giordas 2020-04-21 13:05
It was quite hard to play on my computer because i couldn't see the buttons at the bottom of the screen.
Foon → Ludum Dare Explorer → LD46 → Indie Dev Tycoon
By apple-dash
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 889 | 2.97 | 25 | |
| Fun | 894 | 2.76 | 25 | |
| Innovation | 533 | 3.28 | 25 | |
| Theme | 671 | 3.50 | 25 | |
| Graphics | 962 | 2.56 | 25 | |
| Humor | 140 | 3.59 | 23 | |
| Mood | 940 | 2.52 | 22 |
It was quite hard to play on my computer because i couldn't see the buttons at the bottom of the screen.
@giordas oh no. I guess, I should fix that UI after all
A nice change on the theme, and one many of us can probably relate to with continually moving to new projects being an issue for game devs! A tutorial of sorts might have been helpful to understand more of the correlation between the different parts of the game.
@sami yeah, in-game tutorial would have been great, but I couldn't squeeze even a simple how to play screen, so it had to be on the game page. But if you are talking about effects of different assets and features -- the exact values were deliberately made vague to encourage experimenting. All underlying values are related to the feature itself and its description (with a couple of exceptions for the sake of the joke)
Maybe a bit too complex to fully enjoy it for only a couple of minutes. Not that challenging either. Still a f-ing hilarous game you got there. Lovely concept that most of us relate fully to, the texts was what made this game outstanding. Great job man!
When I attributed my points, I had no way to remove them. In the end of the development I had to fire myself because I had no skill in Sound. I loved it. Good job :)
Wow, pretty meta. I was a little overwhelmed by the game's complexity at first, but after you get the mechanics it's fun. Impressed by all the stuff you managed to put in there!
This game had a fun take on the twist, and I feel like it had a good concept that could've been polished a little more. I wish the mechanics of what actions raise what stats had been a bit more clear; the boredom timer went up so fast that I often didn't have time to read descriptions or stats, so I ended up clicking randomly. Color cues for specializations or some other easily recognizable element might help with this. However, I thought the balance was good; and I felt it was a bit challenging but not impossibly hard. Nice job!
pretty original interpretation of the theme!
When I opened the game, I was simply baffled because of all the numbers. It would be immensely helpful to include a tutorial in-game so the player can learn instead of being overwhelmed. That and the fact that it's a time-sensitive game - I played another game called The Shopkeeper which also chucks numbers in your face, but at least gives you time to process it. Most players will be overwhelmed and quit, not willing to learn everything on their own.
@nnnikki I agree. Unfortunately, I was running out of time, so description on LD page is the best I could do. Also, the balance is way off imo, so that doesn't help to wrap your head around all the numbers either. Anyway, thanks for the reply, really appreciate it)
10/10 would fire all my staff right at the end of development again