FoonLudum Dare ExplorerLD55 → SUPER SUMMONBALL ARENA

SUPER SUMMONBALL ARENA

By denhette and stefans

View on ldjam.com

CategoryRankScoreCount
Overall4483.6925
Fun3193.7325
Innovation1043.9525
Theme1044.3025
Audio4293.4725
Humor5313.1124
Mood8403.3025

Comments

umu-dev 2024-04-15 23:35

I cant help but notice a folder with a "DoNotShip" on it :sweat_smile:

denhette 2024-04-16 13:04

@umu-dev Thanks for noticing. I got that out of there after reading your comment! Hope you liked what you played :)

locksmitharmy 2024-04-16 13:50

This is pretty wild. I could see this going on steam after a bit more polishing and work :)

milano23 2024-04-16 13:52

Nice game. THe duck didnt seem to move ever. The mushroom guy moved at the start then stopped and didnt move again. Like any new game it took a few tries to get the hang of it. AFter a few attempts i didnt need the spellbook i new what i wanted. Even though i was still considerably slower than the AI. This makes it a game of speed and not strategy. Good game though, i had fun.

maurits-dijkman 2024-04-16 14:00

I love that you have to draw the spells yourself; it really puts you under a time pressure!

wakobu 2024-04-16 14:01

Cool game concept! Sadly, I hardly could get after the first level. I also think a more dynamic music would have matched the atmosphere more.

treehuggerbear 2024-04-16 14:02

Very fun! I did notice that if you go to the next page in the spell book, there is no way to go back to the first page.

paulhocker 2024-04-17 04:46

The idea for drawing out your spells was very nice. But you cannot keep pace with the computer opponent. A little more balance is needed. Overall a very cool idea and game.

velvetlobster 2024-04-17 12:56

in the beginning I was worried I am having this error on the web version ... but the game seems to work ok

Screenshot 2024-04-17 095202.png

tried once and had no idea what I was supposed to do, then went back and tried the tutorial ... from which I got only the drawing thing, man that is interesting, its really cool to draw your invocations. I could see this concept as an tablet game drawing real quick and memorizing all types of invocations even ... also this would be really fun as a competitive multiplayer I believe

digitaliliad 2024-04-17 16:28

Thank you for sharing! Will def try the rebalanced downloadable version offstream. Great job, team!

alezjl 2024-04-18 09:08

I love the strategy you've employed in the game.

sver 2024-04-18 10:59

Really cool concept, had quite some fun with it. Seems to be a bit fast paced for my mouse-drawing... sorry, summoning abilities ;) Great job!

rob6566 2024-04-18 11:16

Loved the game! I wasn't very good at it though. I wasn't sure what I should be summoning - a mix of defenders and attackers. I liked the inclusion of a leaderboard and tutorial and the music fit nicely (although it could have been a bit more intense).

I would have liked an option to make the runes visible at all times, and it would have been nice to get some sort of audio clue as to how the game's going (since I'm spending most of the time looking at runes, it's hard to keep track of the balls). Nice work getting this one together!

custodi 2024-04-18 14:53

Interesting concept of strategy and resource management game, but on Wave 5 my hand tired of drawing too much symbols)

saryah 2024-04-18 15:36

So awesome, excellent summon mechanics difficulty was perfect, and just lots of fun to play.

mitur 2024-04-19 11:27

I enjoyed the game, good job!

JsF35dhidz.png

hammerer 2024-04-22 21:41

I really liked the book, even if it was generated by a neural network) The disadvantage is that it is very inconvenient to call the drawing panel, and that it blocks the view.