bigjigglyproductions 2018-08-13 11:45
Sea didn't rise? I just stood there and watched things fall...
Bugs:
R fails game instantly.
Overall:
Broken.
Foon → Ludum Dare Explorer → LD42 → Downfall
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 7 | ||
| Fun | 2.90 | 7 | ||
| Innovation | 2.40 | 7 | ||
| Theme | 3.50 | 7 | ||
| Humor | 1.87 | 6 | ||
| Mood | 2.25 | 6 |
Sea didn't rise? I just stood there and watched things fall...
Bugs:
R fails game instantly.
Overall:
Broken.
I played the game wearing headphones.....and I'm deaf now. xD ,anyways are the blocks falling random?
...? eh...
Nice! My first couple of tries I got crushed, my third I got Time: 228, Height:28. I tried to jump to a taller island, but apparently it was too steep? I'm not exactly sure why I fell off. If you keep working on this game, I suggest nerfing the crushing mechanic. I spent lots of time looking up and waiting in fear, which is not the most fun (:
Yeah Unity for some reason lowers the audio in the editor but in the final build it's louder which makes it hard to do audio mixing. Yeah the blogs fall randomly.
Also the sea rises slowly to give you a chance and R is restart :V
The sea looks gorgeous! And, overall, graphically, the game looks nice. I also like the effect when going into slow motion, the music sounds particularly nice.
Gamplay wise, I wish there was some more interaction between the game and the player - otherwise, it's just up to random chance whether we can climb a lot or not. Maybe let players pick up and throw blocks, to let them build their own structures? Or somehow influence how blocks fall? As it is, most of the game is spent waiting for the blocks to fall in a way that helps you - and, in part due to the large size of the island, the vast majority of the time they won't.