FoonLudum Dare ExplorerLD38 → Duckinator9000

Duckinator9000

By marek77

View on ldjam.com

CategoryRankScoreCount
Overall3143.4723
Fun1963.5223
Innovation5512.8123
Theme3353.5223
Graphics4683.2823
Audio1773.5223
Humor773.7123
Mood4563.1022

Comments

2017-04-25 05:33

Nice entry

nhidares 2017-04-25 14:19

it was fun, i like it :)

ckiwi 2017-04-25 20:37

Cute game. The sounds are nice.

togis 2017-05-01 14:47

One of the most awesome premise for a game! A genetically modified rubber duck :D

And moreover, this game is really fun to play. There is a good amount of challenge and very cool power-ups.

The sound design and music was also very cute and fitting the theme of the game perfectly.

Great game! Congratulation

(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=44m48s )

notiiivan 2017-05-02 01:32

Really fun! I especially loved the music, and the explosion effects.

paulhocker 2017-05-10 03:01

fun in the tub - the big bomb was really cool - it did get repetitive however - really nice game here

symmsaur 2017-05-12 22:39

Ok so you got frikkin' "lasers" on your head in this game! So awesome!

Overall solid game. Great sounds when you get hit by the other ducks. Love the bystander-ducks up on the side.

Your gun feels a bit to weak in the beginning and the game doesn't get hard fast enough.

:duck:

flyingbear 2017-05-13 10:20

This was a lot of fun! Collecting the little ducks for power-ups had me wanting to keep playing to see what new power-ups I would get. Rubber ducky with laser eyes in a bathtub is such a great theme. I love the little touches you put in with the bathroom tiles reflected in the water and the decorations on the edge of the tub. The squeak sound effects do a great job in selling me that the duck is made out of rubber, and the music is appropriately whimsical. Great stuff!

mordokay 2017-05-13 18:15

There are lots of things that stand out in this game and the first is the graphics. Graphics are very good in this game and the particle effects on the explosions are really awesome. Controls are easy to grasp from the start and all the game feels balanced and polished. Making the game harder and harder throughout the waves is really hard to implement in only three days and making items and weapons balanced is also no easy job. One thing I would change is nerfing the blue lasers ... I just felt like the game got a lot easier once I had the lasers instead of getting harder. No point in spawning a lot more enemies if your laser can almost one shoot them. Overall great Job!

internetpaulicy 2017-05-14 05:00

This game looks great and it plays well. I didn't notice the other power ups I just likes to evade the enemies and then blow them up with the bomb. Very satisfying. I found it a bit jarring to just jump to the kill screen. I wish I could see my score in the kill screen as well as my all time high score. Overall its undeniably a great entry :)

moski 2017-05-17 00:16

You really had a lot of fun making this game, didn't you? Because I had a good chunk of fun while playing it. A mouse shooter about a duck shooting lasers at toy pirate ships. Didn't think I'd get to play something like that, and yet I did. What a time to be alive.

The in-game portion looks so good. The bathtub, character and enemies work well together, and it's even better because of the small details around the bathtub. It doesn't feel like an isolated place, but, just as the theme says, like a small world. One that the rubber duck must protect at all costs.

Gameplay wise, it's not only functional, but it actually works great because of the power ups. The bomb is particularly fun to use, specially for the satisfying effects of its explosion. The menus and death screen could have had a bit of flair, but I guesss that there was not enough time for that.

Anyhow, my one complaint comes from the shooting itself, if only because it's a bit buggy. I sometimes pressed the button and nothing happened, while others it would either shoot once or a few times, disregarding if I was holding the button or not. In one of my playthroughts, I actually exploted a glitch that allowed me to continue firing without having to hold the fire button (if you're firing and you get hit, you can stop holding the button and it will fire forever). It made it feel less tedious.

Well, whatever the case, I did have fun with it. It's rare to see 3D LD games that are not only functional, but that look great and play so well. The power ups and the bomb really set this one aside from other twinstick shooters I've played on this gamejam so far, so I hope that you decide to keep adding to this game for a future post-LD release. I had a blast.

If you happen to have a Twitter account, do share it around. We from [Whales and Games](https://twitter.com/WhalesAndGames) have been following some of the people around here. It's good to see what others can come up with next, and we'd really like to see more Duckinator9000-related stuff. Keep up the good work! :whale:

wolfyllow 2017-05-17 02:26

Quack!

:duck: :ocean: :ocean: :ocean: :speedboat: :bomb: :speedboat:

endlessplumber 2017-05-17 02:48

Fun game, cool premise! I enjoyed playing this game, the powerups were a lot of fun and added good variety. The health drops were a little over abundant, but also made the game forgiving, which is good for a jam game. I enjoy a bit of challenge to my schmups, but still like this one.

The 3d models were very well done, but I thought the water texture could have used some improvement, especially since you spend so much time looking at it. A bit larger UV scaling would have made the waves more realistic, and the bottom of the tub seen through the translucent water would have really sold the setting.

The controls were decent, but a bit rough around the edges. Laser firing didn't consistently start on mouse down or stop on mouse up. Also, the movement speed was great, but a bit of inertia to the directional movement would have made handling the duck more fluid and perhaps felt more like floating on water.

I played this game through 30 waves, and had a really fun time evading and shooting all the ships. On the later levels, I found I could corral all the ships into a pile and annihilate them all with 1 bomb, which was optimal, but not as much fun. Post-level-30, I decided to die, but found that all the enemies tunneled beneath the water trying to get to me and I couldn't easily die. This may have started on an earlier wave, which would have contributed to the ease with which I could corral all the ships.

Finally, in the later levels, there are so many ships that bombing a good chunk of them frame-lags the game, and even my GTX970 was having a rough time with framerate. I'm not familiar with Unity (UE4 here), but I expect it wouldn't be too hard to batch ship removal over several frames if too many of them die at once. The visual impact to the player would likely be negligible, and it would remove the noticeable hang when a bomb kills large numbers of ships.

Great game, thanks for the fun! Keep on developing!

Here's a quick video I made of the OP bomb strategy I found, as well as the weird late-game ship diving behavior:

https://www.youtube.com/watch?v=08ZVyCbK5sE