FoonLudum Dare ExplorerUsers → Zuezazon

Zuezazon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Econautjam3223.913.473.254.024.414.344.25
201841Combine 2 Incompatible Genres👥Xenoperil: You Must Survivejam3333.693.003.093.284.404.214.34
201740The more you have, the worse it is👥Relic Diverjam2563.763.453.393.844.104.002.793.93
201738A Small World👥Tabletop Arenajam3423.443.282.883.443.803.563.003.04

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Zuezazon

LD46 — Keep it alive

Econaut by tyranosaw 2020-04-22T03:05:56Z

Thanks so much for the feedback everyone!! @souldzin we would definitely improve the mechanics for the ice in the future. For now it adds to the challenge :p @emery @defectivemelon I agree, the ice feels a little redundant. If we were to update, we might lessen the amount of water the magic stones give you.

Econaut by tyranosaw 2020-04-22T04:55:03Z

Oooh! More feedback, lets go! -- @chonky-animations I think quickening the water depletion would make the fortress section really hard if not impossible. Otherwise the map idea would be good! But we tried to keep the map small so it was easy for us to actually finish the game. Slowing the crystal is an interesting idea also, I would just be afraid of it feeling tedious for players. -- @legavroche we were originally going to have an oxygen mechanic the UI for which was the bar on the backpack, so I can see why it confused you. I like the air pocket idea that's really interesting actually!! We removed the oxygen originally because we thought it was silly to have two time limit mechanics doing basically the same thing, but I think your idea fixes that and makes the mechanics unique! -- @quillwerth Yeah that clog thing was a problem we were aware of, but didn't have enough time to find of a solution for, so we left it in as apart of the challenge. Also, I would have gone absolutely ham with the success and failure visuals, but after pulling an all-nighter I didn't have enough time or energy too :( -- I'm glad you all enjoyed it!! Thanks for the feedback :heart:

The Glimmering Woods by Kyrio 2020-04-22T09:42:50Z

Very cute! It was very interesting seeing a Ludum Dare game with a story :)

Dinnertime! by CrispyPear 2020-04-21T23:52:25Z

Really nice idea! It took me a little to understand the controls properly, and I died a lot. But I really like the concept and the art and sounds are nice!

QT's Cells by Mental Inaction 2020-04-22T02:17:30Z

OH WOW, really awesome game! Your concept was perfect for a game to be made in 3 days! The graphics and animations are really wonderful, I love the the player character, and the name QT 3.14 is really clever. If there was a rating for story I'd give you a 5/5.

QT's Cells by Mental Inaction 2020-04-22T02:17:30Z

Amazing!!!

LD41 — Combine 2 Incompatible Genres

Xenoperil: You Must Survive by tyranosaw 2018-04-26T04:45:05Z

@detectiveLosos Going from what @Fynzyme said, we were planning to add automatic upgrades, but there was a problem with having the autos take away from your health stats and we didn't really want it to go that way. We also kinda didn't want you to ONLY use automatic upgrades so we held back on adding them in. If we continued with this game we would definitely add them in, somehow… Anyway thanks for the feedback!