Foon → Ludum Dare Explorer → LD46 → Life of the Party

Life of the Party

By agentparsec

Percentile
CategoryRankScoreCountLD46Ever
Overall3043.662169.075.4
Fun3363.532168.373.8
Innovation474.132296.696.4
Theme1234.102287.288.9
Graphics7473.082121.934.0
Audio1463.722075.481.3
Humor983.752086.388.5
Mood2133.632269.875.5

Comments

jason-woerner 2020-04-20 03:18 ♥ 2

This game was really fun once I got the hang of the concept and controls. It's like a moving game of concentration, where you need to try to keep up to date on who you spoke to about what. It mimics real life :O The movement animations were cute and clean, and the music, while a little repetitive, began sounding drunk as you slowly killed the party. Very cool!

sirsnowy7 2020-04-20 08:13 ♥ 1

This is an overall very well balanced game. Graphics, music, and sound are all great, and while I couldn't really figure out the gameplay, I like the concept of it. I just wasn't very good at it. P.s., I made a game by the same name for this jam with a very not similar concept haha

cninja 2020-04-21 10:25 ♥ 1

Pretty simple and fun concept. I also liked that after every guest lost your game is changing a little bit.

madbarron 2020-04-28 00:42 ♥ 1

Cool concept! Felt surprisingly lifelike. Trying to keep up a conversation with someone, but there is only so much I have to say about blue cars :D

Game gets easier when more people leave. I think I could have kept up 2 guests forever.

agentparsec 2020-04-28 03:59 ♥ 1

@Madbarron Yeah, that was one of the flaws. I was still tweaking the difficulty curve as guests are lost until it was time to finish and upload it. Looking back, I think I would have made it so that you don't store the topics just told to you starting at 3 people left rather than 1.

flying-dog-fish 2020-05-02 21:56 ♥ 1

Interesting concept. Selecting a conversation item by just clicking on it instead of selecting it with the mouse wheel and then clicking/pressing space would make the gameplay smoother and easier to concentrate.

zerion 2020-05-03 12:58 ♥ 1

Love the concept, I really felt the theme... it seems i was boring as host haha

whynotyt 2020-05-04 08:04 ♥ 1

Probably The Most Relatable game ever.

vfqd 2020-05-06 09:50 ♥ 1

Neat take on the theme, and surprisingly difficult.

jmad 2020-05-11 01:00 ♥ 1

Great concept! I had fun :) The mouse scroll wasn't working too well, skipping one topic (from 1 to 3, 3 to 5...), but the numbers were a better binding choice anyway! Dynamic audio is a very cool touch, the fading to black as well. You did a cool job. Manage to have a 4-minute party, yeeeah!

Hope you get your last ratings in time!!

PS : don't forget to give karma on feedback you received, and leave feedback on games you played! Will improve your chances.

demandooda 2020-05-11 03:56 ♥ 0

Very interesting little memory game. I found myself running out of topics quite quickly! The music fit the party thing, and the minimalist audio used for the "conversations" really brought the game to life. If I were to improve the game, it would be to make it easier, by either reducing the party size or giving the player hints about previous topics.

ultrarat 2020-05-11 06:32 ♥ 0

I really like playing with social interaction concepts as a core gameplay mechanic! The angry sound made me laugh.

Is there a win state where the players anxiety goes away?

Penalizing players for matching color and shape seemed unintuative from my expectation of memory matching games, I kind of wish the last topic would have just been grayed out or something. I think I just had bad RNG luck because I frequently would get topics added to me that were identical to ones I already had that limited my options.

justalocalhero 2020-05-11 06:59 ♥ 0

What a realistic simulation of a party. I pissed everyone off, ran out of things to talk about, and they all left unhappy.

Really interesting use of the core mechanic. I love that the music changed with the game state, great piece of feedback.

The disorienting perspective and the tone of the chatter added a lot to the sense of tension when things weren't going well.

tim-eriksen 2020-05-12 15:50 ♥ 0

Wow, so well made! It felt really polished. You really got the feeling of dread baked in to the game, well done! 😄