2016-12-12 20:16
The link don't work :(
Foon → Ludum Dare Explorer → LD37 → Magic Mop-Up
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 71 | 3.82 | ||
| Audio | 128 | 3.76 | ||
| Graphics | 196 | 4.06 | ||
| Overall | 218 | 3.67 | ||
| Fun | 238 | 3.50 | ||
| Mood | 261 | 3.59 | ||
| Theme | 295 | 3.83 | ||
| Innovation | 310 | 3.35 | ||
| Coolness | 1462 | 24 |
The link don't work :(
We are now UP and RUNNING :)
Plays really well, the audio is great and I enjoyed all the little touches - the intro, the monster eyes, the polished level-to-level screens. Nice job!
I cant read that fast :(
Pretty neat little game!
I've been following your work for the past few ludum dares (don't ask), and this is, by far, your best game yet! The cinematics are well-written, funny and the art in general is nice and atmospheric; music is AMAZING and the gameplay is fast and responsive; the only thing i'd mention is that the lose condition should've been a bit better established, it was only on my second playthrough that i realized that the very epic-looking interface bar is actually a filth-o-meter, and not my wizard's HP or magic power
Keep up the good work!
Viscera cleanup detail: Fantasy Dungeon.
Pretty fun though I didn't understand what traps do, they seems to have no effect whatsever. And it definitely needs more variety.
Also - there was no pauses between text messages that appears too fast - I couldn't read opening :(
Nice to see an entry with painterly graphics, and outstanding as well! The cleaning itself was fun, especially when the levels turn into a real bloodbath later on. Layers of blood which increase cleaning time work extremely well. Though I too couldn't figure out if the traps have any effect, so a lot of units caused a seeming lack of control.
Awesome graphics and control! It was very fun to move around and always have something to do :P
I agree, the traps didn't really seem to do very much. But it was still a very good game. Nice theatrics :P
Nice job on the art, story and interface work! Gameplay objectives and the purpose of the traps is a bit confusing.
Nice idea and really good art ! I didn't get what traps were doing though, maybe not working really well ? Funny voices for the soldiers XD
pretty good
Looks extremely well polished! Almost felt like I was playing a commercial mobile game, not a game jam entry.
But as many others, I was confused by the traps. I didn't even understand if I was supposed to set them for the heroes or the dragon... or for both?
The health bar / dirt meter thing was also confusing.
My first suggestion would be to add more info about the interface and mechanics, but there was already a lot of text at the start of the game.
So perhaps instead of adding even more text to that, the intro could be rewritten into something more interactive which also teaches how to play the game.
If you're planning to develop this game further, that is. If not, it might still be a good idea for your future games :) Good luck!