Crystal Guardian by Goncalo Marques 2018-08-23T16:20:27Z ♥ 1
Super fun game ! really loved the aesthetic too, respect !
Foon → Ludum Dare Explorer → Users → Noah J
View on ldjam.com: noah-j, noahj
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Egress | jam | 274 | 3.93 | 3.63 | 4.37 | 4.05 | 4.18 | 3.81 | 3.28 | 3.98 | |
| 2018 | 42 | Running out of space | Humanagement | compo | 450 | 3.23 | 3.20 | 3.41 | 3.56 | 2.78 | 2.83 | 2.59 | 2.98 |
Noah J leaves an average of 19.0 feedback comments each event.
Super fun game ! really loved the aesthetic too, respect !
just great, Period. fav entry so far
Cute ! not sure about the artwork, but really fun mecanics ! me and my brother had a good time playing it ! Good job'
I'm shaking right now ! so intense and overall it was a blast ! I feel strong ! gg
Real Fun ! loved it !
Simple yet effective, kinda liked the graphics !
love the hook xD great overall feel, and funny af ! gg
Wondurful graphics, gameplay and music on point even if I'm not sure with the theme ...
Took me by surprise ... I thought I wouldn't like it, but I was wrong... Pretty cool !
awesome
DOPE PIXEL ART ! the gameplay is on point, even if I run into some bugss ...
great mood ! the graphics feels good and the game is overall good (at least for me)
like the idea ! the mechanics flows really good, with the simple graphics. good entry, nice to have you back !
Loved it, period !
Good for a first game ! I'm not sure about the graphics, even if it was quite good ! thus the title screen and the backgrounds are gorgerous !
Luv this one ! graphics looks good and the theme is here, only the audio bothered me a bit, but overall, a great one ! gg
Yo, pretty good ! like the weirdness of it ! not really sure with the theme but got my attention for sure !
Super Fun ! very addictive and pretty addictive, all fits nicely ...
Pretty fun ! Linke the concept, the tutorial is a pretty dope thing, pretty tough with the player tho...
Cool game ! Like the idea ! very engaging, love to see that in a full lenght game ...
Luv the ambiance and the simple visual ! gl
Can't download it ! Looks good tho...
LD48 — Deeper and deeper (13)
Nautilus by Tomas Poblete 2021-04-28T07:14:13Z ♥ 1
Loved the design of the walls and rocks! Also the current and making the music louder as you got deeper was brilliant.
DeepO by Rodrysson 2021-04-28T00:09:36Z ♥ 4
Aww I loved it! What a neat game. I love the platforming and the breath mechanic; at first I wondered if it would be easier to just refill breath as soon as you enter a bubble, but I think it was an excellent choice to "pause" the player, so they could have time to think :) Really great mechanic and feeling. Great take on the theme. Good job!
Edit: The parallax in the background was subtle but such a great visual addition
Ballast by Ekoxe 2021-04-27T23:15:23Z ♥ 2
Great audio, I loved how stressful it all felt together. Good job!
Freg, Fregg, and Freggy: The Last Band by Honest Dan 2021-04-27T23:02:44Z ♥ 3
Really neat idea for the game! I love the artwork, it's so well stylized! The card mechanic is really cool, my suggestion would be to add visible or audible feedback when you play a card; it would add impact and make it feel like you were more active during the battle.
The environment generation and tiling is also a really cool idea, although I wasn't sure why I was choosing one location over another.
The music was great! I loved the smooth jazz, and the fact that you made it part of the story was really great.
Abisal by itssoisi 2021-04-27T22:41:36Z ♥ 1
I absolutely love the perspective you chose; the music and the deep-blue fog obscuring objects in the distance and then getting darker as you progress the levels adds so much to the feeling. Loved that intro in the last level!
It was difficult sometimes to tell what hitbox I touched, although that's a challenge when you make this kinda 2.5D style game I suppose. Well done! Nailed the theme.
SlappyBird by JCMonkey 2021-04-27T22:27:22Z ♥ 1
Haha interesting game! I love the idea, and I don't think I've heard voice acting in any of the games yet. Good job!
Deepest Sword by Strega 2021-04-27T22:22:36Z ♥ 0
What a great game! Very well made, perfectly difficult and looks great for speed running! My favorite so far <3
Nostril Navigator by Xenon27 2021-04-27T21:56:50Z ♥ 0
So good, what a great idea hahaha!
Bunny Bunny Dig Dig by ZakAmana 2021-04-27T21:54:01Z ♥ 0
Wow so many comments, well deserved! Great game, very well polished! If you add an endgame, it could be on a marketplace somewhere!
Aquanomicon by Briibot 2021-04-27T21:23:11Z ♥ 1
Really cool game! I love the artwork and the idea of it. The book seems really well written! I found it difficult to complete recipes; I couldn't figure out how to place fish in the recipe book, it seemed like if I got an ingredient wrong it would just disappear.
I love the style though; the music added some great atmosphere and the visuals are very nice.
Reel Deep by frenchie 2021-04-27T17:56:02Z ♥ 1
Nice game! It feels a lot like an old game I used to play on my iPod, such a cool concept with the dodge fishing! Well done :D
The Wreck of the S.S. Adventure by Arcling 2021-04-27T17:50:02Z ♥ 0
This is such a cute game! I loved the music and watercolor art style, and the controls were really interesting; I loved the ballast indicator! The momentum felt good, although it was easy to take a lot of damage when you ran into the wall haha. The submarine and the enemies are so cute, hats off to the artist!
The intro took a very long time to print; I was tempted to skip it. I was also unsure what the sand dollars did. If you updated the UI and added some interesting world decorations, I would love to play this game again!
That Movie You Watched in Science Class... by Drell 2021-04-27T17:30:18Z ♥ 1
Good choice for music and sound effects! I really like the variety and look of the rocks under ground. Absolutely agree with @100th-coin ; it would be fun to race in this game against friends! Also I liked how the momentum felt and added a level of difficulty to the game that wasn't explicit but affected you over time.