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Duct, Duct, Goosed
Duct, Duct, Goosed
By ctrble
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 4.00 | 3 | |
| Fun | | 4.00 | 3 | |
| Innovation | | 4.50 | 3 | |
| Theme | | 4.50 | 3 | |
| Graphics | | 3.50 | 3 | |
| Humor | | 2.00 | 3 | |
| Mood | | 4.50 | 3 | |
Comments
jhandsy
2022-04-05 19:27
Super spooky, super atmospheric! I think it would have benefited from giving the player some motivation to move around. Like... if your range of vision was an ever shrinking sphere that you had to recharge by finding batteries around the ducts. I think the threat level could have been raised, even if it was like... just by adding more than one monster.
The duct/axis thing was really neat! I think this could be explored and made into something really awesome.
ctrble
2022-04-06 01:29
@jhandsy I love that idea! And I agree, it definitely needs a bit more going on. I wanted to add doors and traps and all sorts of other things, but ended up running out of time (because of course, haha). Thanks for playing!
That was fun and frantic! The music was just the icing on the top for this game! Nice work on this title!
fraz
2022-04-06 05:33
Really cool and unique! The music fit the mood perfectly, and there were some tense moments! It was really cool when the bad guy was right on your tail and you had to think quick to get away. I can totally see this being fleshed out and it being something awesome!
ctrble
2022-04-09 14:37
Thanks, @twistedhawk and @fraz! Glad you had fun! I've got a few things I might end up adding to it, there are a few different directions it could go and I need to decide what would be the most fun. Might even add multiplayer to it!