jellycakes 2014-12-09 20:39
Really cool! The idea is pretty sweet and it's fun to play. The only complaint I would have is the ability to move more than 1 block at a time. Other than that, nice work!
Foon → Ludum Dare Explorer → LD31 → Turn a cave!
By night
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 82 | ||
| Innovation | 233 | 3.51 | ||
| Humor | 408 | 2.75 | ||
| Overall | 468 | 3.24 | ||
| Theme | 521 | 3.54 | ||
| Fun | 555 | 2.98 | ||
| Graphics | 708 | 2.80 | ||
| Mood | 791 | 2.62 |
Really cool! The idea is pretty sweet and it's fun to play. The only complaint I would have is the ability to move more than 1 block at a time. Other than that, nice work!
It is cool, i like the simple controls. it s pretty sad that our dwarf can't follow a longer trip on his own, clicking on every square is not very fluide but i suppose it s maybe hard to develop that in 3 days ^^
Great anyway
This was pretty fun! Stayed playing it for quite a while...
This was fun, but the music might be a little too agressive for the theme, I think. ;)
Wow, like the game! But music is terrible and can't move more then one block, but anyway game is cool !
Thank you for feedback! Moving to more than one block was in our plans, but we didn't have enough time. ^__^
Music was added to game right before publishing from some free asset. Game is not judged in audio category. I'll try to ask organizers, if they won't might to turn it off now or change for something more suitable.
Fun! But, seriously don't like hte music. I don't thikn it fits at all. Definitely love the use of the pipes mechanic for caves! Are you not supposed to be able to rotate the cave under a gem? And, it'd speed the game up if you could click anywhere the caves are accessible and have the player find his way there without having to go tile by tile. Good job!
too slowly ... but with potential.
nice game, well done
Very nice and smart concept, controls is not so good, but I think it's ok for that kind of game
This was a wonderful puzzle mechanic - great job!
I don't understand what to do.
Interesting interpretation of piper puzzle =)
Asaratha, right click - rotate corridors, left click - walk from tile to tile, if they are connected.
Interesting idea. Combining Pipemania with a mining setting is neat! Decent graphics too. Some more direct control over the character would be cool. Nice job anyway.
I love games with random generated levels. To have a not solveable situation is okay for me, cause its a prototype. Runned it on Ubuntu Firefox, game speed was not as bad as expected. Very cute dwarf ;) Cannot say anything about sound, cause I was sitting in a seminar... ohhh you deleted sound at the ratings.... goood ;) Like it to play games in a browser without the need of using plugins. Good Job!
I found this quite brilliant and legitimately fun. It reminds me, of course, of the board game Labyrinth.
If I were improving it, I would:
* Either allow long-distance pathfinding (click anywhere for which there is a visible path and the character will go there automatically), or show a visual indicator as you mouse over tiles that reminds the player that the four tiles adjacent to the player are the only ones he can gainfully click on.
* Show a clearer end-result/threat. In the end I stopped playing despite enjoying the underlying mechanics because I didn't feel an ovearching purpose.
* Eliminate "dead end" tiles. There are enough dead end situations without them: that is, corners and straights often conspire to make a path impossible. I don't think dead ends are necessary, and I think they slow down the game and amplify the risk of unwinnable situations.
The name, by the way, rhymes with "Tourniquet!", which is kind of funny.
Interesting puzzle game. The pace is a bit slow, but the conecpt quite promissing. Reminds me a bit of "Dare to Dig!" from LD28.
Nice idea! Apart from dead ends the generator does a good job on creating challenge, I feel I had to do just about right amount of backtracking to get where I tried to.
Nice game mechanic. I liked it.
I awarded you a trophy. This post explains why: http://ludumdare.com/compo/2014/12/13/my-picks-for-ld31s-top-10-best-beards-manly-mustaches/
It's a pretty neat idea, but it felt like it lacked audio - my only other major gripe was the movement - you couldn't move more than one square at a time, and you couldn't rotate counter clockwise. The text didn't really make you notice it, but that was a minor issue.
Overall, a fun idea that could do with more polishing.
A bit too slow for my taste, I must say. Clicking on each tile to move is a bit boring.
Also I saw a reference to some music in other comments, but I had absolutly no sounds (played in chrome).
Great mechanic! Loved how if you couldn't get straight to a diamond, you could try and excavate around it with diminishing returns. First feature you should add is pathfinding (and perhaps WASD movement); not being able to move more than one block at a time creates a LOT of friction.
Interesting puzzle game concept! It was a little hard to tell where caves ended or simply didn't connect, especially when standing on an end.
Control are pretty annoying, but i liked the idea.