sleepygrin 2018-04-24 13:04
Good game overall ! I liked the concept and execution, however it's too easy to escape and you don't really feel the risk, + it seems like it doesn't matter how much you took with you.
Foon → Ludum Dare Explorer → LD41 → Kleptomaniac
By Quentinroussel1998, Bib, mrgago and Charles-l
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 171 | 3.89 | 36 | |
| Fun | 139 | 3.90 | 37 | |
| Innovation | 405 | 3.57 | 36 | |
| Theme | 396 | 3.84 | 37 | |
| Graphics | 618 | 3.42 | 36 | |
| Audio | 189 | 3.72 | 36 | |
| Humor | 471 | 3.07 | 34 | |
| Mood | 328 | 3.58 | 37 |
Good game overall ! I liked the concept and execution, however it's too easy to escape and you don't really feel the risk, + it seems like it doesn't matter how much you took with you.
Nice game, that fits well the theme, i enjoied it a lot
Nice game ! Lack of UI graph or ground graph but great anyway !
Nice Game , For a first Time is really cool :)
Cool robbery game ! I feel like I'm in Casa De Papel but it seems more difficult ! Love your game <3 GG Guys !
Nice game! I loved the flow of the game, and the music was aawesome!
I like puzzle games in general and I liked this one too. Well-executed mechanic. Was a bit misleading how guards' detection field worked, thought you get caught only when you enter his light, but he detects me when im behind him too, thats how I lost :P
Great concept ! The music is sooo damn good ! I just got a little issue on some game rule's : the detection seems a bit laggy, or I didn't understood properly ^^ Anyway, that's a really good entry !
Nice !
@Lucas Ferrantelli @MaximBegunov The lasers have inifinity range so you can be detect by them. It's a level design issue that we haven't see directly. We need to add some walls to prevent this issue ! (or short the laser length).
So I think you have been detected by a laser and not a guard which not face you.
I really liked the way you mixed the genres! It has a lot of potential!
Well done !
Had a **lot** of fun with the game. There's numerous things that stood out about it.
First of all, the game is simple, avoid this and steal that. Stealth + turn-based is also an idea that's well executed in the final product. I really liked the crisp sounds and in general the audio work for this is brilliant. Also, the level design looks like it was well calculated and tested. The mood and feel of the game compliment each other and tie everything up really well. The particles at the start of the screen were also a nice touch (although, you could've placed the particle emitter above the view of the camera so the players wouldn't see the falling items instantly spawning at the top of the screen). What's most important is that the game was **fun**.
Now for some suggestions.
The information about the controls could've been better presented to he player. I realized 20 minutes into the game that I could just press space to steal an item when no dogs were nearby. Yes, I *did* read the descriptions both on LD's website and itch.io but neither of them really mentioned that explicitly. They said, "use space to interact with items and e to silently steal when dogs are nearby". Most players are dumb like me, they need everything served on a golden platter.
In addition, escaping could've also been utilized better. When I would get caught, it didn't matter whether I'd run for the windows or just stand and wait, the game would still reset (failing to run would simply stop the game, so I had to refresh the page, whereas running away would restart it instantly). One way you could use the escaping mechanic would be to use the window from which the player escaped as a checkpoint. That would also solve the third glaring problem of the game, the unforgiving reset, which brings you right at the start of the game. For the first 10 plays it was ok, but as I got further into the game, it felt like a chore.
I do realize that using windows as checkpoints would really change the layout of the level, but it's an idea you could incorporate relatively quickly by changing the window locations and making minor tweaks here and there.
In summary, I absolutely loved the game. My review might mostly seem negative, but that's just because everything the game did right was done **perfectly**, so I had no suggestions there. Don't tell others, but this was the most fun game I've ever played this Ludum Dare (or any Ludum Dare, for that matter). Great stuff, looking forward for more in the future!
Loved it
Nice game, i loved the music, simple and efficient, the guards seemed a little buggy, but it was very fun to calculate my movements so i could steal all that was possible. Great entry.
I really liked this game! You make me play a long time so nice work! Cool sound design as well.
I loved the idea of the game, the way I had to think to get out of certain situations left me immersed in the game!
Congratulations on the game, I loved playing it!
If possible, check out my entry at this link: https://ldjam.com/events/ludum-dare/41/type-hero-adventures
the fact that getting caught isn't an instant game over is on point
A cool little game. I liked that you were given an extra turn to escape from the room if you got caught. The art and sound design was good. Would have preferred to use WASD controls, although ASD did work - just not W.
@Rob-white Sorry we didn't have the time to put the qwerty input :(
It is a nice and cool little game and a good way to kill some extra time, I really liked this game. I saw in an article on https://www.essaywritingservicesreviews.com/ website that it is a very cool and learning project for beginners who are learning programming language.
Its very good game and in fee time, I will play this game. But now I am busy in my work so I have no time to play . Gustavo Woltmann