umu-dev 2024-04-15 23:35
I cant help but notice a folder with a "DoNotShip" on it :sweat_smile:
Foon → Ludum Dare Explorer → LD55 → SUPER SUMMONBALL ARENA
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 448 | 3.69 | 25 | |
| Fun | 319 | 3.73 | 25 | |
| Innovation | 104 | 3.95 | 25 | |
| Theme | 104 | 4.30 | 25 | |
| Audio | 429 | 3.47 | 25 | |
| Humor | 531 | 3.11 | 24 | |
| Mood | 840 | 3.30 | 25 |
I cant help but notice a folder with a "DoNotShip" on it :sweat_smile:
@umu-dev Thanks for noticing. I got that out of there after reading your comment! Hope you liked what you played :)
This is pretty wild. I could see this going on steam after a bit more polishing and work :)
Nice game. THe duck didnt seem to move ever. The mushroom guy moved at the start then stopped and didnt move again. Like any new game it took a few tries to get the hang of it. AFter a few attempts i didnt need the spellbook i new what i wanted. Even though i was still considerably slower than the AI. This makes it a game of speed and not strategy. Good game though, i had fun.
I love that you have to draw the spells yourself; it really puts you under a time pressure!
Cool game concept! Sadly, I hardly could get after the first level. I also think a more dynamic music would have matched the atmosphere more.
Very fun! I did notice that if you go to the next page in the spell book, there is no way to go back to the first page.
The idea for drawing out your spells was very nice. But you cannot keep pace with the computer opponent. A little more balance is needed. Overall a very cool idea and game.
in the beginning I was worried I am having this error on the web version ... but the game seems to work ok
Screenshot 2024-04-17 095202.png
tried once and had no idea what I was supposed to do, then went back and tried the tutorial ... from which I got only the drawing thing, man that is interesting, its really cool to draw your invocations. I could see this concept as an tablet game drawing real quick and memorizing all types of invocations even ... also this would be really fun as a competitive multiplayer I believe
Thank you for sharing! Will def try the rebalanced downloadable version offstream. Great job, team!
I love the strategy you've employed in the game.
Really cool concept, had quite some fun with it. Seems to be a bit fast paced for my mouse-drawing... sorry, summoning abilities ;) Great job!
Loved the game! I wasn't very good at it though. I wasn't sure what I should be summoning - a mix of defenders and attackers. I liked the inclusion of a leaderboard and tutorial and the music fit nicely (although it could have been a bit more intense).
I would have liked an option to make the runes visible at all times, and it would have been nice to get some sort of audio clue as to how the game's going (since I'm spending most of the time looking at runes, it's hard to keep track of the balls). Nice work getting this one together!
Interesting concept of strategy and resource management game, but on Wave 5 my hand tired of drawing too much symbols)
So awesome, excellent summon mechanics difficulty was perfect, and just lots of fun to play.
I enjoyed the game, good job!
JsF35dhidz.png
I really liked the book, even if it was generated by a neural network) The disadvantage is that it is very inconvenient to call the drawing panel, and that it blocks the view.