FoonLudum Dare ExplorerLD40 → Wrecking Ball Princess

Wrecking Ball Princess

By radmars, brendo, emarcotte, adhesion, Erik Driscoll and roushey

View on ldjam.com

CategoryRankScoreCount
Overall6603.3733
Fun5803.3033
Innovation1943.6633
Theme9512.8733
Graphics6413.3733
Audio2023.6430
Humor5213.0329
Mood6443.1832

Comments

ponywolf 2017-12-05 17:34

First off, not what I expected. I was surprised by the style--which was a bit of a departure from your previous entries. That said, I was into the gameplay, but I felt like the actual area where the action happened could have been bigger. Good mix of pixel/3d art. All in all another solid entry!

pareidolia 2017-12-06 04:59

Loved the cover art and music. The game got easier the more I played it... but besides that loved the idea! Good job guys!

mutatedsoftware 2017-12-06 15:39

Katamari + bullet hell is a fun concept. Liked how the object had a pull of its own. Cool stuff!

gruhh 2017-12-06 22:33

Interesting concept, a little chaotic, but that generated a good dynamic. Congratulations for the game.

Conceito interessante, um pouco caótico, mas que gerou uma dinâmica boa. Parabéns pelo jogo. :flag_br:

patrick-woodcock 2017-12-07 01:22

I loved the physics used to make the wrecking ball have it's own pull, it really felt like I was swinging it around.

itab2 2017-12-07 14:24

It's a fun game with an interesting concept, as long as you play it the way it was intended. Letting your wrecking ball grow to fill the entire screen to become invincible doesn't really have any downsides (except it's not really fun this way).

james-deans-jeans 2017-12-09 20:53

Swinging the ball to kill enemies was fun right away, with great feel.I also enjoyed the music and art.

saramartins 2017-12-09 23:23

Really cool game, loved the mix between pixel art and 3D, but the game area was too small.

The colours were really nice, the whole cyber futuristic sound was also spot on.

Just felt that maybe the Princess on the side of the game could react to in game situations, like the original Doom guy, with expressions and maybe talk. Some movements would make it even more engaging.

The game as a tad difficult for me to play. Controlling that wrecking ball was too difficult and I kept realising it towards the right lower corner. That made it difficult to advance.

Overall it was a good game, with some polishing it will shine even more, congratulations :)

sorlok 2017-12-11 02:08

That was really, really awesome! What a cool take on the bullet hell theme. Also, that wrecking ball was OP. Great job, loved the game!

yishalee 2017-12-11 07:21

Crasy idea!! The feel when I pull the ball and make it run in a circle is cool. However I didn't see the link to the theme....

hiki911 2017-12-11 21:50

one of the best audio on this LD by so far, but gameplay IMO is not so enjoable as for game in that genre =(

tomer-cool 2017-12-12 10:56

Nice game, very unique. The gameplay is really fun and interesting. I got more than 100,000 points.

phaix 2017-12-12 11:04

Nice Game, the 3D was a little curious, as i more expected also a 2d fight, but it worked.

There was a problem, when i had a high combo and releasing the ball, all enemys at the ball were shooting, and got me instant killed.

2017-12-13 15:11

she really looks like Juri Wu Nien from gundam seed

lereveur 2017-12-17 00:54

That's an original gameplay! It took me some time to use this wrecking ball as well to be efficient, but it was fun to play a bullet hell with such unexpected (and a bit random) mechanic!

lamossus 2017-12-17 19:57

I wish there was a bit more control over the ship, after playing for a while I got used to it but it just didn't feel right. The implementation of the theme I guess is more ships you have the harder it is to control your ship? If so, it isn't really like that, since the ship is hard to control to begin with it isn't really noticible when you collect more, and the hitbox of your weapon becomes bigger, so it's actually becoming easier. I got to the point where the ball covered the whole screen and there was absolutly no challange. I didn't really see a point in throwing the ball, it's hard to aim and you just lose your weapon. The colliders were kinda weird and ships kept flying even after I hit them. Also, some ships where appearing from nowhere and then disappearing again.

I stiil enjoyed it tho!

oniwaka 2017-12-17 21:30

very unique! also nice wifu

adroitconceptions 2017-12-18 01:05

what can I say... I think you just topped the charts for. only complaint I have is that the health 'readout' took me multiple playthroughs before I could figure it out.

x1212 2017-12-18 04:43

Really funny idea! During my second try it seems it didn't count any hits so the wrecking ball grew beyond the borders of the screen making the game play itself for me by adding enemies to the score as soon as they were spawning :D

junber 2017-12-21 14:08

Really cool idea; I had a lot of fun. But if you simply don't release the ball it can grow in size beyond the actual screen making you invincible. I waited until the whole screen was filled with "love" until I released it and then I was unable to find my ship. If that was fixed though the game would be amazing.

ayame9joe 2017-12-24 09:04

I can't believe it. It is so much fun. I like it so much.

tinis-games 2017-12-28 18:01

Interesting concept. Nice work on sound and drawing ! :)