to know.
I'm not entirely sure that the flying enemies that require three (?) rebounds to kill are exactly fair -- if their AI worked and they didn't get trapped in the middle pocket, they would be very difficult to kill.
sapazu
2018-05-10 13:20
Some levels were really confusing, but I still enjoyed playing this game