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Indie Dev Tycoon

By apple-dash

View on ldjam.com

CategoryRankScoreCount
Overall8892.9725
Fun8942.7625
Innovation5333.2825
Theme6713.5025
Graphics9622.5625
Humor1403.5923
Mood9402.5222

Comments

giordas 2020-04-21 13:05

It was quite hard to play on my computer because i couldn't see the buttons at the bottom of the screen.

apple-dash 2020-04-21 13:08

@giordas oh no. I guess, I should fix that UI after all

sami 2020-04-21 13:12

A nice change on the theme, and one many of us can probably relate to with continually moving to new projects being an issue for game devs! A tutorial of sorts might have been helpful to understand more of the correlation between the different parts of the game.

apple-dash 2020-04-21 13:42

@sami yeah, in-game tutorial would have been great, but I couldn't squeeze even a simple how to play screen, so it had to be on the game page. But if you are talking about effects of different assets and features -- the exact values were deliberately made vague to encourage experimenting. All underlying values are related to the feature itself and its description (with a couple of exceptions for the sake of the joke)

m8rix 2020-04-21 17:59

Maybe a bit too complex to fully enjoy it for only a couple of minutes. Not that challenging either. Still a f-ing hilarous game you got there. Lovely concept that most of us relate fully to, the texts was what made this game outstanding. Great job man!

bastienre4 2020-04-21 18:08

When I attributed my points, I had no way to remove them. In the end of the development I had to fire myself because I had no skill in Sound. I loved it. Good job :)

niklasriewald 2020-04-23 19:58

Wow, pretty meta. I was a little overwhelmed by the game's complexity at first, but after you get the mechanics it's fun. Impressed by all the stuff you managed to put in there!

pandapear 2020-04-24 18:43

This game had a fun take on the twist, and I feel like it had a good concept that could've been polished a little more. I wish the mechanics of what actions raise what stats had been a bit more clear; the boredom timer went up so fast that I often didn't have time to read descriptions or stats, so I ended up clicking randomly. Color cues for specializations or some other easily recognizable element might help with this. However, I thought the balance was good; and I felt it was a bit challenging but not impossibly hard. Nice job!

gogani 2020-04-30 14:28

pretty original interpretation of the theme!

nnnikki 2020-05-01 11:16

When I opened the game, I was simply baffled because of all the numbers. It would be immensely helpful to include a tutorial in-game so the player can learn instead of being overwhelmed. That and the fact that it's a time-sensitive game - I played another game called The Shopkeeper which also chucks numbers in your face, but at least gives you time to process it. Most players will be overwhelmed and quit, not willing to learn everything on their own.

apple-dash 2020-05-01 17:30

@nnnikki I agree. Unfortunately, I was running out of time, so description on LD page is the best I could do. Also, the balance is way off imo, so that doesn't help to wrap your head around all the numbers either. Anyway, thanks for the reply, really appreciate it)

vfqd 2020-05-06 10:04

10/10 would fire all my staff right at the end of development again