FoonLudum Dare ExplorerLD40 → Too Much Time [LD40]

Too Much Time [LD40]

By prxmer

View on ldjam.com

CategoryRankScoreCount
Overall9503.0021
Fun9452.8121
Innovation6763.0521
Theme6913.2821
Graphics8872.8921
Mood9982.5820

Comments

justking144 2017-12-04 00:43

link seems broken

prxmer 2017-12-04 07:38

oops I'll get on it right away

cercle 2017-12-05 07:26

Orange, white and black color scheme was really nice. I loved being able to dodge the bullets, but the sweet spot for bullet dodging was really close to dying. This concept has really good potential!

twotwentyfour 2017-12-05 07:31

I like your idea. I didn't really like how slow it seemed to be. Moving I mean. I suppose it help with the smaller rooms. I like the Hot Shot look though. Good job.

lance-krasniqi 2017-12-05 07:33

I like the abstractness(?) and the colors. It reminds me a bit of superhot (nice!). It's actually harder than it looks at first! Well done.

jay2645 2017-12-05 07:43

I like the idea, but I wish there was a stopwatch or something telling me how close I was to dying. I didn't really feel like there was any tension, and this is the sort of game that thrives on that.

I still had fun playing it, though! Great work!

xacur 2017-12-09 02:13

I'm terrible for FPS, I might be the worst, but this game is very interesting and visually polished. I really liked that the levels are short and fast. Great game overall.

louspirit 2017-12-14 16:58

What I liked more :

* The game has its own universe * Good level design, you played well with the level colors and structures * It is good to introduce new mecanisms at each levels * Original concept but does it fit exactly the theme ?

How to improve :

* Maybe it is the time slow down algorythm or rendering that is in cause, but the game seems buggy - like it has only few FPS. * When you are killed by ennemies, isn't the dead screen wrong "you had too much time"? * Although I died, the button "next level" was visible * Maybe add some texture to the walls / floor / characters

jadw1 2017-12-14 17:31

first of all, i like the game and the idea :D

but, i've found one bug. on second level, firstly enemy killed me but i had shot before and my bullet killed enemy so i was dead but the level was completed so i was able to go on.

what's more, maybe add some shootin delay cause now you can spawn bullet with no limit. also think of making game more smooth. i've feel like i've low fps and it wasn't truth :D maybe do some static movement factor for all mover things and reduce it with time?

check and rate my game also :D https://ldjam.com/events/ludum-dare/40/drunken-soviet

moski 2017-12-14 17:43

Okay, before commenting about the game, let me point out that **the HTML5 link has no Web version of the game**. Do check on that, please. A lot of people value that, and this could end up doing your game a disservice if people get the wrong impression.

With that aside, I downloaded the game, and had a fun time with it. It really does look a lot like Superhot, and the slowmo mechanic, paired with boosts, made for a very tactical experience. Some moments, like that level where the player spawns in front of like a dozen enemies made me feel like in some ham-packed action film. It was glorious.

The looks, though, ended up being a problem in levels like the maze one, where at times, it was hard to navigate when everything was of the same color. Some corridors were easy to miss, and others felt like invisible walls. It was very easy to also get killed by enemies that would shoot the moment they came into sight, giving little to no opportunity to dodge.

Regardless, for something done in 3 days, this is great. With some more polish like sound effects, music and Quality of Life additions, it could gain a lot of track. [In behalf of my team](twitter.com/whalesandgames), we hope to see more from you in the future. Kudos! :whale:

pur3 2017-12-14 19:01

Nice game and fun to play, like the twist on SUPERHOT's mechanic. Sometimes it's a bit hard to see with the bright white colours. Nice job though! :)

applejam 2017-12-20 14:46

I like the concept. Game encourages you to do everything as fast as you can, it is fun. But controls are clunky and I'm not sure if boost mechanic is any good. Good job though.

local-minimum 2017-12-21 17:04

I liked the concept. I played until there was a wall of enemies. The graphics and effects on completing levels were very nice.

It was kind of hard to notice the slowing down of time and while I like the concept, I think there would need to be some other feedback on that this is happening. Camera effects maybe. Vignetting or changing field of view perhaps.

It didn't really feel like I got hit sometimes. Probably the collider for getting hurt was a bit too large.

It would have helped to have music for the mood, especially if that music slowed down as you played.