stefanrial 2017-08-01 02:29
I enjoyed it! But it was missing a way to exit the game and you can move faster by moving diagonally.
Foon → Ludum Dare Explorer → LD39 → Only on Batteries
By silvae
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 440 | 3.33 | 23 | |
| Fun | 393 | 3.19 | 23 | |
| Innovation | 368 | 3.14 | 23 | |
| Theme | 137 | 3.95 | 23 | |
| Graphics | 547 | 3.19 | 23 | |
| Audio | 296 | 3.30 | 22 | |
| Humor | 609 | 1.82 | 19 | |
| Mood | 464 | 3.15 | 22 |
I enjoyed it! But it was missing a way to exit the game and you can move faster by moving diagonally.
Very cool visual world. I like the simplicity along with the polish. Used the theme and also coupled that with energy/power-related visuals. Sound was nice. The game was hard, and having to keep going back to base felt a little frustrating. The multiple-level power-ups were cool - I wish they were a bit more frequent. I found fork-shot very hard to use (on keyboard). Nice work.
Nice idea but is frustrating the aim
Interesting concept with a cool vibe. It was hard to know how my shots improved with their upgrades and the new weapons i picked up were a bit frustrating to use, but other than that i think you could take this farther post-jam. Nice work!
Nice work. It wasn't clear initially that we were supposed to shoot, some kind of tutorial or mention of the controls in game might have helped. I liked the sound, and I thought the art was simple but worked.
Fun game, nice upgrades too
Excellent! I could just keep going and going... A score could come in the next update. I liked how the light would dim when the batteries ran out, and the addition of the arrow pointing toward the charge station was useful. I liked finding power-ups, but the laser pulses had me shooting in two non-forward directions which made it harder to shoot. What if you added an option to point and move toward the mouse? Thanks!
I liked it.
The only complaint is that it feels pretty slow - The robot takes a long time to move and I can't go far before I have to go back home. I got bored after a while, but I enjoyed the time I played.
Also, it would be nice if the UI showed the battery as remaining ammo - I know they're the same, but it's hard to see "49%" and think instantly "I have 4 shots left + 9% battery". Users can't read, Joel Spolsky said so.
Good Job nice game
I like the use of the theme for limiting your shots and forcing you to recharge, though I don't really like having to return all the way to the beginning about once a minute. The sound effects were well done, and the combat felt good. I would have liked to have a score or some sort of goal to go for, as well as some sort of danger. There was very little actually driving me in the game which I think can be improved. Without much danger from enemies, the recharge mechanic just made me break away and recharge and never really felt like I was in danger.
A test of patience. *I failed*. Is there anything out there in the great unknown? I will never know.
I would more often than not forget to look at the battery and shoot myself to death! Finding energy on the field or even more batteries would have increased the tension. Cor, energy pickup! Do I dare to venture further right away? Taking risks is interesting, you see.
The effects are very nice. Controlling a battery powered cake was also quite amusing.
Well made entry in all.
It was fun. Nice graphics and cool audio