Had a **lot** of fun with the game. There's numerous things that stood out about it.
First of all, the game is simple, avoid this and steal that. Stealth + turn-based is also an idea that's well executed in the final product. I really liked the crisp sounds and in general the audio work for this is brilliant. Also, the level design looks like it was well calculated and tested. The mood and feel of the game compliment each other and tie everything up really well. The particles at the start of the screen were also a nice touch (although, you could've placed the particle emitter above the view of the camera so the players wouldn't see the falling items instantly spawning at the top of the screen). What's most important is that the game was **fun**.
Now for some suggestions.
The information about the controls could've been better presented to he player. I realized 20 minutes into the game that I could just press space to steal an item when no dogs were nearby. Yes, I *did* read the descriptions both on LD's website and itch.io but neither of them really mentioned that explicitly. They said, "use space to interact with items and e to silently steal when dogs are nearby". Most players are dumb like me, they need everything served on a golden platter.
In addition, escaping could've also been utilized better. When I would get caught, it didn't matter whether I'd run for the windows or just stand and wait, the game would still reset (failing to run would simply stop the game, so I had to refresh the page, whereas running away would restart it instantly). One way you could use the escaping mechanic would be to use the window from which the player escaped as a checkpoint. That would also solve the third glaring problem of the game, the unforgiving reset, which brings you right at the start of the game. For the first 10 plays it was ok, but as I got further into the game, it felt like a chore.
I do realize that using windows as checkpoints would really change the layout of the level, but it's an idea you could incorporate relatively quickly by changing the window locations and making minor tweaks here and there.
In summary, I absolutely loved the game. My review might mostly seem negative, but that's just because everything the game did right was done **perfectly**, so I had no suggestions there. Don't tell others, but this was the most fun game I've ever played this Ludum Dare (or any Ludum Dare, for that matter). Great stuff, looking forward for more in the future!