FoonLudum Dare ExplorerLD49 → A Towering Climb

A Towering Climb

By twistedhawk, noneegy and hefka

View on ldjam.com

CategoryRankScoreCount
Overall14232.8628
Fun13722.7328
Innovation15112.1128
Theme14992.2026
Graphics12572.8228
Audio7533.1128
Mood12802.7924

Comments

bobertsson 2021-10-04 21:40

I dig the concept and the music! Somewhat buggy though; moving platforms can be climbed, the list of conditions dissapears on death, some conditions don't seem to work (such as "darkened room") and on level 7 there was no ground under the spawn point so I got stuck in an infinite death loop.

python-b5 2021-10-04 21:54

Nice job! I think it could've benefited a bit from tighter level design. One thing I noticed was that the "darkened room" wasn't actually dark, but that could just be a problem on my end.

twistedhawk 2021-10-04 21:54

I apologize for that! While debugging the levels, I triggered that off accidentally to test out something. I'm doing a quick build to get that fixed. It should be uploaded soon

2021-10-04 21:56

Fun platformer! I love the sprites and the music, as well as all the obstacles you made. I found the jumping to be a bit slow, and as was already mentioned, it does get buggy at some parts.

twistedhawk 2021-10-04 22:01

It's fixed now!

justinmullin 2021-10-04 22:04

Nice little platformer, and the random room conditions was an interesting mechanic (though it seemed to clear on death, and I'm not sure if that was intentional?) I found the fourth room (I think it was #4) to be way harder than the rest; after that point I was able to cruise pretty quickly through the others. I ran into a couple bugs with the moving platforms resetting my jump even though I didn't land on top of them, but otherwise the platforming worked quite well in this. Nice work.

cornflowerblue 2021-10-05 04:37

Cute little platformer! Has a few unique ideas.

human-writes-code 2021-10-05 08:17

Nice game! I found some parts of it quite easy but other parts of it super hard (which is probably how a platformer should be, really). It all ran smoothly and there were some cool ideas in there. I think the axes were swinging too slowly as you spend a while waiting for them to get out of the way in some parts. Also there's a slight bug where you can infinitely jump against moving platforms but it doesn't really help the player much. Overall, well done!

zeppelingames 2021-10-06 10:43

Decent game. Music, art and gameplay were pretty good. There were a few bugs/unusual things I found such as hitting the sides of moving platforms is a bit glitchy and moving the opposite direction to a moving platform while against its side causes you to stick to it.

ausstein 2021-10-06 10:53

Cool little platformer. Overall it worked and was quite a lot of fun. Sometimes you had to wait quite long for the axe to swing back which killed the flow a little. I had 39 deaths in the end. Mostly I was just impatient :D

lachlanm 2021-10-07 01:17

I liked the platformer, although the character controls felt a little bit floaty and the axe took a long time to swing. Aside from that, I really enjoyed the moving platform mechanic and the music was nice. Good work!

lychee 2021-10-07 20:56

I like what you were going for. I would have maybe preferred fewer levels with more variety in mechanics, rather than a large number of levels that feel more similar. Good job overall!

curleyrach 2021-10-08 14:31

Nice little platformer with some neat level design, particularly level 16. Graphics and audio suited nicely. I did find the focused lighting would sometime disappear on a level after a death but when it was there i felt it was a nice touch. Good job!

izzo 2021-10-17 19:49

It's a neat entry. Well done. I felt the difficulty was bit uneven, for me it started easy, it got really difficult for a few levels and then there was no challenge again (cannons/guns were trickiest to get around). Nonetheless it was pretty fun.

The moving obstacles are a little too slow, there were a couple of places where I spent 5 to 10 seconds just waiting and a few areas where I would die of impatience several times. Likewise jump/gravity could be tweaked a little to make the controls tighter, it takes a bit too long to get to the top of the jump and then to fall.

jonathan-lorenz 2021-10-20 12:17

Firts death was at level 10. I think you could increase the difficulty of the game. Overall taht was a fun little platformer. The changing gameplay events were nice additions that broke the monotony of the game. Good work overall!

2021-10-20 13:44

Cool game! I really liked the music! The change in gameplay is certainly an interesting mechanic :)