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Infernus: The Descent
Infernus: The Descent
By team-infernus
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1072 | 2.75 | 120 | |
| Fun | 1061 | 2.57 | 121 | |
| Innovation | 1067 | 2.43 | 119 | |
| Theme | 1139 | 2.03 | 119 | |
| Graphics | 498 | 3.61 | 119 | |
| Audio | | 1.18 | 10 | |
| Humor | 434 | 3.20 | 113 | |
| Mood | 897 | 2.82 | 111 | |
Comments
NSFW - but great art design. I was a bit lost initially (when I went to hell) and didn't have much concept for the controls when starting. Though after I got going, it was a lot of fun. A menu/intro with some controls would have helped inform me a bit more so the impact of figuring out how to play is a bit less abrupt.
I was totally not expecting that initial sprite in hell... heh
knorz
2017-12-05 10:50
Hi there, I just couldn't resist playing :) Very nice artwork and I love the humor in it (I hope it is humor!). Hope you get really far in those categories. Please try and rate out our game aswell: https://ldjam.com/events/ludum-dare/40/nanonator
You evil bastards! Nice Art and Good Humor. So all in all not the game we wanted but we deserved. *Tail whip*
Hope you get good ratings in Art and humor you earned it you little pervs ;)
tuism
2017-12-05 11:20
I always appreciate edgy and interesting design, and willingness to break with norms is good.
That said, the graphic nature of the game seems completely arbitrary andI didn't see any reason for it to be lewd.
So... The gameplay is basically meeting dogs, slashing once and attacking 3 times, repeat until dead, go back to the office and come back with more health, and repeating until... What?
Repeated the same thing until 100 energy to see what happened. Then 130. Found a gate that didn't do anything. Then got bored and left.
The game needs to give me a lot more direction so I know what to look for and what to expect. And the core gameplay is completely predictable and not challenging.
yngvarr
2017-12-05 11:26
Whoa! It was unexpected to see NSFW game here! Another surprise is the fact that Linux version runs better on my laptop than Windows one on my PC, but I think it's because you developed it for 16:9 ratio, not for 5:4, so it has nothing to do with OS. =)
Artwork is really awesome, you made it like a pro! But, as for me, gameplay needs more work. For example, mouse click to walk seems to fit this game better than WASD. Also, game flows too slow and getting more boring every time I go back to HQ to restore health.
P.S.: Maybe I'm not patient enough for this kind of games, but really, how many energy do I need to find something more powerful than an old sword?
yngvarr
2017-12-05 11:26
Oops! Don't double click 'Publish' button. =)
Gave it a go and definitely didn't expect that from hell area. Cool idea, didn't need to be lewd at least from what I've seen. Although you literally cannot progress. I got to 200 energy for cheat engine attacking it to 9999999999. There is no other actions except for playing naked and without a weapon and that made no difference.
Let me know when it's working so I can actually rate
Unexpected NSFW game but not me to talk about it since I used boobs lure this time too :)
Nice and clean graphics though the lack of animations somewhat diminishes it. Also is this game beatable? I wandered in Hell collecting energy but couldn't do nothing else.
WTF
xeros
2017-12-05 20:49
Didn't get what I needed to do other than Top or Bottom :/ The art got me though...
xacur
2017-12-06 04:08
I was ready for the NSFW, but dogs? LOL. For a game like this I'd recommend RPG Maker MV, you can do a lot more faster, as long as it's an RPG. The art and character design is nice.
Well, the game is a bit lackluster at its current state. I see you've implemented some features like a proper inventory system for the future builds, but currently, there's little to see and do. Other than that, the art is pretty solid, which is a good thing for a lewd game. Good luck in the future updates, I'm sure a lot of people would be interested once there's more content! A lot of promise!
well, I didn't expect that! The art is really good but the mechanics are lacking. no sound and no animation for a genre like this is not a good choice. It's a solid base for expansion though, surely you will have a client base after the game will be a bit more complete. Good work :)
ithildin
2017-12-06 14:05
Attempting a NSFW work was a bold move (Admittedly, there were a couple of WTF moments :sweat_smile:), but the art is good and it looks like you clearly put some effort on having the systems ready (story/map/combat modes, inventory, combat, etc). Unfortunately, it is harmed by the lack of animations or audio, but that's something you can keep working on after the jam.
Good work!
WOW Seriously!? I am very happy to see such a concept come out and glad u went with a totally bizarre approach! I absolutely loved to see such a game, not much in terms of game play, but damn! those victory scenes. Hahaha, good creativity ;) And never the less, loved the art, really well done. Overall interesting entry and I appreciate that u did something out standing xD Pls feel free to play and rate my game: https://ldjam.com/events/ludum-dare/40/split All the best!
elendow
2017-12-06 23:22
Not going to talk about the NSFW conntent, 'cause everybody has different tastes in that xD. The art of the game is cool but I really didn't know what to do, slash some monsters, go back two times, and then, nothing. Also, the audio could improved a lot the game. Maybe, polishing a bit the UX and improving the content it could be a nice game.
solluxx
2017-12-07 02:46
Woah...
