alfadur 2016-12-13 02:48
That's some impressive graphics, and with fluid animations! Vampire-throwing is quite fun, but it took me some time to figure out how it works, ammo counter would certainly help there. :)
Foon → Ludum Dare Explorer → LD37 → MiniVampires
By qfrct
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 175 | 4.13 | ||
| Audio | 341 | 3.20 | ||
| Theme | 352 | 3.73 | ||
| Humor | 373 | 2.80 | ||
| Mood | 445 | 3.27 | ||
| Fun | 613 | 2.87 | ||
| Innovation | 762 | 2.40 | ||
| Overall | 763 | 2.87 | ||
| Coolness | 1252 | 33 |
That's some impressive graphics, and with fluid animations! Vampire-throwing is quite fun, but it took me some time to figure out how it works, ammo counter would certainly help there. :)
Nice work! Love the art & mood
Would've been nice if the lighting worked a bit more '3d' rather than an overlay, i.e. if the players feet are in the light, don't have the head be 'behind' the shadow
Took me a second try to work out how the suck/blow combat worked, but pretty cool idea! Seemed a tad buggy though, couldn't kill stuff with blow sometimes?
Amazing Graphics. I loved the limited visibility of the lighting, makes it hard to predict where they are coming from.
@Darkfrost : Yeah, the light is not perfect. I would have prefered too not to have the head of the character in the dark, idem for the enemies.
And there still some bugs (shadows moving without the Minivampires...), lack of time (and of dev, I'm a graphism, originally ^^).
Thanks for trying.
@alfadur: ammo counter: it's missing, absolutely.
@masterkrepta: Thanks : )
I don`t know why but I couldn`t attack with mouse. But I finished the room. The graphics are great, though.
Really cool graphics and concept. The controls are a bit too tight and the light could be a little bigger. Would like to see more of it.
It was confusing at start, but eventually I got the hang of it. I like the graphics for the player!
Nice Graphics but I don't understand how to works the attacks of the hero