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Pace

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Games

YearLDThemeGameDivisionRankOvFuInThHuMo
201842Running out of space👥Over-encumberedjam5983.383.423.173.773.223.23

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Pace

Pace leaves an average of 23.0 feedback comments each event.

LD42 — Running out of space (23)

Arcane Ascension by Lloyd 2018-08-15T20:01:26Z ♥ 0

Screenshot 2018-08-15 15.56.43.png

It's not too hard if you mash like mad. The "plan out your moves carefully" constraint didn't work out, unfortunately.

Straightforward concept, pretty well implemented for jam constraints!

I absolutely adore the way tracks get added to the music as you ascend. 5 stars for audio because it's amazing to see that technique under the constraints of a jam.

Bug: You can run away, and then things get wacky.

No Name Murder Game by Ethan C 2018-08-15T12:30:29Z ♥ 0

All I get is an empty .zip file.

Eskista by Kiwimanjaro 2018-08-15T12:26:03Z ♥ 1

404 error

Escapaouf 3 by frnknstn 2018-08-15T12:25:28Z ♥ 0

Where's the game?

Idel - Arena Bullet Hell by ishi 2018-08-15T12:23:08Z ♥ 0

This is a great start, but it's not yet in a playable state. You can't die, enemies don't move, and unless I'm just impatient, there's only one wave. I hope you turn this into a playable game - I would love to play it!

The legend of the looter and the incredible backpack that never runs out of spac by agar3s 2018-08-15T12:13:15Z ♥ 2

This is an amazingly excellent first two-thirds of a game, but either there's a key instruction I'm missing, or it's not finished. No matter what items I get, the timer sticks at 00:01 and I don't know how to exit the level.

Minor bugs: - what does the compass/map icon do? The one below the backpack. I couldn't figure out how to use it. - The grabby arm leaves a couple of teal pixels behind when it retracts

Despite this, I love the music, I love the concept, and I love what you've got so far!

Outrunning Space! by drludos 2018-08-15T01:17:34Z ♥ 1

I love the creativity of your take on the theme!

The Backpacker by digitaldude555 2018-08-15T00:50:47Z ♥ 1

Cool, you and I had similar takes on the theme! It's interesting to see how you took a very similar idea and did something very different with it! I notice that we also faced similar challenges: the player getting confused about what the heck is going on up top while we're keeping them busy managing their inventory!

Why does my score go down sometimes?

Bugs: - your HP continues to decrease, going negative, after you die - sometimes you can't let go of an item, and it becomes a permanent part of your cursor (my cursor is above my HP count)

Screenshot 2018-08-14 20.44.42.png

Shblow by zblah 2018-08-14T23:37:20Z ♥ 2

I love how you avoid the powerup-hoarding problem by making unused powerups turn to stone (immovable stone, no less!) and by only allowing you to hold one at a time. However, I wish they all acted consistently, i.e. all took 1 left-trigger press to use instead of some of them being push-to-activate and some of them being hold-to-activate.

Bugs (other than the obvious bugs that are crawling all over the place: - sometimes a stone bug will move, I think it happens when a red one teleports in and I immediately shoot it - when I'm standing on a powerup and my current powerup runs out, I should pick up the one I'm standing on instead of having to walk away from it and come back

This is one of the most fun LD42 games I've played - it has a lot of potential! I hope you come up with a clever way to transform it from a "you will eventually die" 10-minute game into a bigger and longer experience!

My high score: 53350 Screenshot 2018-08-14 20.14.05.png

Crumble by anstabo 2018-08-14T21:38:32Z ♥ 2

Ohhh! For all of you who gave up before reaching the ending: try again! It's worth it! My tip as the same as one of the in-game tips: Take your time.

This is a well made game, and it's quite fun! If you want to turn this into a full commercial game, you could do it! All you need, other than polish and bug fixes, is a bunch of levels and something like bronze/silver/gold times for each level. You've got something great here - I hope you continue developing it!

Here's a screenshot of me getting squashed between two platforms: Screenshot 2018-08-14 17.24.30.png

My high score: -1:-22

The Fall of Arcology ONE by amkingTRP 2018-08-14T21:19:46Z ♥ 1

A solid platformer! I love that it has an introduction and an ending, and sticks to a coherent theme throughout. You could totally extend this into a great game!

Here are some specific suggestions:

* If you make the top of your lava sprite transparent instead of black, it will rise cleanly and smoothly * On the first level where the lava doesn't rise, there's a tile in the bottom-right here

Screenshot 2018-08-14 17.11.28.png

it looks like you can stand on, but you can't. Unless it's an intentional troll, it's good to be visually clear what tiles are load-bearing and which aren't.

