FoonLudum Dare ExplorerLD42 → Pyyrolysis

Pyyrolysis

By ace17

View on ldjam.com

CategoryRankScoreCount
Overall3503.4022
Fun5672.8222
Innovation4473.0222
Theme4883.2522
Graphics2233.6022
Audio1293.4722
Mood94.1321

Comments

lsummers 2018-08-13 06:44

I had some issues with the floor not staying level, the whole place seemed to slowly barrel roll. That said, I love the graphics and appreciate the work that went into it. Not sure how it related to running out of space, but enjoyed it all the same :)

jsmcag 2018-08-13 13:39

6 degrees of movement, nice! Really well implemented, the game plays really nice.

Also love the mood of the game, alone in a weird spacecraft, only with the vague sounds of machinery and static - looking out the window and seeing the vast darkness of space and the spacecraft... The cleaner's design clashes a bit with the rest of the aesthetics though, I would use something different.

Great entry! :thumbsup:

randdir 2018-08-13 14:07

I truly love the ambiance of this game (remindme Forsaken on PS1), really f*** impressed by the dev tool used. Good job for that keep it up !

king-kujito 2018-08-13 15:29

Couldn't play the game. Mouse cursor keeps appearing out of the game screen and fullscreen doesn't work. Playing on a mac in google chrome.

ace17 2018-08-13 15:57

> Mouse cursor keeps appearing out of the game screen and fullscreen doesn’t work. Playing on a mac in google chrome.

It definitely works in Chrome. Don't forget you can toggle the mouse capture with the right "control" key. Thanks for trying!

Here's another URL, without the GameJolt iframe: http://code.alaiwan.org/games/pyyrolysis/

dangogamedev 2018-08-13 16:49

This is really great, the atmosphere is tangible.

tero-pulkkinen 2018-08-13 17:00

First I thuoght it doesnt load, but turned out I needed to press space to start. Then the mouse capture gave some troubles -- it rotated the scene a little, then mouse cursor would come outside of the emscripten window and then stop rotating the scene. So basically it needs easier-to-use controls. Of course automatically capturing the mouse might also be bad, but some good solution is needed for the mouse capture problem. But the graphics looks great.

cobear25 2018-08-13 17:08

Looks great, I like how it gets more and more confusing as you bump into things and get rotated all weirdly. I played on a trackpad, so controls weren't super great, but I'm sure it's much better with an actual mouse. I also liked the creepy music.

ace17 2018-08-13 17:13

@tero-pulkkinen Thanks for your comments ; the mouse capture thingy is a recurring issue. I added something like "setInterval(()=> canvas.focus())" in my pre.js, at least it helped with the keyboard focus (when the game is run from iframes). If you know a solution to this mouse capture issue, please let me know, I'm all ears! :-)

jackyjjc 2018-08-14 12:27

I also ran into the mouse issue the others were experiencing. The graphics and the sound is a very atmospheric and it was also a bit creepy especially with the breathing. However i was a bit confused about the press E to activate cleaner, it seems I just need to touch the thing to activate it.

andreymust19 2018-08-18 09:40

Exception thrown, see JavaScript console In console "out of memory". I have some about 1 GB free.

Firefox 52.5.0

randomphantom 2018-09-03 07:44

The mouse controls are a little wonky as mentioned above and full screen didn't work (javascript threw an exception as well), but the graphics and atmosphere are top notch. Would recommend a non-html5 build that would help with the whole atmosphere. Great job trying 3d for a compo entry!

remco 2018-09-03 18:14

The atmosphere was super-tense... definitely a great mood there!

I think the space-station is just way too large. You could've gotten the same feelings/message/etc. across with far fewer of those cleaners, I think. If you as the dev already say it's very hard, it will be almost impossible for players. (Unless you've based the 'very hard' on a few willing play-testers during development?) I do think that you're right and it would be doable if I could be convinced to spend a long time on studying the layout of the station... But while the moody lighting and the grey walls work for the atmosphere, they tend to be a bit too samey for fun exploration.

I've worked with a lot of different 3D viewers and data at my different workplaces (and even written one or two), so the way of movement felt really super-intuitive to me :-) ... but I can see that other people might have problems.

These two issues make me thing: Maybe you could've made one or two pratice-levels? Introducing the idea and giving the player an early sense of accomplishment, without losing the thriller like feelings to repetition.

(Potentially there's also the getting dizzy and feeling nauseas issue, but I've not encountered that ... yet.)

This is the first game I can think of (in an LD-Jam) where I'm not sure music would improve the experience :-)

_(I get some script-console errors too by the way, but for me it's `Error: WebGL warning: texParameteri: pname 0x2803: Invalid param 0x2900.` .)_

The zero-G makes this stand out quite a bit, and with some polish and rethinking this could be a very good game.

upisfree-2 2018-09-03 19:31

Very nice atmosphere. Thank you.

candlesan 2018-09-03 20:13

Love the atmosphere on the game. Super disorienting (but it's also obvious that's what you were going for). The background audio adds a lot to the mood as well as the audio on the "cleaners".