FoonLudum Dare ExplorerLD40 → Barreus

Barreus

By bar0net

View on ldjam.com

CategoryRankScoreCount
Overall6332.6623
Fun5732.7623
Innovation6322.3323
Theme4833.0923
Graphics5812.5723
Audio4282.6123
Humor4352.3123
Mood5792.4023

Comments

papacheech 2017-12-04 23:29

awesome use of the theme! And the main character looks badass. Good work!!

gamequester 2017-12-04 23:47

Hey, the presentation and the use of the theme were quite good in your game. The gameplay sometimes was a bit annoying: The camera often was too near to the player and I died several times, because the Player didnt't jump. I'm sure you can fix this. Keep on the good work!

lmb 2017-12-04 23:53

I liked the field of view variation: it's a less obvious way to change the difficulty! Graphics are nice, but I really enjoyed the music I found it a bit too difficult for my taste. I had difficulty especially with the jumps. I could not find any obvious bug, which is always a good thing.

The default key mappings were very hard to use for me, but I could easily configure the way I wanted.

BTW, Linux version works, thanks for providing it!

wskilljoy 2017-12-04 23:55

Great use of the theme! The gameplay was solid, and the graphics and sound were great as well. However, there were a few small graphical bugs, such as some of the ghosts leaving silhouettes, and the camera moving with the player's recoil. Overall, great game!

bar0net 2017-12-05 00:39

@papacheech: Thank you for playing!!

@gamequester: I had some problems with the jump issue during development, I thought I would find some time to address it but the truth is that I almost run out of time. I appreciate the feedback!

@lmb: It is the first time I took some time to compose something and I was quite pleased with the result. It really needed more testing to balance the difficulty, you are right. Thank you for playing!

@wskilljoy: The enemies should leave the silhouette behind, I thought it looked cool (I wanted some permanence instead of just deleting dead enemies) but there is some kind of bug and the behaviour is totally inconsistent... Thank you for playing and giving feedback!!!

mrleeperry 2017-12-05 02:49

Nice work, the menus and UI stuff I know must have been a real time sinker. But it turned out great. Grats!

dusho 2017-12-05 09:41

That zoomed in camera from start was weird, also starting position where you get hit right away. Nice game. Music was catchy.

surue 2017-12-05 13:07

The field of view system was a great idea, I also like both enemnies (even if ghost were little bastard going in wall making them invulnerable)

bar0net 2017-12-05 13:47

@mrleeperry: Somehow I spent 2 days on this game, I don't really know where that time went. Thank you for playing!!

@dusho: The idea of that starting position is to get hit right away so the player can see the zoom out mechanic. I placed a crate there so the player can recover that lost health point if they want to. (I could have built it better though).

@surue: Thank you!!

maximebou 2017-12-05 14:32

Really nice work, I like the main character, it simple but effective. Like the other says,a little bug on jump but nothing horrible. It would be better if you manage the difficulty curve, let the player assimilate the keys and the mechanic of your game, put a simple level design at the beginning with just one basic ennemi and one trap for exemple.

You did great job ! congrats

ale 2017-12-05 16:17

Really clever mechanics for the theme. I particularly liked the camera zoom/fov. Maybe I just suck, but I found it really hard lol.

Also, when I first started playing I didn't read the instructions so I started mashing buttons to figure things out. Coincidentally, I pressed space at the perfect moment to dodge the first bullet that was supposed to hit me. Felt like a bad ass :P

jani-nykanen 2017-12-05 16:18

I have seen games where the game gets harder as you health gets lower, but actually it makes more sense that you get more powerful when you have less health. Good game.

xclementx 2017-12-05 17:24

Can't open it on macOS... Sad!

moski 2017-12-05 19:05

Hello there, Good job on making it to the LD! I've got some thoughts on the game, which are probably on par to what others have said before, but here they go.

The concept of reverse difficulty is a very novel one. Firing faster feels so good, specially on the arena, and being able to increase the field of view actually does wonders.

However, I have, first of all, a comment. The description says that there's 2 levels, but I was only able to repeat the first one (which I actually had to repeat many times since the game was surprisingly harder than expected). I don't know if there's a bug or if I'm missing something, but I can only play there and on the arena.

Aside from the jumping issue every now and then, I also died because of... I don't know. Invisible bullets or something. At least twice I died in midair by not being able to identify what killed me.

Still, I commend you on making a more-than-functional experience. The arena was particularly good, and the second spear person on the first level actually caught me off-guard, which does speaks wonders of the idea of increasing the field of view. It's a very peculiar design.

Well, again, I had fun with this. In behalf of my team, we salute you, and hope to see what you can come up with next! :whale:

cogcomp 2017-12-05 19:57

Loving the recoil on the weapon! Great job!

hegemege 2017-12-05 21:10

Cool music and graphics, but I got somehow very annoyed at the very start - the game puts the player in a situation where he is forced to take damage, and I tried jumping but it was unresponsive, which killed the mood for me :(

The game would've felt better if I felt I was in control of the character, but it was always a hit or miss situation trying to jump over the spikes. The gameplay reminded me of some old NES/SNES-era sidescrolling shooters, especially the enemies and music combined. I'm afraid I wasn't able to experience your take on the theme (reading through the comments here) as well as I would've due to the control issues.

The rotating gun also reminded me of the old Flash-based shooters :)

mess110 2017-12-05 21:20

Test linux build, works fine. Cool humor

bar0net 2017-12-05 22:01

@maximebou: Thank you for playing. Hopefully I will be able to find the issue with jumping and be able to solve this bug.

@ale: I thought the fov mechanic was cool. I am happy to know that you enjoyed it!

@jani-nykanen: Thank you for playing! Building this game was an interesting experience for me.

@xclementx: I have re-built the macOSX Universal version and added a macOSX_64. I hope that made things better.

@Moski: Thank you for reporting the bug with the doors at the end of the level. I think I have been able to address that issue. Thank you for playing!

@cogcomp: I cannot confirm nor deny that I spent some valuable time just shooting at the left wall in the first level enjoying the screen shake.

@hegemege: the jump bug is definitely an issue. I hope I have the time to look into what is causing the issue and address it. About the rotating gun, at some point, I considered allowing the player to shoot just in a small angle in front of the player but I thought I wouldn't make much sense to be able to hover with the mouse over all the screen and limit the gun movement.

@mess110: Thank you for playing!!!

nnnikki 2017-12-14 15:19

just like everyone else, I will say it used the theme really well. However, I think the game was a bi too hard.