beats 2020-10-05 20:39
I hate cleaning, but if you put it in a game I will play it, I like ability to switch between different tools, dope.
Foon → Ludum Dare Explorer → LD47 → Cleano
By wietsevb, Crunshiezz and twistedhawk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 773 | 3.52 | 25 | |
| Fun | 408 | 3.67 | 25 | |
| Innovation | 864 | 3.28 | 25 | |
| Theme | 1400 | 2.89 | 25 | |
| Graphics | 990 | 3.34 | 25 | |
| Humor | 494 | 3.10 | 21 | |
| Mood | 1023 | 3.18 | 24 |
I hate cleaning, but if you put it in a game I will play it, I like ability to switch between different tools, dope.
Clever and fun!
Nice job with the game design, sound effects, and animation! Its satisfying cleaning everything up, and it was difficult enough that I didn't get it all the first day which feels fair. The edge cases get cleaned up by each day cycle too which is nice.
A couple details I would be interested in seeing in the future:
**Trash Bag Weight:** Does the trash bag's fullness do anything, except limiting how much it can hold? I seemed to always run at full speed even when carrying something, and I would have more incentive to throw trash bags all the time if it helped me run faster. Then if there were more places to dump trash, I could aim at those places too if that is something you want to do with your game design.
**Less Broom Teleportation:** I can drop a broom on the other side of a wall, then not be able to pick it up without walking around the wall, which was kind of funny.
**Infinite Doorway:** Lastly, the front entrance does not have an invisible wall, so you can throw trash bags to fly off-screen, or drop your broom out of reach, which fixes itself on the next day's reset. This could also turn into a feature if you want to add windows to throw trash bags outside of the building in different ways.
its satisfying to clean! i would recommend that you can mabe outline the tools i was king of confused what to find and where. Good job
Neat game. I got satisfaction making the area clean.
Nice entry! I liked the way it is very realistic! A nice little music would be a nice add! Good job!
Nice game. There are also some nice details, like the way the broom had a very nice rythm when cleaning up. I used the water gun mainly though, that just went faster.
Nice idea, and cool gameplay! Feels like I'm the person that have to clean up the mess after a hotline miami session aha! I'm not sure I fully understood what the counter was (it dropped when cleaning dirt but not when picking up trashes?). Apart from that really nice to play, well done!
This was unexpectedly satisfying to play, especially once I found the water gun. Awesome game!
Definitely pretty fun and satisfying. Why is cleaning always so much more fun in video games? 🙃 Could be improved with some better physics. I found myself glitching through walls a lot. But maybe it's a lag thing?
I wasn't expecting to have so much fun playing that game ! you managed to make the action of cleaning very rewarding !
This game was so fun than I expected. Nice Idea. Good Job.
Lowest I got was... -38? Got down to like 57 before I figured out how to pick up the trash. The number at the end for the amount cleaned seemed inaccurate. At first it seemed like it was showing the amount I had left to clean, then it just sort of showed some other number? Or got stuck? Not sure.
Really interesting idea and unique gameplay! Nice works. ^_^
I liked this game. Especially that blue spray, that was the most satisfying part of the game. Also the sound effects were solid. I liked how with such a simple gameplay mechanic you were able to make the game so much more fun with a very satisfying and rewarding feel to it.
Loved this game, was a ton of fun. Had a good time playing it :)