Foon → Ludum Dare Explorer → LD47 → Cleano

Cleano

By wietsevb, crunshiezz and twistedhawk

Percentile
CategoryRankScoreCountLD47Ever
Overall7733.522555.465.4
Fun4083.672575.882.3
Innovation8643.282548.559.0
Theme14002.892515.820.4
Graphics9903.352537.647.3
Humor4943.112162.064.3
Mood10233.182437.047.3

Comments

beats 2020-10-05 20:39 ♥ 4

I hate cleaning, but if you put it in a game I will play it, I like ability to switch between different tools, dope.

rainsong 2020-10-05 21:23 ♥ 2

Clever and fun!

nbumgardner 2020-10-05 22:04 ♥ 1

Nice job with the game design, sound effects, and animation!​ Its satisfying cleaning everything up, and it was difficult enough that I didn't get it all the first day which feels fair. The edge cases get cleaned up by each day cycle too which is nice.

A couple details I would be interested in seeing in the future:

**Trash Bag Weight:** Does the trash bag's fullness do anything, except limiting how much it can hold? I seemed to always run at full speed even when carrying something, and I would have more incentive to throw trash bags all the time if it helped me run faster. Then if there were more places to dump trash, I could aim at those places too if that is something you want to do with your game design.

**Less Broom Teleportation:** I can drop a broom on the other side of a wall, then not be able to pick it up without walking around the wall, which was kind of funny.

**Infinite Doorway:** Lastly, the front entrance does not have an invisible wall, so you can throw trash bags to fly off-screen, or drop your broom out of reach, which fixes itself on the next day's reset. This could also turn into a feature if you want to add windows to throw trash bags outside of the building in different ways.

morcado 2020-10-07 21:31 ♥ 2

its satisfying to clean! i would recommend that you can mabe outline the tools i was king of confused what to find and where. Good job

stuckne1 2020-10-08 02:01 ♥ 2

Neat game. I got satisfaction making the area clean.

zaibakk 2020-10-10 17:55 ♥ 2

Nice entry! I liked the way it is very realistic! A nice little music would be a nice add! Good job!

jeroenpx 2020-10-10 18:02 ♥ 2

Nice game. There are also some nice details, like the way the broom had a very nice rythm when cleaning up. I used the water gun mainly though, that just went faster.

macmist 2020-10-11 14:36 ♥ 2

Nice idea, and cool gameplay! Feels like I'm the person that have to clean up the mess after a hotline miami session aha! I'm not sure I fully understood what the counter was (it dropped when cleaning dirt but not when picking up trashes?). Apart from that really nice to play, well done!

ryan-paton 2020-10-23 23:18 ♥ 1

This was unexpectedly satisfying to play, especially once I found the water gun. Awesome game!

swiftvector 2020-10-24 00:04 ♥ 1

Definitely pretty fun and satisfying. Why is cleaning always so much more fun in video games? 🙃 Could be improved with some better physics. I found myself glitching through walls a lot. But maybe it's a lag thing?

jrevel 2020-10-24 00:17 ♥ 1

I wasn't expecting to have so much fun playing that game ! you managed to make the action of cleaning very rewarding !

maor 2020-10-24 08:29 ♥ 1

This game was so fun than I expected. Nice Idea. Good Job.

jitspoe 2020-10-24 08:31 ♥ 1

Lowest I got was... -38? Got down to like 57 before I figured out how to pick up the trash. The number at the end for the amount cleaned seemed inaccurate. At first it seemed like it was showing the amount I had left to clean, then it just sort of showed some other number? Or got stuck? Not sure.

yword 2020-10-24 14:41 ♥ 1

Really interesting idea and unique gameplay! Nice works. ^_^

skyvastern 2020-10-26 13:13 ♥ 1

I liked this game. Especially that blue spray, that was the most satisfying part of the game. Also the sound effects were solid. I liked how with such a simple gameplay mechanic you were able to make the game so much more fun with a very satisfying and rewarding feel to it.

Loved this game, was a ton of fun. Had a good time playing it :)