* There's a blind jump here

Screenshot 2018-08-14 17.14.03.png

which is generally considered unfair/unkind level design. Later in the same level, there's a similar situation except you get a glimpse of the lower platform ahead of time, so that's fair - you just have to remember.

CLAUSTRO by Blinkenlights 2018-08-14T18:44:34Z ♥ 1

Very well done! This is one of the best LD42 games I've played! I was also confused about how to aim. Perhaps the tutorial screen could make sure you can place a word in some orientation other than left-to-right before it lets you get to the main game?

Closed Trail by saturn007 2018-08-14T17:15:55Z ♥ 0

I'm winner! The concept is good but the execution is poor (e.g. you can pretty much fly) and the level design is uninspired. If you polished this, you could have a game as awesome as .S!

The crushing room by Gaminantions 12 2018-08-14T17:06:56Z ♥ 1

A good start at a game! Things that would need to be improved include: * smoother movement controls, the current version doesn't do well with switching directions * understanding what's going on in the final room with the spiral

The Forgetful Cube by wrimo 2018-08-13T20:27:35Z ♥ 1

Congratulations on your first finished game! I really enjoyed the gameplay - unfortunately I ran into a crash when entering the first room that's only accessible via triplejump, so I wasn't able to finish. I also enjoyed the self-referential humor. Get Danny Wallace to do your voice acting and you've got Thomas Was Alone 2: The Forgetting (;

Ransack by Stillnotsure 2018-08-13T20:06:57Z ♥ 0

I loved this game! I love the frantic feeling of rummaging through your inventory while ghosts inexorably hover toward you from all sides.

I also like how the different colored ghosts have different personalities.

Giant Cleaver is OP!

Iris by Galan 2018-08-13T20:01:28Z ♥ 2

Nicely done! After getting the hang of it, I didn't even need the X option, I was able to just swoop back and forth along the bottom and stutter at the right times.

I would enjoy a steeper difficulty curve - after about 12 levels, it wasn't getting noticeably harder - it seemed like the iris was moving around but not shrinking. After that point the game froze right before an iris transition.

SocialCapacity by BeardMancer 2018-08-13T19:20:40Z ♥ 0

What a clever take on the theme! It reminds me of real life, where my happiness goes down each time I disappoint these people that I hardly know...

I played twice, and both times the game softlocked after I had about 20 friends. I could click on people and it would tell me their likes and dislikes, but no new acquaintances came down the conveyor and time stopped flowing.

Rocket Girls by tcmxx 2018-08-13T16:52:52Z ♥ 0

Well done! It's fun to play! I made it to the third segment. I like the different powerups and their effects.

.S by torcado 2018-08-13T13:11:00Z ♥ 4

I won! Excellent level design, introduces mechanics and teaches them to you at a good pace. Great take on the theme. The only two things I would improve are (1) Make it less easy to surround yourself in ways that feel unfair. If I make an error of judgment, please punish me, but if I'm one pixel off and I get stuck just from moving around normally, I don't want to have to restart the level. (2) distinguish solids, make it visually obvious when I'm trying to warp into a wall.!

Examples of losses that felt unfair to me: Screenshot 2018-08-13 08.31.07.png Screenshot 2018-08-13 08.31.54.png Screenshot 2018-08-13 08.34.56.png

Also it's possible to smush yourself inside the wall: Screenshot 2018-08-13 08.54.01.png

SPACETROIDS by newtinn 2018-08-13T12:21:22Z ♥ 2

Fun! The design/theme flaw, though, is that running out of space isn't a bad thing! You can just camp in a corner and shoot everything that comes at you, unless it spawns on your nose which is pretty unfair.​ If you could figure out a fix for this, this would be fun to play!

A blob with a destination - LD42 by Dries Vuylsteke 2018-08-13T12:11:38Z ♥ 1

With reliable controls and some bug fixes, this could be a fun "beat-the-challenge" platformer! ​I love how it tells you the levels will start trying to kill you AFTER I've been boiled alive by lava twice. (: I made it to level 7, but technically I won by selecting level 13 from level select.

Downfall by HungryHedgehog 2018-08-13T11:55:11Z ♥ 1

Nice! My first couple of tries I got crushed, my third I got ​Time: 228, Height:28. I tried to jump to a taller island, but apparently it was too steep? I'm not exactly sure why I fell off. If you keep working on this game, I suggest nerfing the crushing mechanic. I spent lots of time looking up and waiting in fear, which is not the most fun (: