FoonLudum Dare ExplorerUsers → Farhan Qureshi

Farhan Qureshi

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201739Running out of PowerDemon's Katanajam2193.683.773.003.454.313.543.81

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Farhan Qureshi

LD39 — Running out of Power

Running out of Pow E.R. by larzan 2017-08-03T16:53:46Z

pressing down to come down faster is a neat idea, and overall this is well done for the time you spent on it. i would tweak the jump button so holding it doesn't repeat your jump, that killed me a couple times. i think the down mechanic should make you come down faster to make it more intentional, right now it feels too floaty. good job though!

Street Beat Saviour by gamesplusjames 2017-08-02T00:52:40Z

Gorgeous art and animation and gameplay is solid too, great game!

Goo-Boy and the Maw of Darkness by Pandanym 2017-08-02T01:46:28Z

Holy crap, really neat little game. Very nice atmosphere and the ending was fantastic, very David Lynch-ian. THe start speed for the goo is a little slow which can make jumping onto ledges opposite of your move direction frustrating, otherwise a fantastic game!

Only on Batteries by Silvae 2017-08-02T01:15:13Z

Interesting concept with a cool vibe. It was hard to know how my shots improved with their upgrades and the new weapons i picked up were a bit frustrating to use, but other than that i think you could take this farther post-jam. Nice work!

Inverteb by David Allen 2017-08-02T01:02:00Z

Cool concept and really well done for a jam. I think the energy should run out faster as right now it barely moves at all and doesn't feel very tense.

Depths of Oceania by cnoble 2017-08-02T01:30:58Z

Nice visuals and theme. I think the pressure mechanic should be relieved faster as waiting around (for a long time) for it to drop isn't engaging. Well done for a jam game!

PowerGem Arena by Wizard.Exe 2017-08-02T01:08:40Z

Overall a solid concept and nicely polished for a jam game! I wish the enemies spawn on the edges of the level though as it doesn't feel good when they spawn right on top of you and you don't have a chance to dodge them. Nicely done!

The Killer Bot (VSRATY ROBOT) by Rayfox 2017-08-07T22:15:05Z

DAT SPIDER, nicely done. I think the punches don't need to take away energy since you gain it back from punching something, so it doesn't feel as clean. You could probably have the energy just drain as you travel.

Light Switch Crusader by TedScottPilgrim 2017-08-02T01:39:53Z

Awesome humor in this game! I don't understand why I'm being detected though when I enter the house in stealth mode which was a bit frustrating to have to turn off lights, go back out, then go back in to maybe get to 1 other light. Top marks on humor though!

Feel-o-clock by GamesOfAwe 2017-08-07T22:21:59Z

Like others I tried fapping all day :). Awesome concept though, I don't know whether you meant this as a joke game or semi-serious, but it does have that point to it. Some in-game text boxes would have been nice for the different abilities and what they do. I'm also not sure when an ability gets activated, like on its hour mark or the hour later. Good concept though, well done.

The Dictater by Don Fouts 2017-08-02T01:23:01Z

Cool style and visuals, but unfortunately not the best idea to make a clicker game where you have to spam your mouse, since we've all been mashing to finish our games already. I think if the clicks did more healing for the states it would be bearable, but my hand hurt after 30 seconds :/

The Color of Days To Come. by TheOneThatNeverWas 2017-08-07T22:35:03Z

Fantastic experience, top marks all around.

Five Stages by SonicGrey 2017-08-03T04:44:48Z

Kudos for wanting to make a narrative game about a nice subject, but the timer goes against wanting to stop and read text, so i find myself rushing past things.