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Tipsy
Tipsy
By trusty and Cheeks
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1011 | 3.31 | 32 | |
| Fun | 1135 | 3.05 | 32 | |
| Innovation | 656 | 3.40 | 32 | |
| Theme | 327 | 3.96 | 32 | |
| Graphics | 611 | 3.75 | 32 | |
| Audio | 622 | 3.32 | 31 | |
| Humor | 212 | 3.81 | 32 | |
| Mood | 750 | 3.41 | 32 | |
Comments
cheeks
2021-10-04 18:07
Hey, I'm the team member who made all the 3d objects and animations, I have a youtube channel where I put up some videos of the process if you're interested. The first video goes through the character sculpting and then animating and the second video goes through making the level and breakable objects.
https://www.youtube.com/watch?v=Cs3tCXyBjZY
https://www.youtube.com/watch?v=8y8LoKbrXOc
The concept for this is great and it was executed really well. The tutorial dialogue was pretty funny. Thanks for the game!
cool idea, it was funny to play as a drunk man and breaking stuff XD but overtime i eventually felt sick cos how unstable the guy was and the room. it really made me feel like i was that drunk in real life XD.
praccen
2021-10-07 12:09
Super fun idea and the game looks good! I would have liked to be able to move diagonally aswell. Had a small bug when starting the tutorial where I spawned in an empty plane without being able to move or see my character. It was fixed when I reset the level, so no biggie!
Well done making the 3d model for this. Diagonal movement is the next step. GG
trusty
2021-10-09 16:28
Thanks for the comments everyone, glad you liked it. @praccen Thanks for mentioning that bug. It was actually an array out of bounds error... just pushed builds to fix this. @osh-studio Thanks for playing. Omitting diagonal movement was actually a conscious decision, we felt it was too chaotic with it with all the drunk effects/stumbling going on.
simonl
2021-10-09 19:17
Sadly I had technical issues (on linux).
After the unity loading screen I saw the main menu for two seconds or so and then the screen stayed black. The music continues but sounds kind of like underwater.
haha, this is so outrageous. Super impressive to do a fully 3D game! I really felt dizzy playing, haha. Great job!
trusty
2021-10-09 19:21
@simonl Sorry you had issues, we weren't able to do much linux testing. However the good thing is the music on the menu is supposed to sound muffled (due to being drunk at a club). I'll take a look into it and let you know if there are any fixes we can make.
@cozygamepals Thanks for playing, happy you got a laugh
This is a really funny idea and I've been wanting to play it since I saw you posting it. And I wasn't disappointed at all :)
But I have a couple of, well, issues is not quite the right word, more like a suggestions. Some people suggested diagonal movement and I agree, but I think I'd try embracing the chaos and making the movement physics-based and see how this goes.
Oh, and I also found a bug, the second level starts with something breaking and $16 "score"
The main menu music is hilarious, I love it. The game itself felt a bit too punishingly random at times with how you get sent in random directions occasionally, but I think the idea is there!
The character and 3D models were really great and almost a bit too satisfying breaking things. I was a little sad I couldn't swim in the fountain :swimmer: :tropical_drink: It did very much give a feel of being intoxicated. But together with that I didn't really have much ability to counter the stumbling episodes, it didn't feel like I could do much about the score and time. I would suggest giving the player a bit more control with the ability to somewhat counter-balance those episodes. And perhaps in contrast increase the default unevenness between the episodes.
eldogg
2021-10-10 19:06
Really funny character and environment. The texting in the tutorial really set the mood.
These graphics are freaking insane. Great work! This game is very fun and I enjoyed it. :D
Fun idea. Breaking all that china made me wish I had bit more control :D
Well done! I found it was really tricky to move, which obviously was the goal so nice job there. One problem I did have was starting a level about 50% of the china would just randomly explode, I fixed this by resetting the level, so whatever code you have there is working great. Overall nice submission!
bqq
2021-10-14 21:47
Nice modeling work! I don't know if it's good or bad but that camera was the first non-VR thing to give me motion sickness, good job if that was the goal :D
This is fun! I think one thing that would have made it better was an indicator meter of how unstable the person was so we could better predict when he completely loses balance. I tried hard to get a perfect round, but it was to hard to predict when that would happen.
That escalated quickly. The second room was massive. I was expecting to have more directions to move in, but it was still challenging enough. Reminded me why I put down the bottle some years back. The audio was very disconserting. Pretty amusing, and brought back memories. :D Nice job.