FoonLudum Dare ExplorerLD41 → Mouse Racer (Racing game + Point and Click adventure)

Mouse Racer (Racing game + Point and Click adventure)

By aim

View on ldjam.com

CategoryRankScoreCount
Overall11922.1923
Fun11722.2323
Innovation10262.7823
Theme7283.4023
Audio6712.7022
Humor1.6416
Mood11282.0519

Comments

kaarel 2018-04-24 14:49

I guess it's nice for 3 hours of work. Without a timer, score or opponents of any kind, this is barely a game though.

aim 2018-04-24 22:38

@Kaarel I agree. :sweat_smile: I wanted to add other racers, a lap tracker/win condition and some speed boosts next but the jam ended. Thanks for checking it out, though! I really appreciate it. :smiley:

okacat 2018-04-25 06:10

I can see this concept working with multiple players and powerups, nice work for 3 hours! Great use of the theme too

jk5000 2018-04-25 08:08

I like what is here, and with a bit more development time, this could have been a much better game. Hope to see you in another LD, where you have better time for the game jam.

human-writes-code 2018-04-25 11:21

It's a pity you didn't have more time to put into this since it has some really good groundwork laid down. A lot better than I would have made in 3 hours but still pretty bare bones.

chriiis88 2018-04-25 17:46

Pretty cool idea, I'm sure that something could be done with this. Apart from the obvious things (car graphics, enemies bla) it would be smoother if the cube/car kept momentum when the next target point is clicked, instead of stopping immediately.

Btw, you should opt-out of getting votes for humor and mood, since they're not really applicable.

moski 2018-04-25 22:43

I managed to pull off an off-road hiking experience

ApplicationFrameHost_2018-04-25_17-37-32.png

Yep, this is clearly a very quick experiment you made, but I still couldn't help but think that it makes up for a weird interesting experience. I actually went around a few times trying to see the fewest clicks it'd take me to do a lap (got it below 20). Heck, at one point I even thought about taking shortcuts, which became a high-risk, high-reward scenario. I had to go up mountains to get a better sight of the road and then try to click before I clipped through the map. Obviously an unintended thing, but still a hilarious thing that can be done in experiments.

For what it's worth, it was a neat experiment, and it's great that having so little time didn't stop you from participating on the jam. [Speaking for my team](twitter.com/whalesandgames), we're looking forward to seeing a full fledged project of yours next time around. Cheers! :whale:

nutriz 2018-05-02 22:12

Nice concept, for 3 hours it's very good! It would have been nice to have the entire weekend to make a polished game of your idea, because the gameplay is fun. Feel free to look and vote for our entry: https://ldjam.com/events/ludum-dare/41/way-out

100th-coin 2018-05-06 01:40

Impressive for only 3 hours! I got stuck in a hill and couldn't leave though.

ajayajayaj 2018-05-09 01:29

Very cool idea. I have no idea how you got it done so quick!

It's kind of like browsing Google Street View

trenogre 2018-05-09 02:25

I quite enjoyed playing this game. Fun concept that could be really fun when actually racing. Loved the map too, I find it quite impressive how good it looks given how big it is for a three day project Well done!

blinkenlights 2018-05-12 08:57

A pity there's no Linux version...

aim 2018-05-12 08:59

@chriiis88 Thanks! Yeah, I realized that after I made it aand played it a bit. With grass slowing you down and speed up zones that would make it so much more interesting. As to the matter of humor and mood, personally, I feel that the fact that you're a pink cube instead of a race-car is mildly humorous. Also, I find the world I created is mellow and pleasant to be in, so that's why I left the mood category in.

aim 2018-05-12 09:01

@Blinkenlights Well I'll just have to fix that, won't I? So sorry for leaving my Linux friends out!

aim 2018-05-12 09:05

@Ajayajayaj Thank you! It was mostly figuring out how to program the one mechanic I had, which was going to the spot you click. Had to learn raycasting to a position in the 3D world from where the mouse clicked in the screen space. Once I got that down, I was battling the clock on everything else. Picked up the guitar and played a riff, put it down and sculpted a map using the Unity terrain editor. Loaded the speed tree free package and placed some trees. Picked up the guitar and revisited the riff, this time recording it after a couple of practice play throughs. Adjusted the materials and lighting and then built it! :)

aim 2018-05-12 09:08

@blobo Thanks! Yeah if you go inside the hill you gotta kind of rotate the camera and make sure you're clicking outside on the road instead of on the backface of the hill terrain, otherwise it tries to go to where you're pretty much already at. I didn't get around to programming the Y position, the cube just slides in the X and Z at the height of the road plane.

aim 2018-05-12 09:15

@jk5000 Thank you! @Human Writes Code Thanks! @Trenogre Thanks! @Nutriz Thank you! I will definitely check it out!

Thank you all for checking out my little prototype! I look forward to the next LD and getting the opportunity to put something more elaborate together. :)