AS Mall World by Sean S. LeBlanc 2017-05-07T05:22:57Z
Wow, I love the art style! Reminds me of WarioWare. Aesthetics aside, the wallet-gun mechanic is funny and cathartic. Using money to both buy things and talk to people is both an elegant design and a clever metaphor. The dialogue is witty and charming.
The obvious negative is the lack of an objective, though given this game's place in the "weird itch experience" genre, that isn't too unusual. It would be nice to be able to buy things for the NPCs when they talk about them.