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Float Away
Float Away
By inusun, rlkj27 and Nezenth
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1037 | 2.78 | 21 | |
| Fun | 1089 | 2.34 | 21 | |
| Innovation | 888 | 2.73 | 21 | |
| Theme | 467 | 3.42 | 21 | |
| Graphics | 936 | 2.73 | 21 | |
| Humor | | 2.62 | 18 | |
| Mood | 939 | 2.79 | 19 | |
Comments
It wasn't really clear which things crafted into what, so I ended up collecting too much of one thing and basically couldn't move at all :P Also the graphics seem pretty messed up in the web version.
I can appreciate the work that went into this :smile: well done.
Great start here! I can see this turning into something great with some polish. The collection system was a bit muttled. Hard to know where I stand with resources and what I need to gather to create the balloons. I really liked the walk cycle and move states.
miu
2019-10-08 00:50
I was crushed by the responsibility xD
appix
2019-10-09 02:12
Nice idea.However,the texture of the webgl version doesn't look right.Mission systems and collection systems are also not very clear.
An innovative idea, but there's not a lot of guidance for the player.
nisovin
2019-10-09 02:13
Seems like a promising start to a unique game. I think the character looks nice, and the graphics are pretty good with the exception of the weird seams between tiles. Unfortunately, it was really hard to understand what things turned into what other things, since it all happened instantly. It could also really use some simple sound effects to give weight to your actions.
Fun game - I really like that the crafting is automated. It's a nice way to frame a clicker game! Although eventually I punched too much stone and got really heavy and over-encumbered :laughing: Anyway, you guys should definitely make more games together!
erin
2019-10-09 02:17
I know I'm in a super minority here, but I'd really like to see support for arrow keys and a keyboard button to harvest. How do you get sand? Overall, this hit the theme really well.
yolziii
2019-10-09 06:44
Ha! She's become heavy ) Funny!
Nice start and congrats on your submission. As mentioned it was hard to tell what was being crafted when I was picking items up. I would say the biggest drawback for me would be getting the ground tiles lined up a little better.
bjeaurn
2019-10-11 16:54
Fun game, saw some sprite issues that made it a bit buggy at times, but nothing too game breaking.
Intestering take on the gather/craft game genre, funnily done and plays smoothly! The getting heavier and losing the ability to walk was hilarious. Good job!
t-bo
2019-10-12 08:18
Nice crafting game ! Looking the character becoming heavy is really fun ! Nice work on pixel art ! Cool Godot entry ! Congrats ! :clap:
The autocrafting system was a bit unclear to me - wasn't sure what turns into what when and why. But it's a nice start and a very good concept!
Autocrafting was definitely confusing, not sure what/how to use when... Good work on sprites though