Well, I didn't expect something like that here. Pretty (Ludum) DAREing I must say. Looks pretty good, but definetly needs some audio/animations and improvements concerning gameplay. The fights are avery repetitiv´.
Even though this probably isn't for most people, I think you deserve some credit for bringing something like this to an LD.
iferit
2017-12-09 06:59
That's a lot of art, awesome job.
sunnray
2017-12-09 07:11
The aspect of beating up enemies to restore energy and build upgrades is always simple yet fun to play.
The game could use some music tho. Otherwise my eyes hurt a little bit from some of the scenes :D Gj.
tobia88
2017-12-09 07:31
Hmm...i see nothing from theme, even it's quiet interesting, maybe more sfx and bgm can make things better.
bradur
2017-12-09 07:32
Awesome art and there's quite a bit of it. The gameplay isn't too bad either, and the game itself seems quite polished. Continue development, put it up on Patreon and get paid :D.
totsboy
2017-12-09 09:25
Good artwork, and good job on the pricing! I was stuck because I could not beat 2 giants in a roll, and I did not seem to be evolving the stats.
gyfis
2017-12-09 09:39
Bold submission! Nice game, it is clear you spend some time on the art and I like that you were successful in adding more stuff around that like the inventory system and so. Unlike some other comments I can see the theme clearly in the game :)
sbarrio
2017-12-09 10:30
Well, this is a first for me in a Ludum Dare. Never expected to see a "naughty" game here. Nice job!
Quite a thing. Nice art, though lacks animation during movement through hell. Overall, an unusual, provocative entry, that's great!
dx0ne
2017-12-09 11:59
Arrow Keys to move through Hell - is my new tagline
macabre
2017-12-09 15:41
I was pleasantly surprised by the balance of fun, gameplay, art, and sass that this offers. I didn't even mind that there was no SFX or music, but I'm sure if that was added in, it would make it all the better. The art was consistent and delivered its messages well. I'm excited for the potential of this game, and would love to see further updates. Overall, great work!
2017-12-09 22H20M47.png
This was definitely different from what I've played and judged on this _Ludum Dare_ so far, that's for sure! However, differently to some reactions I've seen before, I believe if someone wants to do a non-safe for work game for a game jam that's mostly made up of safe for work games, they should have the creative liberty to do so, and for that, I say kudos to your team! :tada:
Now, in regards to the experience itself, it was actually really nice. For a game made in three days, there were definitely a lot of points with depth, from the equipment options, to having to mix-and-match attacks to make sure you didn't fall in hell, to the progressive storyline and the whole succubus themes were engaging. The art style was also pretty interesting and the amount of artwork involved was also surprising.
However, despite all the ideas, it felt like there was a lot added in already with the plans for expansion at mind, which isn't a bad thing, of course, but it would have been nice to see a more core focus of the experience developed during the _Ludum Dare_ period. There were a lot of ideas and systems here and there but I personally think it would have been better to just focus on just a small group of mechanics and try to add as much depth to it as possible. Instead, a lot of the gameplay felt shallow than and I honestly that could have been performed better, especially with the latter parts of the game starting to feel repetitive and grind-y as another comment has mentioned above. It would have been nice to have some sort of sound behind as well, even if it were just simple loops or audio cues.
However, despite this harsher feedback, I insist, I enjoyed the experience, and the lewd part of it was luring. [In behalf of our team](https://twitter.com/WhalesAndGames), I once again applaud your choice to going through with the adult theming, and will definitely keep up with the hellish succubus shenanigans you guys come up with next. Cheers! :whale:
2017-12-10 02:59
This was something new and different, although I can't say that I was a fan. Whilst yes, the art was very good looking and I must admit I was lured in by the lewd nature of it, if you strip away the lewdness of the game there wasn't much that was left to be enjoyed. The combat was rather simplistic and just clicking one or two buttons over and over, and whilst I appreciate the whole expanding your house and getting new items, there wasn't enough of this to add variety. The lewd scenes themselves were simply image without animation or sound and it felt slightly like a bit of a cheap gimick. I enjoy the courage and effort that went into making a game of this genre and submitting it to a jam, however the core gameplay wasn't enough to keep me overly interested. Hopefully once it expands there will be more variety to be enjoyed.
Animations for the characters are really necessary, along with music and sound effects. And I hope that if you take this concept further, you do so in a way that isn't sexist.
An ambitious game with solid art and gameplay mechanics that could become something more with a bit of extra work. I missed some animation and sound, and I cant' really see how it is related to the theme (in the game, the more you have the better it is) but maybe I just didn't got it.
However, I think you did a good job within the time limit. Congrats!
