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Mysterious Expedition
Mysterious Expedition
By zccc
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Comments
toureiro
2016-08-29 12:31
It's a bit tricky at first, testing the controls to figure out how the game works as we're f'ed up by those pokemans.
That and the bugs aside, it's an interesting blend of turn-based and real-time combat. It can be stressful and hard but I think it has potential to be the basis of a cool game on in the vein of Crypt of the NecroDancer.
Really nice combat mechanic ^^ its a little to fast at first but once u get the controls going it's pretty good. The art and sound effects are also nice. Good job
2016-08-30 07:32
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
zccc
2016-08-30 10:05
Thanks everyone :)
I will upload a post-compo version with a new mechanic, two new enemies and more balanced weapons. The sword guy is a bit too OP compared to the others, so I will make the others stronger too. But in the other hand, if one of your character dies, you can't use him anymore, so this will allow for a more defensive style of gameplay.
@steph88, sure, will do it.
I played the second version which was uploaded today. I have to agree with @Toureiro and say it was a bit tricky to get and understand the combat mechanics at first, but once they clicked in it all made sense, and hey, for a proof of concept, this works pretty well! For a game developed in a short time period, the graphics were nice, the sound effects were there and overall it was enjoyable!
There were some slight issues though. The most serious one I had were that sometimes enemies would go off-screen and the only way to get to them were by hittem them with luck or by resetting the game.
The other issues were mostly due to player-perception, mostly due to the lack of explanations other than the game's description. It took me a while to figure out that movement had to be done with pressing S, and that items like potions worked in a radius rather than by "giving" them other players like in traditional combat systems. I also insisted in clicking on the player's shadow to select them rather than their actual sprite, but that's just me. :P
Despite being hindered by the compo's time limit, you can see something forming here. Given the right time to the developer and the right explanations to the player, this could be a very solid combat system! And knowing you, I'm pretty sure that's exactly what you're going to attempt. :D
Challenging game! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/VSGUm6oLKPM
really wished it eased you up to the game mechanics, otherise, I say you have a solid start and could do a whole lot with this game, nice job! Also needs music
razveck
2016-09-01 15:49
This is legit. With a tutorial/help menu to understand how the characters work, this could be great fun. Hope to see you take it further.
Really great game, I liked the art and sound effects. The mechanics were really cool, though I wish the combat was split into action points rather than real time. I personally had no issues with the controls, but I did find myself taking up half of my turn realizing my turn had started (this got better as I played more) and trying to select a character. That being said, the combat was simply incredible.
The game had some cool ideas, but they conflicted with each other. The short turn duration combined with the multiple steps required to take an action made this hard to play. Also, requiring that the player select a character also made things made it difficult if the characters were overlapping. I do appreciate that complexity of the mechanics and I actually liked the part where your characters get tossed around. Good job doing this in such a short time!
taro
2016-09-07 04:42
When reducing the number of character to just one, this game is actually a lot more manageable, and a lot of fun. I think the complexity of multiple characters to manage, the cumbersome controls, and the timer making it frantic all leads to a super-difficult game. Personally, I just let only the healer survive and play only as her. It made the game pretty easy and actually a lot of fun as a lot of the core strategy is to figure out how to best align the enemies while they're all just standing still during your turn. Cool stuff, looking forward to what comes out next from this effort.
A really innovative battle system that I would love to see in a bigger RPG with a little balancing work added. Fire-guy basically won the entire battle every time because of how OP he was.
Sadly it did get a bit repetitive, but I've personally never been a fun of random encounters, so it may just be me.
We played your game over on twitch. Check it out here: https://www.twitch.tv/cantgetourname/v/88793643