FoonLudum Dare ExplorerLD42 → Downfall

Downfall

By hungryhedgehog

View on ldjam.com

CategoryRankScoreCount
Overall3.007
Fun2.907
Innovation2.407
Theme3.507
Humor1.876
Mood2.256

Comments

bigjigglyproductions 2018-08-13 11:45

Sea didn't rise? I just stood there and watched things fall...

Bugs:

R fails game instantly.

Overall:

Broken.

martyxgames 2018-08-13 11:46

I played the game wearing headphones.....and I'm deaf now. xD ,anyways are the blocks falling random?

jumpander 2018-08-13 11:46

...? eh...

pace 2018-08-13 11:55

Nice! My first couple of tries I got crushed, my third I got ​Time: 228, Height:28. I tried to jump to a taller island, but apparently it was too steep? I'm not exactly sure why I fell off. If you keep working on this game, I suggest nerfing the crushing mechanic. I spent lots of time looking up and waiting in fear, which is not the most fun (:

hungryhedgehog 2018-08-13 12:02

Yeah Unity for some reason lowers the audio in the editor but in the final build it's louder which makes it hard to do audio mixing. Yeah the blogs fall randomly.

Also the sea rises slowly to give you a chance and R is restart :V

jsmcag 2018-08-13 14:14

The sea looks gorgeous! And, overall, graphically, the game looks nice. I also like the effect when going into slow motion, the music sounds particularly nice.

Gamplay wise, I wish there was some more interaction between the game and the player - otherwise, it's just up to random chance whether we can climb a lot or not. Maybe let players pick up and throw blocks, to let them build their own structures? Or somehow influence how blocks fall? As it is, most of the game is spent waiting for the blocks to fall in a way that helps you - and, in part due to the large size of the island, the vast majority of the time they won't.