Oooh! More feedback, lets go! -- @chonky-animations I think quickening the water depletion would make the fortress section really hard if not impossible. Otherwise the map idea would be good! But we tried to keep the map small so it was easy for us to actually finish the game. Slowing the crystal is an interesting idea also, I would just be afraid of it feeling tedious for players. -- @legavroche we were originally going to have an oxygen mechanic the UI for which was the bar on the backpack, so I can see why it confused you. I like the air pocket idea that's really interesting actually!! We removed the oxygen originally because we thought it was silly to have two time limit mechanics doing basically the same thing, but I think your idea fixes that and makes the mechanics unique! -- @quillwerth Yeah that clog thing was a problem we were aware of, but didn't have enough time to find of a solution for, so we left it in as apart of the challenge. Also, I would have gone absolutely ham with the success and failure visuals, but after pulling an all-nighter I didn't have enough time or energy too :( -- I'm glad you all enjoyed it!! Thanks for the feedback :heart: