FoonLudum Dare ExplorerLD39 → Demon's Katana

Demon's Katana

By farhan-qureshi

View on ldjam.com

CategoryRankScoreCount
Overall2193.6824
Fun1073.7724
Innovation4523.0023
Theme4473.4522
Graphics1014.3124
Audio1873.5424
Humor1
Mood1293.8123

Comments

pandanym 2017-08-01 03:40

Crazy fun game ! The gamefeel was awesome, with blood and sparks flying everywhere, the graphics were gorgeous and it was overall well balanced. Incredible game, well done.

don-fouts 2017-08-02 01:49

Pretty cool particle effects! The game felt really smooth and played well. Took me a second to realize I had lost because I was so caught up in killing demons (and the game didn't stop me haha)!

mactinite 2017-08-02 01:57

I really like the animations and models. Gameplay was a bit simplistic, but it was really polished!

ironfroggy 2017-08-02 02:20

Definitely fun. I thought the control was a little stiff without sensitivity options. It isn't clear when I die, cause I can still keep fighting? The demons can attack while you are hitting them with no way to avoid or block, so the defense seems very weak.

mattjx3t 2017-08-02 22:43

Just sitting back and killing some demons was a rather enjoyable experience. The only thing I would've liked to see would have been a death screen because at the moment you can just keep fighting after you lose. Overall really well done for 72 hours!

mike-cullingham 2017-08-03 02:43

Awesome graphics, fx, and sounds. Interaction was good, but really easy for me to run past the demons. Very satisfying to dismember them. Tried the gamepad, but could only seem to slash and move (not look around or sprint)... for melee I think I would prefer gamepad. Super impressive work, guys.

eggshelldog 2017-08-03 05:06

It's a solid entry! Actually I appreciate that you didn't really restart the game after gameover I can kill those demons in invincible mode after I died! :joy: :smiling_imp: Who's the demon now hah!

doc-ill 2017-08-03 05:14

I can definitely tell that a lot of work went into the animation, modeling, and sound for this one. I very much appreciate the polish (particularly in the sound and visual effects) that went into this game. If you guys continue working on this project, I think this would make for an awesome rogue-lite or Doom-ish kind of game. Great job!

hadik 2017-08-03 17:35

I am not sure, but I can't die, I am trying just stay but not dying.

Anyway graphics side of game is really good, I dont understand how your team manage this in 72 hours. I enjoy that :)

pixelproductions 2017-08-03 17:41

Nice game, I liked the graphics and the ideia. The enemies sounds are very creepy hahahah.

davideperozzi 2017-08-05 18:14

Cool game! Would have been nice if the y axis wasn't locked but the models looked great and i liked the splatter effects. Impressive for 2 days! :)

david-allen 2017-08-07 20:48

May have just been my setup, but I thought there was some input lag? Otherwise, a simple but well polished submission.

yuigoto 2017-08-09 04:12

Nice entry! Packed with action and nice visuals! Great work on the graphics and level, the sounds also really help set the mood, so congrats on that!

Initially, I thought that the game kinda lagged, but it played fine after a bit, controls are usual, FPS-like, but they do work nice (though, in FPS games with swords, I don't always feel/get how to hit properly :P). Also, nice of you to put a delay before the game starts!

Good job there! Good luck! :D

toonteamj 2017-08-11 15:44

I lasted about five seconds before I was overtaken by demons and laggy controls. Other then that, the game was very well done.

valphera 2017-08-16 11:19

Very neat entry, congratulations, the gameplay was very intuitive and dynamic but maybe you should nerf the dash, you can really travel the whole map quickly and escape easely. Nice 3D models, the concept is simple but there is so^me challenge, and the combo mecanic kept me playing, so congratulations!