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Spaceship Shooters
Spaceship Shooters
By antarian, coconutWaffle and Samallo94
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1112 | 2.97 | 21 | |
| Fun | 1055 | 2.89 | 21 | |
| Innovation | 997 | 2.89 | 21 | |
| Theme | 1122 | 2.76 | 21 | |
| Graphics | 823 | 3.34 | 21 | |
| Audio | 709 | 2.81 | 21 | |
| Humor | 993 | 2.23 | 19 | |
| Mood | 926 | 3.18 | 21 | |
Comments
Hello! Unfortunately, it was not possible to understand what the player’s goal is in your game, nor how the controller works. I figure if it's not in the game, it would be wise to at least write that information on this page.
Best wishes!
gnum
2024-04-16 23:14
Awsome graphics!
nicso
2024-04-18 15:45
Nice take on the original game
would have be cool to have some of the same challenges like team kill
Nice entry 👍
cievers
2024-04-18 15:49
Thematically, visually, and mechanically really cool! I do agree that there seems to be a lack of a goal or real challenge though
antarian
2024-04-18 17:19
@nicso @cievers thanks for the feedback! We did what we could in 72 hours, but we also planning to improve the game and add more challenge, goals, mechanics, and generally broaden the scope and gameplay after the voting period ends :)
nicso
2024-04-18 17:22
@antarian oh don't worry, we totally get the "only 72 hours", same team on that ahaha :) hope you the best if you plan to improve the game, there is a great potential
I think this is a really cool concept that could be expanded upon further. I like the sensor map aesthetic that you went for a lot. The only problems I had were that aiming the payloads was a bit confusing, since the circle appeared to be suspended above the map until you aimed. I imagine this was intentional, but was a bit annoying at first to get a spot-on delivery once it is fully aimed. Sometimes, many payloads would be requested near each other, and it was confusing to figure out which line was for which payload. Overall, a neat game, but still needs more work on the concept. Would love to see what it looks like post-jam with more mechanics. I think it'd be interesting if you had to pick and chose which payloads to send and which to ignore to influence the battle.
hexyvexy
2024-04-18 18:13
The lack of some sfx on the inputs was a shame-some dubbed in clicky-clacks would have made it feel more tactile to punch in the commands.
loukpro
2024-04-18 18:17
Hello I really liked this game and honestly the best part was the music... Really great. As for the game it had some bugs but I understand the time limit. I rated 5/5 but I would appreciated if you exlpained to me how to play. I didn't understand if there was a bug and I couldn't play it or it was just me that I didn't know how. Really cool though keep fixing it and after the jam it will become great. Can you come see our game? https://ldj.am/$385986
skeffles
2024-04-18 18:35
Took me a while to understand how to play and when I did, I still wasn't sure if I was doing it right. Pressing a selection, firing at the area, but I didn't feel like I had any feedback of things working.
nicekot
2024-04-18 19:03
haha, that's a nice take. Very solid work especially for a jam, but if you don't mind I'd like to give a bit of critique:
1. There's no win condition, only lose condition and it is kinda hard to lose. IMO the game will benefit from overall time limit or amount of strategems you have to execute to win round. The rounds could get harder and harder etc. 2. The icon of one strategem often obscures the point of other calls spawned behind it. 3. When the call is spawned on the border between two cells, the line is visible merged into the grid and can't be easily seen
Anyway, great entry!
Nice visuals and controls, unfortunately there is a cruel lack of signs and feedback. I did not understand if my actions where valid when I played and ended up dying (game over) without even knowing why :(
That being said the theme is respected and playing the "Hell Divers 2" ship payload guy really made me enthusiastic. Probably would have been a cool feature to offer in the real game.
Overall I love the idea and salute the attempt, I just feel frustrated about the result since I had high hopes and nice visuals to go with them. In any case with little improvements it could be great so good job for that!