geraldfingburke 2017-08-01 01:52
This was awesome. Short and with a nice little punch at the ending. The only place I dinged you was on theme, but overall, in terms of the jam, you're a 5/5 in my book.
Foon → Ludum Dare Explorer → LD39 → Goo-Boy and the Maw of Darkness
By pandanym
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 160 | 3.77 | 29 | |
| Fun | 327 | 3.29 | 29 | |
| Innovation | 271 | 3.33 | 29 | |
| Theme | 396 | 3.51 | 29 | |
| Graphics | 122 | 4.25 | 29 | |
| Audio | 151 | 3.66 | 29 | |
| Humor | 238 | 2.91 | 25 | |
| Mood | 49 | 4.11 | 29 |
This was awesome. Short and with a nice little punch at the ending. The only place I dinged you was on theme, but overall, in terms of the jam, you're a 5/5 in my book.
Overall it creates a great mood and is really fun! I loved the game, even thought it was a bit difficult to get the hang of, that just made it all the more challenging!
The dithering and lighting effects are awesome! Could you do a write up and share how you achieved them?
Loved the game!
Great game! I loved the ending and the graphics really fit the style and atmosphere. The sound was also pretty great too!
awesome ! I wish I could create atmosphere like this !
Holy crap, really neat little game. Very nice atmosphere and the ending was fantastic, very David Lynch-ian. THe start speed for the goo is a little slow which can make jumping onto ledges opposite of your move direction frustrating, otherwise a fantastic game!
A very unique aesthetic makes this game really stand out, and set a really dark mood. The light effects are really impressive!
Short and to the point. Good job!
Loved the aesthethics and sound design. That easter egg, in the beginning... Very cool. I wonder how many people found it... On purpose. ^^
Cool design, very nice sounds and music. Lighting is especially cool with the dithered effect. I couldn't really figure out how to deal with jumping against a platform and getting stuck - it seemed hard to get unstuck sometimes, when I had a little black triangle latching me onto things. If you go left at the start instead of right, you can jump-climb the wall and then leave the world for an infinite fall, which you may not have intended. Fun ending.
Loved the art, the concept is good, the mood everything is just in place, fun little game
The atmosphere, art, and sound are all amazing! I also love that lighting effect. However, I found the movement to be a little lacking... I can't describe it too well, but it seemed a little clumsy and difficult to work with almost. I'm sure that's not helpful... anyway, despite that, you did a good job!
This was awesome!
Nice atmosphere! Also I like existentialism so the ending is very much to my liking.
The "puzzle" though... it's not even a puzzle.. the fork in the road so to speak... it was just kinda there.. I can't really put my finger on it but I don't think the level design is that great, that being said the stuff you can make with so little mechanics is also restricting so I'm not sure which is to blame but yeah point is I didn't feel progression at all. I felt like walking aimlessly.. waiting for another bottle to pop up maybe.. Makes the ending appropriate but yeah I want a little more meat in my gameplay usually. I like the sticking to the wall mechanic though.
Graphics were top notch though! and you were quite creative with theme! So really overall Well done!
I love that black dude! But i can't walk long.. :)
It reminds me world of good... the feels. :') I really liked it, visuals, gameplay and atmosphere are all good! Really nice work!
Cool! Especially the visuals. I like the low-res lighting effects and the mostly monochrome world. Really nice work.
Loved the lighting of this game! Would like to know how you made it. The graphics overall were pretty cool. Good job!
To answer those who asked me about the lighting.
All lights are illuminating a quad that is in the background. I then render this quad separately with a second camera and apply a shader to this camera. The shader takes a 4x16 dithering texture (black to white with dithering in the middle) and maps this texture following the light intensity. I want to make clear that I did not write this shader.
That's it !
*That ending!*
Impressive visuals and blob physics. Jumping is just a bit stiff at times, but it kind of makes sense taken that you are a drop of slime (or something similar).
Good work!