Okay this game is obviously NSFW, but honestly it's the best XXX game I've played, mechanically speaking. It's a solid JRPG-ish game, just very NSFW. The bestiality wasn't really my thing, but that's purely subjective.
Oh boy, I didn't expect the genitalia. This is not really my type of game, but I appreciate the effort you put in.
Not sure what to think about this one. I tried different things to get a feel for the game mechanic, but it felt a bit like a grind to get enough energy to build the new rooms, so I didn't progress far. Maybe there's a kink to it?
moski
2017-12-12 04:24
_This_ gave me an immense feeling of closure.
Infernus_2017-12-11_23-05-26.png
I have so many mixed feelings about this game, sexual themes aside (which I actually find rather impressive. My friend told me this was also submitted to the Lewdjam. We would have participated there, but it overlapped). On one side, it had a lot of artwork and mechanics, which included free roaming, fighting, some simulation and resource gathering of sorts.
On the other, it ended up being a jack of all trades, master of none. The amount crammed in 3 days is astounding, don't get me wrong. Thing is, it gets monotone and boring really fast. The grind never becomes easier, the CG scenes slow it down even further, and overall, many mechanics like room building or equipment seemed lackluster or incomplete.
There's a lot of room for improvement. If anything, this is a case of setting a high scope and then running out of time. If you decide to go for a bigger post-release version, make things more dynamic for the players. Equipment drops, leveling up, incorporating CG into special skills, add sex-based mechanics to the rooms, or whatever you consider that would add some extra impact to the player's inputs. And embrace the sex appeal of the game. Make it incorporate into the game in non-intrusive ways or as an actual mechanic.
That aside, this is still a solid entry. Well constructed, but with some notorious areas of opportunity. We're looking forward to seeing your future projects! :whale:
The art is pretty good, and the story as well.
Frankly good even without animation; you really put the resources where it counted ! :p
Whoa, even with the NSFW warning I was not expecting that! the core play is a bit grindy as is, some animations and sound, and variation of levels and monsters to beat would help to make that less obvious. The artwork is nicely drawn and I liked the setting for the concept.
gerardb
2017-12-13 16:05
Well this caught me offguard. Great game though and awesome art!
enot487
2017-12-13 20:02
Your art is very nice and the game mechanics are simple and fascinating. But collecting energy to build all the rooms was pretty monotonous. In general, a very impressive game. And I wish you every success in its further development!
lereveur
2017-12-16 00:04
This is a little repetitive at start, but this was an unexpected interpretation of the theme (btw, nsfw is not a problem for me, but I remember that the old site had a way to advert that kind of content, and this game proves they should import it in the new one - I'm pretty sure there are young souls who do the LD's…) Except the explicit content, this is a simple (common?) game style, yet fun to play. I need to play more, because I didn't find that fabulous bra, and that's making me crazy because the map is not very wide… Good (blow?) job anyways. ;)
hijomo
2017-12-18 06:24
The design is there, loops on loops, nice work.
The art on this is great, not just because of the theme, but it's really well done. As has been said, the combat is a little lack luster, and it kind of sucks to not be able to get any equipment beyond the initial leather. In it's current state, I wouldn't exactly call the game "fun" but it is quite compelling. I am even keeping in my itch.io collection to watch for updates I will try it again when there is new content. Great job.
Really nice drawings! Very interesting take on the theme.
cerno-b
2017-12-27 17:03
Wow, an NSFW game at Ludum Dare, well I'll be.
It's quite impressive what you managed to put together in just a few days especially with the high quality artwork. The content is certainly there but unfortunately you didn't manage to add the necessary depth, so gameplay feels a bit prototype-ish, I would assume time to have become an issue in the end.
I think going into the castle to fight a boss that could only be beaten with leveling up the character (maybe finding some random treasure) might have rounded off the game some more even without designing a lot more monsters. This could have been achieved by keeping captured folk in the dungeon to auto-generate energy (maybe the secretary could have accomplished this during your absence) which in turn would have allowed leveling up the character (so no further assets required). Upgrading the cell might have allowed to keep more than one creature captured which again might have increased auto-generated energy and added a little more to accomplish. I know you accomplished a lot and you were likely burning at both ends towards the end, but I think some cheap coding tricks may have made the game feel a little more complete without too much effort (unless you added the boss fight of course).
Gameplay-wise the game could use a little more polish to make clicks register a bit more snappily. I tried to grind through the fights quickly but for this speedy play style it felt like I had to click twice for every action until it registered.
One specific technical issue: I am running on a 16:10 resolution and the mouse cursor does not fit the clickable menu entries, which is especially frustrating on the battle screen, since it forced me to click the option above the one I actually wanted.
Apart from that I think you are a on a very good way to make a good adult-oriented browser game that could find its audience easily. I would encourage you to keep working on it and make it a full length experience.