A Towering Climb by Hefka 2021-10-17T19:49:51Z ♥ 1
It's a neat entry. Well done. I felt the difficulty was bit uneven, for me it started easy, it got really difficult for a few levels and then there was no challenge again (cannons/guns were trickiest to get around). Nonetheless it was pretty fun.
The moving obstacles are a little too slow, there were a couple of places where I spent 5 to 10 seconds just waiting and a few areas where I would die of impatience several times. Likewise jump/gravity could be tweaked a little to make the controls tighter, it takes a bit too long to get to the top of the jump and then to fall.
LD51 — Every 10 seconds (4)
Coupled Explorers by Noam Zeise 2022-10-12T18:39:04Z ♥ 0
Impressive entry especially considering this was the compo and you made it with SDL It was rather challenging but fun to strategize what order to use my peops in :) the-end.png
10 Second Defence by ZLuca 2022-10-04T22:53:02Z ♥ 3
Really fun idea, also very hard game :D I can't get past wave 30.
I really liked it and played it multiple times trying to figure the best strategy, it really is tricky.
There are many good things I can say about it but here's some constructive criticism as well :) * There are a few things that couple be communicated better to players, the range of the units could be displayed on the hexes as a highlight when you try to spawn a new unit, and maybe also outlines for enemy unit ranges. * The end game screen hides your score so you don't see your final wave number * I think the game shouldn't allow you to suicide by spawning a units that would cause you to go down to 0s (it took me a while to realize I was doing that) * It's impossible to spawn units behind the castle (north) when you click the game selects the castle but if you hover your mouse it highlights the hexes which makes you believe you can spawn units (it's confusing) * Edge scrolling or mouse drag would be cool * Sometimes I get defeated and I don't quite know why (maybe a message to tell what cause the defeat would help)
Great entry, keep going :)
DeepDive by BlueCalx 2022-10-04T21:51:03Z ♥ 2
Echo locator is a really clever interpretation of the theme. It was an interesting experience, I enjoyed it.
I had to play it a couple of times because on the first playthrough I got lost into the abyss. I like the slow paced nature of the game, but in I think it would help if players have some more interaction. I got the same ending twice, I am not sure if there are multiple endings - I figured I could use try to use my harpoon at the spot, but it takes so long to get there.
Facebot's Long Night by Drdunkel 2022-10-04T18:15:04Z ♥ 2
Really nice intuitive gameplay and the RPG elements were a fun way to keep it interesting for longer. I liked the moody graphics, overall great entry.
My only critique is the shoving stat a little unnecessary, it is difficult to level up because to do so you have to intentionally get into harm's way which goes against the rest of the design of avoiding the scary creatures in the darkness.