hugimugi7 2017-12-07 13:31
please post your game, so everyone can play it.
Foon → Ludum Dare Explorer → LD40 → Relic Diver
By tyranosaw, Zuezazon and Fynzyme
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 256 | 3.76 | 25 | |
| Fun | 433 | 3.45 | 25 | |
| Innovation | 379 | 3.39 | 25 | |
| Theme | 253 | 3.84 | 25 | |
| Graphics | 219 | 4.10 | 26 | |
| Audio | 70 | 4.00 | 25 | |
| Humor | 635 | 2.79 | 24 | |
| Mood | 112 | 3.93 | 25 |
please post your game, so everyone can play it.
Guys you need to upload the game to itch.io :D
I think you forgot to post your game
@hugmugi7 @brotherst @emery OMG, thank you for commenting you guys, i had no idea. Phew, the game should be up now.
Awesome game!
The graphics are very pleasant. The music is also very "underwater" feeling, which adds to the atmosphere. Those sharks really kill that oxygen meter, even with one hit!
Very nice art, the music was lovely, a relaxing game to play.
The gameplay did get a bit repetitive, killing the sharks was fun, but it did take a lot of time going up and down. Some rewards for progressing would have helped, like being able to buy upgrades so we could move faster and stay down longer, maybe increase the range of the harpoon and weight capacity. It'd also be nice to track the amount of relics gathered, or money earned.
This game is very well polished! Clearly the graphics were very well thought out, but the game gets a little slow real quick. I love the feel of the game and everything else, though. Good job!
This is a very well done game and it is obvious you have spent the 3 days of the jam very well. Out of all the games, I have played, this game seems to be the most polished, and you must have put a lot of effort into the game. The map is very well done and I am really curious about how long it took to make it. The graphics are very well done and so is the music with a nice relaxing feel to it. I tried to play the game earlier and was upset that the games were not up yet, but now that you fixed that I can see that this is a very well done game and that you have spent your 3 days of the jam really well :)
This is a great use of the theme, and the setting is fantastic thanks to refined graphics and a call music to depict the depths of the sea. The production values of this game are among the best I've seen on the jam so far.
Gameplay wise, it's also a marvel. The harpoon, both working as a tool and weapon, is accurate, easy to use, intuitive and gratifying. Everything from the interface and mechanics work fantastically and nothing is intrusive at all.
If I could recommend something for it, it'd be to add some sort of depth meter, to give the player further aid about how deep they are. There's something to be said about not having it to increase the tension of the game, so maybe it could come with a drawback, like added weight to the ship? Well, that's just an idea. You're the designers.
That's all I've got for now. Great submission! [In behalf of my team](twitter.com/whalesandgames), congratulations on such a fantastic experience. Cheers! :whale:
Hi there,
nice game! You payed a lot of attention to small details, like the air bubbles or the different type of enemies. The gameplay is intuitive (i did not need the tutorial) and the controls feel direct. The harpoon is good to use and works even with a touchpad. Also the "slowing down" effect when carrying too much is well balanced. Good job there. One thing you could improve on is the homogenity of the graphics. while the pixelart is really nice, it sort of set me off, that the submarine has a black outline, while all other graphics did not. Soundeffects and music are great and add to the mood.
Very nice small game. It plays great. I couldn't find any win condition though. Tried collecting different stuff from different depths, game didn't reward me for any of this. (Maybe harpoon got longer? I don't know:) ) I'd say this is a good base for a game. If you add some goals for the player and maybe depth meter as other people suggested, maybe some upgrades for the submarine it could become a good finished game. By the way graphics and music are quite pleasing. Good job!
The relationship to the theme is on point and the overall look of the game works very well. Also liked that the various uses of theme with the number of sharks. A couple of things though is that there are no real incentives or rewards gameplay wise and when you get to the surface there's kind of an anticlimax if you have to slowly go to the boat with all your weight and no real danger.
Overall great game! Keep up the good work!
Wow! Such a great game! It's simple, yet the graphics and sound make it seem like you're really out there in the sea. I love it!
Very good game!
* Game is interesting.. however feel incomplete... didn't see any score or win condition. * Graphics are good for a game jam * auto was reasonable * had a small bug in the status on the upper left * status should have a gauge for Oxygen not just an indicator for low - really hard to tell if/when you might have an issue.
The game feels very polished and I quite like the atmosphere created by the graphics and music. This is probably one of the most 'finished' games I've played. Well done!
Pretty, polished, but as I was saying on stream - the focus on the theme was probably too strong that it spoiled the fun for an otherwise good game. Being slowed down by loot means the optimal strategy becomes collecting a really small amount of relics at a time, and it takes forever to get them back to the ship. If the ship moved this would be helped a little.
I would make the boost mode default and have a slow mode if it's even necessary, rather than making people hold shift for no reason. If you imagine this was a larger title and someone was playing on a controller, people would get RSI from holding L2/R2 for so long.
Harpoon mechanic is really cool. Oxygen tanks don't give enough oxygen, but also I hate oxygen as a mechanic because it stops me from exploring. Maybe doesn't need removing completely, but I'd make it much slower and make the combat more meaningful instead. Combat was pretty decent though. I wish I'd seen the end, but it was just such a slog to collect everything that I couldn't realistically seeing me going back and forth and back and forth a million times to get there. I'm not even sure I would be able to reach the furthest point without drowning.
Nice job anyway, looks good, plays well.
Nice graphics, well made game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=ecGDWM6QdpE