Get off my shelf! by OnePlusOne 2018-08-12T23:07:07Z ♥ 1
Damn that's polished (ã‚·\_ \_)ã‚·
Foon → Ludum Dare Explorer → Users → itab2
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Watch out your jet! | unfinished | |||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | itab2 entry LdjamApril2018 | unfinished | |||||||||||
| 2017 | 40 | The more you have, the worse it is | 👥 | DeLight | jam | 845 | 3.14 | 2.51 | 3.50 | 3.70 | 3.44 | 3.03 | 1.95 | 3.57 |
itab2 leaves an average of 5.0 feedback comments each event.
Damn that's polished (ã‚·\_ \_)ã‚·
Why are you doing this to me (>ToT)>
Mechanically it's a very minimalistic but polished sidescroller, and without your post I would've indeed struggled to make the connection to this LD's theme, but the art and mood are really great. I guess it's reached its emotional climax already, but I'd love to see this continued.
Don't let it go under just because of your smart balance!
It certainly looks nice, but the attacks and jumping just stop during the animation so it's hard to actually hit anything and not get hit by the others.
It's a fun game with an interesting concept, as long as you play it the way it was intended. Letting your wrecking ball grow to fill the entire screen to become invincible doesn't really have any downsides (except it's not really fun this way).
The art is really cute, the level generation seems solid and so does the basic tower defense mechanic. But it definetly needs some balancing. The first three or so attempts I tried the different traps and ended up not even making it through the first wave. But then I just build like four or five spike traps and got through wave one easily. Just upgrading those traps gets you all the way to the bearded ghosts, which take like 10-12 upgraded spike traps to die, that's it.
It's definetly a nice, relaxing game, the visuals are nice and coherent. I can't decide what I think of the gameplay though. On one hand, the idea of never staying in one place is unique for this kind of game, but since you're never allowed to stop and get attached to 'your village' etc. there's also a lack of a feeling of progression.
It's kinda like a much nicer looking Luftrausers. I suck at both tbh but it's still fun.
Really great art and fun gameplay, the theme/setting fits well with our current weather/season here haha. I wonder: The "criticism" of anarchist ideology and the squirrel's hypocrisy are intentional, right?
Props for submitting a multiplayer game. Did you use UNet or something different?
Fun and cute. Love the monster's silly comments! Mouse/Camera kept jumping for me though and variable tofu-throwing-strength would come in handy when trying to feed a really big monster :D
Looks really great, could be just a tad faster. I'm not really sure what the power-ups do. I think Rice gives me scatter-shot and the weights give me a score-mult? The different elements are a nice addition to the bullet-hell foundation, but the tiny guardian is pretty big (and/or has a big hitbox) for a bullet-hell player character, so evading stuff gets really hard once the actual hell starts :D
I can hear my Nicks, I can not watch them
LD44 — Your life is currency (1)
Life in Balance by OnePlusOne 2019-04-30T08:36:45Z ♥ 3
Holy crap! That was freaking awesome. No kidding you built an entire life sim in a game jam!?