timetravelhamster 2020-04-21 14:01
Simple game with great visuals. I was missing the background music.Great job!
Foon → Ludum Dare Explorer → LD46 → HENCHLINGS
By rohun and Kirsty_lee
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 830 | 3.65 | 25 | |
| Fun | 1252 | 3.30 | 25 | |
| Innovation | 1187 | 3.30 | 25 | |
| Theme | 743 | 3.87 | 26 | |
| Graphics | 245 | 4.33 | 26 | |
| Mood | 936 | 3.54 | 26 |
Simple game with great visuals. I was missing the background music.Great job!
I really liked the gameplay, the artstyle is really cute and easy to love. One thing that I love is that you also have ultrawide support for ppl like me who use an ultra wide monitor it's incredible... Overall the game is relaxing but stresfull in the same time and could make for some interesting gameplay Good job !
Graphics are great. Maybe it would be better if you had a how to play scene.
Really cool game with amazing visuals. I love the concept, but I think some more complexity and or levels would be really beneficial. For example, maybe some way to make more henchlings or being able to reschedule the henchlings or maybe making them spend time at some place for a bonus in energy restored in the future. This is quite a solid core though!
the cute little characters reminded me of invader zim which is nostalgia in it self haha the game is pretty well balanced and the controls were super easy to get into. seriously good work @timetravelhamster @rohun . congratulations :)
Is day 11 bad? Was my first try ^^ Really liked the idea and the graphics was amazing!
Neat aesthetic! The art overall is pretty great - although I'm not sure what the brown area in the middle is supposed to represent? Gameplay wise, it was not super clear how the cooldown/recharge for the workers is supposed to work. They seem to hang around the machine for a while after arriving, then return to an empty location, and then they're available again. Might be clearer if there was a "recharge station" that they returned to, and perhaps a bar/indicator for each worker which filled up until they're ready to deploy again.
Love the art, reminds me Fez style <3
A very simple and yet incredibly charming :O I had never enjoyed management games before this, loved the graphics a bunch as well!
The characters and environment art in this look great!
The little lights while they move / teleport is genius.
Phew! That got intense!
This is great. It's a beautifully designed level, and the henchlings are adorable. I like the simplicity. The system is easy to understand, and get a hang of. There's definitely scope to build onto this foundation, with levels becoming more complex and the player having to make more decisions about where henchlings go.
Well done!
The art style and palette are super cool! I really like the simplicity of the game design and managed to get into a really good rhythm, in the end I stopped on day 50. I really like the juggling aspect and the tension of the X3 popping up just after you send one of your henchlings to another station. I think my only bit of feedback would be to have had some sort of event or state change that forces the player to change up their strategy.
Awesome job :D
Simple but well executed game! Interesting core idea for management. I like the colour palette as well. Made into day 19 - I think there is no surprise in the next days, am I right? Overall it's a very polished game, thank you!
17 Days. Fun little stressing game lol
Day 20! It feels like you really couldn't make it much farther than that. A pretty simple strategy, in the end, but I enjoyed watching my little mans run around!
Really nice game, well sized for a game jam!! I actually love the game and the character design!
I enjoyed this a lot :) I would love to see you extend it with maybe the batteries powering turrets, and being able to create new little guys to grow your base